Difference between revisions of "Mercenary card"

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#REDIRECT [[Deck of battle#Mercenary card]]
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==Mercenary card==
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Offers a mercenary for a fee.  The fee is roughly the XP value of the mercenary offered, plus or minus 15 percent. If you cannot or choose not to purchase the ally, it will be created hostile. It is a durable summon, which means that it is worth no experience, can't be abjured, can't time out, and doesn't leave any equipment behind. However, it ''can'' pick up new equipment to better arm itself. This is the list of possible mercenaries:
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*{{Yellow|K}}[[File:Big kobold.png]][[Big kobold]]
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*{{LightBlue|H}}[[Image:tengu_(monster).png]][[Tengu_(monster)|Tengu]]
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*{{Yellow|q}}[[File:Deep dwarf scion.png]][[Deep dwarf scion]]
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*{{Cyan|o}}[[File:orc knight.png]][[Orc knight]]
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*{{Yellow|c}}[[File:Centaur warrior.png|32px]][[Centaur warrior]]
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*{{Blue|i}}[[File:Spriggan rider.png]][[Spriggan rider]]
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*{{Magenta|O}}[[File:ogre mage.png]][[Ogre mage]]
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*{{LightRed|H}}[[File:minotaur.png]][[Minotaur_(monster)|Minotaur]]
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*A random (non-professional) [[List_of_draconians| draconian]]
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*{{LightCyan|e}}[[Image:Deep_elf_blademaster.png]][[Deep elf blademaster]]
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High card power increases the chances of getting a stronger mercenary.
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===Decks containing this card===
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from [[0.11]] through [[0.14]]
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*[[Deck of changes]]
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*[[Deck of defence]]
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*[[Deck of war]]
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since [[0.15]]
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*[[Deck of changes]]
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*[[Deck of wonders]]
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==History==
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The Mercenary card was added in [[0.11]]. Prior to [[0.12]], mercenaries would not change their equipment.  In [[0.15]], the card was moved from the [[archetype deck]] of [[Deck of battle|Battle]] to that of [[Deck of wonders|Wonders]].  This, as well as changes to deck assemblies from archetypes in that version, shuffled the card around significantly.

Revision as of 17:19, 30 November 2014

Mercenary card

Offers a mercenary for a fee. The fee is roughly the XP value of the mercenary offered, plus or minus 15 percent. If you cannot or choose not to purchase the ally, it will be created hostile. It is a durable summon, which means that it is worth no experience, can't be abjured, can't time out, and doesn't leave any equipment behind. However, it can pick up new equipment to better arm itself. This is the list of possible mercenaries:

High card power increases the chances of getting a stronger mercenary.

Decks containing this card

from 0.11 through 0.14

since 0.15

History

The Mercenary card was added in 0.11. Prior to 0.12, mercenaries would not change their equipment. In 0.15, the card was moved from the archetype deck of Battle to that of Wonders. This, as well as changes to deck assemblies from archetypes in that version, shuffled the card around significantly.