Difference between revisions of "Merfolk javelineer"

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{{version021}}
 
''For a list of merfolk, see [[List of merfolk]]''
 
''For a list of merfolk, see [[List of merfolk]]''
 
<!--monster-bot-begin-->
 
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|glyph={{White|m}}
 
|glyph={{White|m}}
 
|tile=[[File:Merfolk javelineer.png]]
 
|tile=[[File:Merfolk javelineer.png]]
|flags={{Speaks flag}}<br>{{Archer flag}}<br>{{Warm blood flag}}
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|flags={{Archer flag}}<br>{{Speaks flag}}<br>{{Warm blood flag}}
|resistances={{Drown resistance}}
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|resistances={{Drown resistance}}, {{Water resistance}}
 
|vulnerabilities=None
 
|vulnerabilities=None
 
|max_chunks=3
 
|max_chunks=3
|meat={{Contaminated corpse}}
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|meat={{Clean corpse}}
|xp=1207
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|xp=1127
 
|holiness={{Natural}}
 
|holiness={{Natural}}
|magic_resistance=69
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|magic_resistance=60
|hp_range=69-86
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|hp_range=67-88
 
|avg_hp=77
 
|avg_hp=77
 
|armour_class=0
 
|armour_class=0
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|size={{Medium}}
 
|size={{Medium}}
 
|item_use={{Weapons armour}}<br>{{Starting equipment}}<br>{{Open doors}}
 
|item_use={{Weapons armour}}<br>{{Starting equipment}}<br>{{Open doors}}
|attack1=16 ({{Shoot type}}: {{Plain flavour}})
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|attack1=17 ({{Hit type}}: {{Plain flavour}})
|attack2=17 ({{Hit type}}: {{Plain flavour}})
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|attack2=
 
|attack3=
 
|attack3=
 
|attack4=
 
|attack4=
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|species=merfolk
 
|species=merfolk
 
}}
 
}}
 
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{{Flavour|A fearsome merfolk champion with a piercing gaze and a large bundle of javelins.}}
 
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<!--monster-bot-end-->
  
{{Flavour|A sinewy merfolk fighter with a piercing gaze and a large bundle of javelins.}}
 
  
 
==Useful Info==
 
==Useful Info==
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==Tips & Tricks==
 
==Tips & Tricks==
*They often carry [[brand]]ed javelins, so characters looking for good [[throwing]] weapons should stop by the Shoals. These monsters deal a lot of damage, so stay away if you have low [[EV]]. [[Repel Missiles]] or [[Deflect Missiles]] is recommended. They're not quite as bad as [[deep elf master archer]]s, but they tend to appear in greater numbers and with more friends.
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*They often carry [[brand]]ed javelins, so characters looking for good [[throwing]] weapons should stop by the Shoals.
 +
*These monsters deal a lot of damage, so stay away if you have low [[EV]]. [[Repel Missiles]] or [[Deflect Missiles]] is recommended. They're not quite as bad as [[deep elf master archer]]s, but they tend to appear in greater numbers and with more friends.
 
*Javelineers often carry [[silver]] ammunition. [[Transmuter]]s and the heavily mutated should expect heavy damage output from these.
 
*Javelineers often carry [[silver]] ammunition. [[Transmuter]]s and the heavily mutated should expect heavy damage output from these.
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*Unlike most ranged combatants, merfolk javelineers won't stop chucking javelins at you if you close into melee range. If you have a way to deal damage from a distance, do so to avoid having to charge through a rain of javelins.
  
 
[[Category:Merfolk]]
 
[[Category:Merfolk]]

Revision as of 16:34, 27 July 2018

Version 0.21: This article may not be up to date for the latest stable release of Crawl.

For a list of merfolk, see List of merfolk

merfolk javelineer mMerfolk javelineer.png
HP 67-88
HD 13
XP 1127
Speed 10 (swim: 60%)
AC 0
EV 14
Will 60
Attack1 17 (hit: plain)


Resistances rDrown, rWater
Vulnerabilities None
Habitat Amphibious
Intelligence Normal
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type merfolk, merfolk
Flags Archer
Speaks
Warm-blooded
A fearsome merfolk champion with a piercing gaze and a large bundle of javelins.


Useful Info

Merfolk javelineers are powerful merfolk who inhabit the Shoals. They hurl javelins and throwing nets with great force.

Tips & Tricks

  • They often carry branded javelins, so characters looking for good throwing weapons should stop by the Shoals.
  • These monsters deal a lot of damage, so stay away if you have low EV. Repel Missiles or Deflect Missiles is recommended. They're not quite as bad as deep elf master archers, but they tend to appear in greater numbers and with more friends.
  • Javelineers often carry silver ammunition. Transmuters and the heavily mutated should expect heavy damage output from these.
  • Unlike most ranged combatants, merfolk javelineers won't stop chucking javelins at you if you close into melee range. If you have a way to deal damage from a distance, do so to avoid having to charge through a rain of javelins.