Mercenary card

From CrawlWiki
Revision as of 18:34, 3 December 2014 by Aule (talk | contribs)
Jump to: navigation, search
Version 0.15: This article may not be up to date for the latest stable release of Crawl.

The Mercenary card offers a mercenary for a fee. The fee is roughly the XP value of the mercenary offered, plus or minus 15 percent. If the player cannot or chooses not to purchase the ally, it will be created hostile. It is a durable summons, which means that it is worth no experience, can't be abjured, can't time out, and doesn't leave any equipment behind. However, it can pick up new equipment to better arm itself. This is the list of possible mercenaries in ascending order of power:

High card power increases the chances of getting a stronger mercenary.

History

The Mercenary card was added in 0.11, and could be found in the following decks over the past several versions. Prior to 0.12, mercenaries would not change their equipment.

0.11 0.12 0.13 0.14 0.15 trunk

Changes
Defence
War

Changes
Defence
War

Changes
Defence
War

Changes
Defence
War

Changes
Wonders

Changes
Wonders

Prior to 0.15, the list of possible mercenaries, in ascending order of power, was as follows:

  • Big kobold
  • Merfolk
  • Naga
  • Tengu
  • Orc knight
  • Centaur warrior
  • Spriggan rider
  • Ogre mage
  • Minotaur
  • Random base draconian
  • Deep elf blademaster

See also