Difference between revisions of "Merfolk avatar"

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''For a list of merfolk monsters, see [[List of merfolk]]''
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{{list of|merfolk}}
<!--monster-bot-begin-->
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{{monster info}}
{{monster
 
|name=siren
 
|glyph={{LightCyan|m}}
 
|tile=[[File:Siren.png]]
 
|flags={{Fake spells flag}}<br>{{No gen derived flag}}<br>{{Speaks flag}}<br>{{Warm blood flag}}
 
|resistances={{Drown resistance}}, {{Water resistance}}
 
|vulnerabilities=None
 
|max_chunks=3
 
|meat={{Contaminated corpse}}
 
|xp=1060
 
|holiness={{Natural}}
 
|magic_resistance=121
 
|hp_range=73-96
 
|avg_hp=84
 
|armour_class=4
 
|evasion=12
 
|habitat=Amphibious
 
|speed= 10 (swim: 60%)
 
|size={{Medium}}
 
|item_use={{Weapons armour}}<br>{{Starting equipment}}<br>{{Open doors}}
 
|attack1=
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=13
 
|base_hp=5
 
|extra_hp=3
 
|fixed_hp=0
 
|intelligence={{Normal intelligence}}
 
|genus=mermaid
 
|species=siren
 
}}
 
{{Flavour|Once a merfolk woman, she has become an avatar of the sunken god. Her voice can instill the same single-minded fascination that grabs hold of sailors on a long voyage. Her song also can call up the souls of others who have drowned in her waters in order to bring you the same watery bliss.<br>
 
<br>
 
Why only female merfolk are called to become avatars of the sunken god is a mystery understood only by the avatars themselves.
 
----
 
“Row'd on, in reach of an erected voice,<br>
 
The Sirens soon took note, without our noise,<br>
 
Tuned those sweet accents that made charms so strong,<br>
 
And these learn'd numbers made the Sirens' song:<br>
 
‘Come here, thou worthy of a world of praise,<br>
 
That dost so high the Grecian glory raise,<br>
 
Ulysses! stay thy ship, and that song hear<br>
 
That none past ever but it bent his ear,<br>
 
But left him ravish'd, and instructed more<br>
 
By us, than any ever heard before.<br>
 
For we know all things whatsoever were<br>
 
In wide Troy labour'd; whatsoever there<br>
 
The Grecians and the Trojans both sustain'd<br>
 
By those high issues that the Gods ordain'd.<br>
 
And whatsoever all the earth can show<br>
 
T' inform a knowledge of desert, we know.’”<br>
 
-Homer, _The Odyssey_, XII, 268-82.<br>
 
trans. George Chapman, 1857.}}
 
<!--monster-bot-end-->
 
 
 
  
 
==Useful Info==
 
==Useful Info==
A '''siren''' is similar to a [[mermaid]], except she's more seductive. Her song forces you to move one space toward her each turn. She can't drown you, but her song can bring you into [[shallow water]] (you can be pulled into [[deep water]] only if you're a [[merfolk]], [[octopode]], or grey [[draconian]]). Sirens are commonly found in [[the Shoals]].
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A '''merfolk avatar''' is similar to a [[siren]], but much more insidious and deadly. Like sirens, they will attempt to [[mesmerise]] you shortly after noticing you. Unlike sirens, however, they will then keep as far away from you as possible, retreating into [[deep water]] when able, and begin summoning swarms of [[drowned soul]]s to kill you. They are occasionally found throughout [[the Shoals]].
 
 
===Variant Siren===
 
One variation of [[the Sewers]] has a '''sickly siren''' at the end of it. She has significantly lower HD than normal sirens, but she can still pull you into the shallow water bordering the ocean at the end of the map.
 
