Difference between revisions of "Maxwell's etheric cage"

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+0 cage (1 base AC)
 
+0 cage (1 base AC)
  
There is a 50% chance that you will recover 1 extra MP every aut.  This shows up as an extra 0.5 MPregen/turn on the character sheet however you will notice some variance in the actual regeneration.<br>
+
There is a 50% chance that you will recover 1 extra MP every turn.  This shows up as an extra 0.5 MPregen/turn on the character sheet however you will notice some variance in the actual regeneration.<br>
 
Increases maximum MP by 4<br>
 
Increases maximum MP by 4<br>
 
[[electricity|rElec]]<br>
 
[[electricity|rElec]]<br>

Revision as of 02:23, 25 September 2017

Version 0.19: This article may not be up to date for the latest stable release of Crawl.
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A fine mesh cage designed to capture magical energy. Experimental notes suggest research was abandoned when the cage began to capture magical contamination almost as effectively. Perhaps you could wear it on your head?

Maxwell's etheric cage.png the +0 Maxwell's etheric cage

+0 cage (1 base AC)

There is a 50% chance that you will recover 1 extra MP every turn. This shows up as an extra 0.5 MPregen/turn on the character sheet however you will notice some variance in the actual regeneration.
Increases maximum MP by 4
rElec
Doubles all magical contamination while worn
Causes heavy magical contamination when removed
Chaotic

Desirablility

This hat synergizes reasonably well with Guardian spirit, so Vine Stalkers and Demonspawn with the Mana Shield mutation may find this hat beneficial to survivability. Casters without a source of channeling may also find some utility in it. Otherwise, for most characters, an amulet of magic regeneration will provide some magic regeneration without the nasty effects of contamination.

History

Prior to version 0.18, Maxwell's Etheric Cage did not double contamination.

Maxwell's etheric cage was introduced in version 0.17.