Difference between revisions of "Mercenary card"

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{{obsolete}}
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Drawing the '''Mercenary card''' will immediately generate a [[durably summoned]] mercenary which will offer you its services for a fee. The fee is roughly equal to the monster's [[XP]] value, plus or minus 15 percent. A hired mercenary will be friendly, but if the player cannot or chooses not to purchase the ally, it will be hostile.
  
==Mercenary card==
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As a durably summoned monster, a mercenary gives no experience, cannot be abjured, never times out, and will not leave a corpse or any equipment behind upon death. However, they increase in strength as they deal the killing blow against enemies, and can grow into a more powerful creature after it gains enough experience. This is the list of possible mercenaries in ascending order of power:
  
Offers a mercenary for a fee. The fee is roughly the XP value of the mercenary offered, plus or minus 15 percent. If you cannot or choose not to purchase the ally, it will be created hostile. It is a durable summon, which means that it is worth no experience, can't be abjured, can't time out, and doesn't leave any equipment behind. However, it ''can'' pick up new equipment to better arm itself. This is the list of possible mercenaries:
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*{{monsterlink|Big kobold}}
 
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*{{LightRed|m}} [[File:Merfolk_(monster).png]] '''[[Merfolk (monster)|Merfolk]]''' -> grows into [[File:Merfolk impaler.png]] '''[[Merfolk impaler]]'''
*{{Yellow|K}}[[File:Big kobold.png]][[Big kobold]]
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*{{Green|N}} [[File:Naga_(monster).png]] '''[[Naga (monster)|Naga]]''' -> grows into either [[File:Naga warrior.png]] '''[[Naga warrior]]''' or [[File:Naga mage.png]] '''[[Naga mage]]''' and then into [[File:Greater naga.png]] '''[[Greater naga]]'''
*{{LightBlue|H}}[[Image:tengu_(monster).png]][[Tengu_(monster)|Tengu]]
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*{{LightBlue|H}} [[File:tengu (monster).png]] '''[[Tengu (monster)|Tengu]]''' -> grows into either a [[File:Tengu conjurer.png]] '''[[Tengu conjurer]]''' or [[File:Tengu warrior.png]] '''[[Tengu warrior]]''' and then into [[File:Tengu reaver.png]] '''[[Tengu reaver]]'''
*{{Yellow|q}}[[File:Deep dwarf scion.png]][[Deep dwarf scion]]
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*{{monsterlink|Deep elf conjurer}} -> grows into [[File:Deep elf annihilator.png]] '''[[Deep elf annihilator]]'''
*{{Cyan|o}}[[File:orc knight.png]][[Orc knight]]
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*{{monsterlink|Orc knight}} -> grows into [[File:Orc warlord.png]] '''[[Orc warlord]]'''
*{{Yellow|c}}[[File:Centaur warrior.png|32px]][[Centaur warrior]]
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*{{Brown|6}} [[File:demonspawn (monster).png]] A random base '''[[List of demonspawn|demonspawn]]'''
*{{Blue|i}}[[File:Spriggan rider.png]][[Spriggan rider]]
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*{{monsterlink|Ogre mage}}
*{{Magenta|O}}[[File:ogre mage.png]][[Ogre mage]]
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*{{LightRed|H}} [[File:Minotaur (monster).png]] '''[[Minotaur (monster)|Minotaur]]'''
*{{LightRed|H}}[[File:minotaur.png]][[Minotaur_(monster)|Minotaur]]
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*{{Brown|d}} [[File:Draconian_(monster).png]] '''[[Draconian_(monster)|Draconian]]''' -> grows into a random coloured '''[[List_of_draconians|Draconian]]'''
*A random (non-professional) [[List_of_draconians| draconian]]
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*{{monsterlink|Deep elf blademaster}}
*{{LightCyan|e}}[[Image:Deep_elf_blademaster.png]][[Deep elf blademaster]]
 
  
 
High card power increases the chances of getting a stronger mercenary.
 
High card power increases the chances of getting a stronger mercenary.
  
