Difference between revisions of "Maxwell's thermic engine"

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{{flavour|A strange sword, one blade blistering hot and the other icy cold. When it hits its target the thermal gradient increases. What causes this effect is unknown but it is rumored that otherworldly forces are involved.}}
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{{flavour|A strange sword, one blade blistering hot and the other icy cold. When it hits its target the thermal gradient increases. What causes this effect is unknown but it is rumored that otherworldly forces are involved.
[[File:Maxwells thermic engine.png]] '''the +2 Maxwell's thermic engine'''
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It becomes more effective when it hits something. This effect fades over time.}}
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[[File:Maxwells thermic engine.png]] '''the +2 Maxwell's thermic engine'''<ref>{{source ref|0.28.0|art-data.txt|1514}}</ref>
  
 
+2 [[double sword]]
 
+2 [[double sword]]
  
 
Simultaneous [[Flaming]] and [[Freezing]] brands (applies both)<br>
 
Simultaneous [[Flaming]] and [[Freezing]] brands (applies both)<br>
rF-<br>
 
rC-<br>
 
 
Enchantment increases as you land hits and decreases over time
 
Enchantment increases as you land hits and decreases over time
  
 
===Enchantment mechanics===
 
===Enchantment mechanics===
The enchantment increases by 1 or 2 each time the sword lands a hit, including those from ripostes. This caps out at +14.
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The engine's enchantment increases by 1 or 2 each time its wielder lands a hit (including those from ripostes from the [[fencer's gloves]]), up to a maximum of +14.
  
The enchantment decreases by 1 for each turn spent not hitting a creature (i.e. not attacking, moving, waiting, missed swings, etc.), but will not decrease past the base level of +2. The enchantment immediately drops to +2 if the sword is unweilded.
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The enchantment decreases by 1 for each turn spent not hitting a creature (i.e. not attacking, moving, waiting, missed swings, etc.), but will not decrease past the base level of +2. The enchantment immediately drops to +2 if the sword is unwielded.
  
 
==Desirability==
 
==Desirability==
Double swords are already one of the best one-handed [[Long Blades]], and flaming and freezing are among the best brands available for them. A double sword that can make use of both brands at once and has an enchantment that increases as you use it is an excellent choice for any aspiring sword user. Just make sure you search for additional sources of both fire and cold resistance -- you might be able to butcher just about anything in short order once the sword really gets going, but an [[ice dragon]]'s cold breath or a fireball from an [[orb of fire]] could end your killing spree before it begins.
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High. Double swords are already one of the best one-handed [[Long Blades]], and flaming and freezing are among the best brands available for them. A double sword that can make use of both brands at once and has the potential for a very high enchantment makes it easily one of the strongest one-handed weapons in the game, assuming both elements aren't resisted.
  
Don't worry about fighting [[hydra]]s with this weapon; it will cauterize their heads like any other weapon of flaming.
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Do note that increasing the thermic engine's enchantment requires actually hitting your foes. If you're facing one or more highly evasive creatures from a cold start, it may take you a while to really get the sword going; a more conventionally-enchanted sword might perform better in this circumstance.
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This weapon will cauterize a [[hydra]]'s heads like any other weapon of flaming, ''then'' apply freezing for the chance to slow.
  
 
==History==
 
==History==
Maxwell's Thermic Engine was added in [[0.20]], replacing both the [[Dagger of Chilly Death]] and [[Scimitar of Flaming Death]].
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*Prior to [[0.22]], Maxwell's thermic engine gave its wielder rF- and rC-.
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*Maxwell's thermic engine was added in [[0.20]], replacing both the [[Dagger of Chilly Death]] and [[Scimitar of Flaming Death]].
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==References==
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<references/>

Revision as of 08:44, 28 July 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.
A strange sword, one blade blistering hot and the other icy cold. When it hits its target the thermal gradient increases. What causes this effect is unknown but it is rumored that otherworldly forces are involved.

It becomes more effective when it hits something. This effect fades over time.

Maxwells thermic engine.png the +2 Maxwell's thermic engine[1]

+2 double sword

Simultaneous Flaming and Freezing brands (applies both)
Enchantment increases as you land hits and decreases over time

Enchantment mechanics

The engine's enchantment increases by 1 or 2 each time its wielder lands a hit (including those from ripostes from the fencer's gloves), up to a maximum of +14.

The enchantment decreases by 1 for each turn spent not hitting a creature (i.e. not attacking, moving, waiting, missed swings, etc.), but will not decrease past the base level of +2. The enchantment immediately drops to +2 if the sword is unwielded.

Desirability

High. Double swords are already one of the best one-handed Long Blades, and flaming and freezing are among the best brands available for them. A double sword that can make use of both brands at once and has the potential for a very high enchantment makes it easily one of the strongest one-handed weapons in the game, assuming both elements aren't resisted.

Do note that increasing the thermic engine's enchantment requires actually hitting your foes. If you're facing one or more highly evasive creatures from a cold start, it may take you a while to really get the sword going; a more conventionally-enchanted sword might perform better in this circumstance.

This weapon will cauterize a hydra's heads like any other weapon of flaming, then apply freezing for the chance to slow.

History

References