Difference between revisions of "Maurice"

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*[[The Dungeon]]:8-13
 
*[[The Dungeon]]:8-13
 
*The [[Orcish Mines]]
 
*The [[Orcish Mines]]
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==Spells==
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{{Spellcaster
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|number=
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|slot1=''none''
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|slot2=''none''
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|slot3=[[Invisibility]]
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|slot4=[[Swiftness]]
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|slot5=[[Blink]]
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|slot6=[[Teleport Self]]
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}}
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{{clear}}
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==Tips & Tricks==
 
==Tips & Tricks==
 
*Being able to [[see invisible]] will give you the chance to blast him on sight instead of letting him start the battle by taking your best attack wand.
 
*Being able to [[see invisible]] will give you the chance to blast him on sight instead of letting him start the battle by taking your best attack wand.

Revision as of 21:04, 24 January 2013

Version 0.11: This article may not be up to date for the latest stable release of Crawl.


maurice @ [[File:{{{tile_name}}}.png|32px]]
HP 60
HD 5
XP 503
Speed 11
AC 1
EV 13
Will 26
Attack1 9 (hit:steal)


Resistances None
Vulnerabilities None
Habitat land
Intelligence Normal
Uses Weapons & armour
Holiness Natural
Size Medium
Type human, human
Flags Unique
Warm-blooded
A sly, conniving thief. In his profession, Maurice is considered a legend - at least according to himself. He is skilled, nonetheless, and among all the thieves and rogues lured by the Orb, Maurice is undoubtedly the most crafty.

"'Stop thief! Stop thief!' There is a magic in the sound. The tradesman leaves his counter, and the car-man his waggon; the butcher throws down his tray; the baker his basket; the milkman his pail; the errand-boy his parcels; the school-boy his marbles; the paviour his pickaxe; the child his battledore. Away they run, pell-mell, helter-skelter, slap-dash: tearing, yelling, screaming, knocking down the passengers as they turn the corners, rousing up the dogs, and astonishing the fowls: and streets, squares, and courts, re-echo with the sound."

-Charles Dickens, _Oliver Twist_. 1838.

Useful Info

Maurice is a unique thief who is perfectly happy to separate you from your hard-earned loot. He likes nothing more than sneaking up on you while invisible to pick your pockets as he attacks you, dealing damage and taking a random item (or gold) from you inventory. Thankfully, you can get your gear back... if you can find him again. He generates with a cloak and dagger or short sword, some gold, and often a decent wand.

Spells: Invisibility, Blink, Swiftness, Teleport Self

Location

Spells

Spell set
Slot1 none
Slot2 none
Slot3 Invisibility
Slot4 Swiftness
Slot5 Blink
Slot6 Teleport Self

Tips & Tricks

  • Being able to see invisible will give you the chance to blast him on sight instead of letting him start the battle by taking your best attack wand.