===Decks containing this card===
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This card could be found in the following decks over the past versions, before its removal in [[0.19]]:
  
from [[0.11]] through [[0.14]]
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{| class="prettytable"
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![[0.11]]
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![[0.12]]
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![[0.13]]
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![[0.14]]
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![[0.15]]
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![[0.16]]
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![[0.17]]
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![[0.18]]
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|----
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!style="text-align:left;vertical-align:top;font-weight:normal"|
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[[Deck of changes|Changes]]
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<br>[[Deck of defence|Defence]]
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<br>[[Deck of war|War]]
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!style="text-align:left;vertical-align:top;font-weight:normal"|
 +
[[Deck of changes|Changes]]
 +
<br>[[Deck of defence|Defence]]
 +
<br>[[Deck of war|War]]
 +
!style="text-align:left;vertical-align:top;font-weight:normal"|
 +
[[Deck of changes|Changes]]
 +
<br>[[Deck of defence|Defence]]
 +
<br>[[Deck of war|War]]
 +
!style="text-align:left;vertical-align:top;font-weight:normal"|
 +
[[Deck of changes|Changes]]
 +
<br>[[Deck of defence|Defence]]
 +
<br>[[Deck of war|War]]
 +
!style="text-align:left;vertical-align:top;font-weight:normal"|
 +
[[Deck of changes|Changes]]
 +
<br>[[Deck of wonders|Wonders]]
 +
!style="text-align:left;vertical-align:top;font-weight:normal"|
 +
[[Deck of changes|Changes]]
 +
<br>[[Deck of wonders|Wonders]]
 +
!style="text-align:left;vertical-align:top;font-weight:normal"|
 +
[[Deck of changes|Changes]]
 +
<br>[[Deck of wonders|Wonders]]
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!style="text-align:left;vertical-align:top;font-weight:normal"|
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[[Deck of changes|Changes]]
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<br>[[Deck of wonders|Wonders]]
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|----
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|}
  
*[[Deck of changes]]
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==Tips & Tricks==
*[[Deck of defence]]
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*You can match your speed to your slowest ally by pressing '''CTRL + e'''. This is helpful for having slower mercenaries keep up with you, such as nagas.
*[[Deck of war]]
 
  
since [[0.15]]
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==History==
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This card became unavailable in the simplification of decks in [[0.19]].
  
*[[Deck of changes]]
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Prior to [[0.15]], the list of possible mercenaries, in ascending order of power, was as follows:
*[[Deck of wonders]]
 
  
==History==
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*Big kobold
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*Merfolk
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*Naga
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*Tengu
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*Orc knight
 +
*Centaur warrior
 +
*Spriggan rider
 +
*Ogre mage
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*Minotaur
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*Random base draconian
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*Deep elf blademaster
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The Mercenary card was added in [[0.11]]
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==See also==
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*[[Cards]]
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*[[Decks]]
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*[[Durable summon]]
  
The Mercenary card was added in [[0.11]]. Prior to [[0.12]], mercenaries would not change their equipment.  In [[0.15]], the card was moved from the [[archetype deck]] of [[Deck of battle|Battle]] to that of [[Deck of wonders|Wonders]].  This, as well as changes to deck assemblies from archetypes in that version, shuffled the card around significantly.
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[[Category: Deck]]

Revision as of 17:10, 24 March 2018

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.

Drawing the Mercenary card will immediately generate a durably summoned mercenary which will offer you its services for a fee. The fee is roughly equal to the monster's XP value, plus or minus 15 percent. A hired mercenary will be friendly, but if the player cannot or chooses not to purchase the ally, it will be hostile.

As a durably summoned monster, a mercenary gives no experience, cannot be abjured, never times out, and will not leave a corpse or any equipment behind upon death. However, they increase in strength as they deal the killing blow against enemies, and can grow into a more powerful creature after it gains enough experience. This is the list of possible mercenaries in ascending order of power:

High card power increases the chances of getting a stronger mercenary.

This card could be found in the following decks over the past versions, before its removal in 0.19:

0.11 0.12 0.13 0.14 0.15 0.16 0.17 0.18

Changes
Defence
War

Changes
Defence
War

Changes
Defence
War

Changes
Defence
War

Changes
Wonders

Changes
Wonders

Changes
Wonders

Changes
Wonders

Tips & Tricks

  • You can match your speed to your slowest ally by pressing CTRL + e. This is helpful for having slower mercenaries keep up with you, such as nagas.

History

This card became unavailable in the simplification of decks in 0.19.

Prior to 0.15, the list of possible mercenaries, in ascending order of power, was as follows:

  • Big kobold
  • Merfolk
  • Naga
  • Tengu
  • Orc knight
  • Centaur warrior
  • Spriggan rider
  • Ogre mage
  • Minotaur
  • Random base draconian
  • Deep elf blademaster

The Mercenary card was added in 0.11

See also