Difference between revisions of "Mennas"

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{{list of | holy monsters}}
 
{{monster info}}
 
{{monster info}}
{{list of | holy monsters}}
 
  
 
==Useful Info==
 
==Useful Info==
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==Tips & Tricks==
 
==Tips & Tricks==
Mennas has the speed of a [[centaur warrior]], hits harder than a [[stone giant]], and is almost as evasive as [[Ereshkigal]]. He has standard angel gear: a [[large shield]] and [[holy wrath]] weapon, making him exceedingly dangerous to [[undead]] or [[lichform]] characters. Needless to say, Mennas is hard to kill.
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Mennas has the speed of a [[centaur warrior]], hits harder than a [[stone giant]], and is almost as evasive as [[Ereshkigal]]. He has standard angel gear: a [[tower shield]] and a weapon of [[holy wrath]], making him exceedingly dangerous to [[undead]], [[demonspawn]], or [[lichform]] characters. Needless to say, Mennas is hard to kill.
  
Once Mennas sees you, it may already be too late. His high HD means that he has a decent chance of waking up even if you spend only one turn in his LOS. He's faster than most species, and once he gets even moderately close, his 6-tile Silence [[aura]] prevents casting spells, reading scrolls, and all ''invocable'' [[ability|abilities]]. Most traditional escape methods are impossible:
+
Once Mennas sees you, you may have a difficult problem. His high HD means that he has a decent chance of waking up even if you spend only one turn in his LOS. He's faster than all species except [[spriggan]]s and [[vampire]] bats, and once he gets even moderately close, his 6-tile Silence [[aura]] prevents casting spells, reading scrolls, and all ''invocable'' [[ability|abilities]]. Most traditional escape methods are impossible:
 
*You can't read a [[scroll of teleportation]], [[scroll of blinking]], or command your allies while silenced.
 
*You can't read a [[scroll of teleportation]], [[scroll of blinking]], or command your allies while silenced.
*Hasting yourself with a [[potion of speed]] or [[wand of hasting]] will only bring you up to his speed, which is almost never enough to escape with if he's already in melee range. Hasted [[centaur]]s, [[spriggan]]s, and those with boots of [[running]] should be fine though.
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*Hasting yourself with a [[potion of haste]] will only bring you up to his speed, which is almost never enough to escape with if he's already in melee range. Hasted [[felid]]s, [[centaur]]s, and those with boots of [[running]] should be fine, though, and [[spriggan]]s can outrun him on their own.
*Mennas' [[magic resistance]] is far too high for a [[wand of slowing]], [[wand of confusion]], or [[wand of paralysis]] to affect him.
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*Mennas' [[magic resistance]] is normally far too high for a [[wand of paralysis]] or [[wand of disintegration|disintegration]] to affect him; if you have 15+ [[Evocations]] skill and hit him with a [[scroll of vulnerability]], though, you might be able to pull it off.
*[[Spriggan]]s and other characters which actually have the speed to outrun him should be wary of his [[Confusion]] spell. Admittedly, spriggans rarely have low enough [[magic resistance]] for this to be a problem, but less mystically attuned species may have trouble here.
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*Even [[Trog]]'s [[berserk]] ability requires the ability to speak.
*Even [[Trog]]'s berserk ability requires the ability to speak.
 