  
{{flavour|A young woman with a fish tail in place of legs. She looks quite sick, but still capable of bespelling her audience.}}
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{{monster spells}}
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*High [[magic resistance]] will let you ignore the singing effect. The spell can also be broken early by killing or confusing the siren, using a [[scroll of noise]], or wielding a [[lantern of shadows]] to reduce your [[LOS]] so you can't see the siren anymore.
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*High [[willpower]] will let you ignore the singing effect. The spell can also be broken early by killing or confusing the siren, as well as through a number of other methods. See the [[mesmerise]] page for a full list.
*Although random [[blink]]s and [[teleport]]s can also break mesmerism if you manage to leave LOS, you cannot willingly make ''controlled'' blinks or teleports away. If you can't lose the intrinsic no matter what, try teleporting to a space occupied by a monster to force the game to send you on a random teleport instead.
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*Although random [[blink]]s and [[teleport]]s can also break mesmerism if you manage to leave LOS, you cannot willingly make ''controlled'' blinks away.
*If you have a way to [[fly]], then you can just go meet the siren and bash her face in. Alternatively, you can kill her from a distance with ranged attacks.
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*Drowned souls aren't very durable, but there are a lot of them and they won't stop coming until the avatar is dead. Focus on killing her quickly, and all her souls will dissipate.
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*For melee-focused characters, if you have a means of [[fly]]ing and [[potion of haste|hasting]] yourself, then you can just chase down the avatar and take her out up close. This poses significant dangers, of course, as you'll be taking significant amounts of [[asphyxiation]] damage from her drowned souls as you rush in. If possible, use ranged attacks instead to take her out more quickly.
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*[[Unbreathing]] species (the undead, [[gargoyle]]s, and grey [[draconian]]s) have little to fear from the drowned souls. Focus on other, more immediate threats first.
  
 
==History==
 
==History==
In [[0.14]], sirens will gain the ability to summon [[drowned soul]]s, kamikaze units which [[asphyxiation|drown]] intruders.
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Merfolk avatars were introduced in [[0.16]], freeing up the monster name [[siren]], which [[mermaid]]s were then renamed to.

Revision as of 22:16, 4 August 2021

Version 0.27: This article may not be up to date for the latest stable release of Crawl.

For a list of all merfolk, see list of merfolk.

merfolk avatar mMerfolk avatar.png
HP 55-113
HD 13
XP 932
Speed 10 (swim: 60%)
AC 4
EV 12
Will 120



Resistances rDrown
Vulnerabilities None
Habitat Amphibious
Intelligence Human
Uses Uses nothing
Holiness Natural
Size Medium
Type merfolk, merfolk
Flags Speaks
Warm-blooded
No gen derived
A beguiling merfolk whose voice mesmerizes listeners. It carries no weapon, but its song summons drowned souls to defend the sea against intruders.

“Then up it raise the mermaiden,
Wi the comb an glass in her hand:
‘Here’s a health to you, my merrie young men,
For you never will see dry land.’”
-“Sir Patrick Spens”, Scottish folk song, version 58J in Francis James
Child, _The English and Scottish Popular Ballads_. 1898.

Useful Info

A merfolk avatar is similar to a siren, but much more insidious and deadly. Like sirens, they will attempt to mesmerise you shortly after noticing you. Unlike sirens, however, they will then keep as far away from you as possible, retreating into deep water when able, and begin summoning swarms of drowned souls to kill you. They are occasionally found throughout the Shoals.

Spells

Spell set I
Slot1 Avatar Song Wizard flag

Tips & Tricks

  • High willpower will let you ignore the singing effect. The spell can also be broken early by killing or confusing the siren, as well as through a number of other methods. See the mesmerise page for a full list.
  • Although random blinks and teleports can also break mesmerism if you manage to leave LOS, you cannot willingly make controlled blinks away.
  • Drowned souls aren't very durable, but there are a lot of them and they won't stop coming until the avatar is dead. Focus on killing her quickly, and all her souls will dissipate.
  • For melee-focused characters, if you have a means of flying and hasting yourself, then you can just chase down the avatar and take her out up close. This poses significant dangers, of course, as you'll be taking significant amounts of asphyxiation damage from her drowned souls as you rush in. If possible, use ranged attacks instead to take her out more quickly.
  • Unbreathing species (the undead, gargoyles, and grey draconians) have little to fear from the drowned souls. Focus on other, more immediate threats first.

History

Merfolk avatars were introduced in 0.16, freeing up the monster name siren, which mermaids were then renamed to.