| A sly, conniving thief. In his profession, Maurice is considered a legend — at least according to himself. He is skilled, nonetheless, and among all the thieves and rogues lured by the Orb, Maurice is undoubtedly the most crafty.
“‘Stop thief! Stop thief!’ There is a magic in the sound. The tradesman leaves his counter, and the car-man his waggon; the butcher throws down his tray; the baker his basket; the milkman his pail; the errand-boy his parcels; the school-boy his marbles; the paviour his pickaxe; the child his battledore. Away they run, pell-mell, helter-skelter, slap-dash: tearing, yelling, screaming, knocking down the passengers as they turn the corners, rousing up the dogs, and astonishing the fowls: and streets, squares, and courts, re-echo with the sound.”
Maurice the Thief is a unique thief who is perfectly happy to separate you from your hard-earned loot. He likes nothing more than sneaking up on you while invisible to pick your pockets as he attacks you, dealing damage and taking a random item (or gold) from your inventory. Thankfully, he drops whatever gear he stole upon death, assuming he hasn't used it yet. He generates with a cloak and dagger or short sword, some gold, and often a decent wand.
Tips & Tricks
- Being able to see invisible will give you the chance to blast him on sight instead of letting him start the battle by taking your best attack wand.
An obscure but very powerful exploit used to be possible with Maurice. Prior to 0.10, uniques who were sent to the Abyss and then followed the player back out would not be removed from the Abyss spawn list: only killing them in the Abyss would do that. Therefore, it was possible to duplicate them. With Maurice, this made item duplication possible: let him steal the item, duplicate him, and voila, you have two items. In this game, the player used this exploit to duplicate scrolls of acquirement. Because Maurice would steal entire stacks of items as opposed to just a single one, the growth in scrolls would be exponential, making it possible to generate up to 300 or so scrolls of acquirement at a time this way (as many as you could carry). Needless to say, this exploit has since been fixed.
The score in the above game was achieved by acquiring gold; the death was intentional (like any good mummy, killed by fire), as was the exact score gotten. In theory, there was virtually no limit to how high a score could have been attained, other than that imposed by the hard 200,000,000 turn cap.