  
A well-equipped, mid-level tank character should be able to overcome his defenses with the aid of a [[potion of speed]] and [[potion of might|might]]. High-level casters or followers of [[Trog]] can also handle him easily enough if they spot him at the edge of their [[LOS]] (even Mennas will grudgingly succumb to [[Fire Storm]] or an army of berserk summoned allies). Anyone else may wish to escape immediately:
+
A well-equipped, mid-level tank character should be able to overcome his defenses with the aid of [[potions of haste]] and [[potion of might|might]]. High-level casters or followers of [[Trog]] can also handle him easily enough if they spot him at the edge of their [[LOS]] (even Mennas will grudgingly succumb to [[Fire Storm]] or an army of berserk summoned allies). Anyone else may wish to escape immediately:
*Escape scrolls work fine so long as you read them outside of his silence radius. Don't wait until it's too late! Bear in mind that he sometimes allows his silence to almost run out before refreshing it. If you stand in a space diagonally adjacent to him, there's a chance he'll eventually give you an opportunity to read a scroll of teleport.
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*Escape scrolls work fine so long as you read them outside of his silence radius. Don't wait until it's too late! Bear in mind that he cannot recast silence while silenced, therefore if you wait long enough he will let you read a scroll of teleportation to get away.  
*Evocable escape routes (a [[wand of teleportation]], [[ring of teleportation]], [[Warpwright]] card, [[artefact]] with Blink ability, etc.) still function as normal, though waiting for a teleport to kick in will be painful. Retreating will reduce the number of attacks he'll deliver in the mean time.
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*Wands and evocable items, such as evocable [[blink]], phials of floods, etc. still function as normal, potentially allowing you to gain some space, get out of his silence radius or summon some allies. A [[phantom mirror]] can be of tremendous aid here.  
*Hasting yourself with at least two tiles between you and him will let any non-[[naga]] species make it to a staircase without him catching up and following you.
+
*Hasting yourself with at least two tiles between you and him will let any normal-speed species make it to a staircase without him catching up and following you.
 
*Non-Trog forms of berserk function, giving you an equivalent speed boost to Haste for a few turns. Just don't let it wear off before you've escaped, or you'll be heavily handicapped and no closer to getting away. Only use it if you really think you can reach that staircase in time.
 
*Non-Trog forms of berserk function, giving you an equivalent speed boost to Haste for a few turns. Just don't let it wear off before you've escaped, or you'll be heavily handicapped and no closer to getting away. Only use it if you really think you can reach that staircase in time.
*[[Nemelex Xobeh]]'s followers retain full use of all their [[deck]]s.
 
 
*The [[Good mutations#Blink|Blink]] [[mutation]] works as normal.
 
*The [[Good mutations#Blink|Blink]] [[mutation]] works as normal.
 
*Although they're uncommon and dangerous, hopping down a [[shaft]] will leave him behind. [[Formicid]]s benefit here.
 
*Although they're uncommon and dangerous, hopping down a [[shaft]] will leave him behind. [[Formicid]]s benefit here.
*If you find him without waking him up, remember that you can just walk away. Returning later with more experience and better supplies can make a huge difference.
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*If you notice him without waking him up, remember that you can just walk away. Returning later with more experience and better equipment can make a huge difference.
 +
*[[Spriggan]]s and other characters which actually have the speed to outrun him should be wary of his [[Mass Confusion]] spell. Admittedly, spriggans rarely have low enough [[magic resistance]] for this to be a problem, but less mystically-attuned species may have trouble here.
 +
*[[Bolt spell]]s, area-of-effect spells, and other penetrating attacks will all bypass Mennas's shield, though you won't be able to cast anything if Silence is up. [[Cloud]] spells like [[Freezing Cloud]], [[Conjure Flame]], or a [[wand of clouds]] will also bypass his evasion.
  
 
==Trivia==
 
==Trivia==
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==History==
 
==History==
Prior to [[0.16]], Mennas could not spawn in [[Pandemonium]], and knew [[Confusion]] instead of [[Mass Confusion]].
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*Prior to [[0.16]], Mennas could not spawn in [[Pandemonium]] and knew [[Confusion]] instead of [[Mass Confusion]].
 
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*Prior to [[0.15]], worshipers of [[good gods]] would have a [[piety]]-based chance of turning Mennas neutral when they encountered him.
Prior to [[0.15]], worshipers of [[good gods]] would have a [[piety]]-based chance of turning Mennas neutral when they encountered him.
+
*Mennas was added in version [[0.8]].
 
 
Mennas was added in version [[0.8]].
 

Revision as of 07:22, 9 July 2020

Version 0.24: This article may not be up to date for the latest stable release of Crawl.

For a list of all holy monsters, see list of holy monsters.

Mennas AMennas.png
HP 100-203
HD 19
XP 7881
Speed 15
AC 15
EV 26
Will 160
Attack1 30 (hit: plain)
Attack2 20 (hit: plain)


Resistances rElec
rPois+
rMiasma
rN+++
rHoly
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Holy
Size Medium
Type angel, angel
Flags Fighter
Flying
Speaks
Unique
Male
There was once a human priest named Mennas. He travelled far and wide preaching of Zin to any who would listen, going even so far as to travel into Orcish lands, preaching to orcs about laws and mercy. By all accounts the orcs were not happy with Mennas. They demanded he swear Beogh was the one true god, and when Mennas remained silent they cut out his tongue.

Whether or not this angel is that same Mennas is something of a mystery, as he seems to have difficulty speaking.

Useful Info

Mennas, the Voice of Zin is an incredibly dangerous unique angel, the only one who normally appears in the main Dungeon not locked behind a wall. He is fast, extremely durable, and disables many player abilities with Silence, making him a notorious menace to spellcasters.

Location

Spells

Spell set I
Slot1 Mass Confusion Wizard flag
Slot2 Silence Wizard flag
Slot3 Minor Healing (2d9+3) Wizard flag

Tips & Tricks

Mennas has the speed of a centaur warrior, hits harder than a stone giant, and is almost as evasive as Ereshkigal. He has standard angel gear: a tower shield and a weapon of holy wrath, making him exceedingly dangerous to undead, demonspawn, or lichform characters. Needless to say, Mennas is hard to kill.

Once Mennas sees you, you may have a difficult problem. His high HD means that he has a decent chance of waking up even if you spend only one turn in his LOS. He's faster than all species except spriggans and vampire bats, and once he gets even moderately close, his 6-tile Silence aura prevents casting spells, reading scrolls, and all invocable abilities. Most traditional escape methods are impossible:

A well-equipped, mid-level tank character should be able to overcome his defenses with the aid of potions of haste and might. High-level casters or followers of Trog can also handle him easily enough if they spot him at the edge of their LOS (even Mennas will grudgingly succumb to Fire Storm or an army of berserk summoned allies). Anyone else may wish to escape immediately:

  • Escape scrolls work fine so long as you read them outside of his silence radius. Don't wait until it's too late! Bear in mind that he cannot recast silence while silenced, therefore if you wait long enough he will let you read a scroll of teleportation to get away.
  • Wands and evocable items, such as evocable blink, phials of floods, etc. still function as normal, potentially allowing you to gain some space, get out of his silence radius or summon some allies. A phantom mirror can be of tremendous aid here.
  • Hasting yourself with at least two tiles between you and him will let any normal-speed species make it to a staircase without him catching up and following you.
  • Non-Trog forms of berserk function, giving you an equivalent speed boost to Haste for a few turns. Just don't let it wear off before you've escaped, or you'll be heavily handicapped and no closer to getting away. Only use it if you really think you can reach that staircase in time.
  • The Blink mutation works as normal.
  • Although they're uncommon and dangerous, hopping down a shaft will leave him behind. Formicids benefit here.
  • If you notice him without waking him up, remember that you can just walk away. Returning later with more experience and better equipment can make a huge difference.
  • Spriggans and other characters which actually have the speed to outrun him should be wary of his Mass Confusion spell. Admittedly, spriggans rarely have low enough magic resistance for this to be a problem, but less mystically-attuned species may have trouble here.
  • Bolt spells, area-of-effect spells, and other penetrating attacks will all bypass Mennas's shield, though you won't be able to cast anything if Silence is up. Cloud spells like Freezing Cloud, Conjure Flame, or a wand of clouds will also bypass his evasion.

Trivia

Mennas was a Catholic saint of the early Christian church. He lived in the 6th century, and was excommunicated twice (and pardoned both times).

History