Difference between revisions of "Mesmerise"

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(Fixing style/layout errors)
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*Losing [[line of sight]] to the caster ([[steam]] and [[scrolls of fog]] work well for this, as does walking behind any opaque wall)
 
*Losing [[line of sight]] to the caster ([[steam]] and [[scrolls of fog]] work well for this, as does walking behind any opaque wall)
 
*Uncontrolled [[blink]]ing or [[teleport]]ing beyond the caster's line of sight (you won't be able to do controlled teleports or blinks away)
 
*Uncontrolled [[blink]]ing or [[teleport]]ing beyond the caster's line of sight (you won't be able to do controlled teleports or blinks away)
*Unwielding the [[unrand]] [[artifact]] [[List of unrands#+12, +15 Obsidian Axe|Obsidian Axe]].
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*Unwielding the [[unrand]] [[artifact]] [[Obsidian Axe]].
  
 
The following methods only work if the source of mesmerisation is not the obsidian axe:
 
The following methods only work if the source of mesmerisation is not the obsidian axe:

Revision as of 20:42, 28 January 2015

Version 0.14: This article may not be up to date for the latest stable release of Crawl.

Mesmerise is a monster-only spell which causes you to find the caster irresistibly fascinating. If the spell beats your magic resistance and you don't have clarity, you will find yourself unable to move in any direction which would place you farther away from the caster, making retreat impossible (including up or down stairs). Fortunately, finding something fascinating does not mean you like it any more than you used to, so you can still attack the caster.

Methods for Breaking Mesmerisation

You can break the enchantment in the following ways:

The following methods only work if the source of mesmerisation is not the obsidian axe:

Sources

The following enemies cast Mesmerise:

V Jory.png Jory

You can also encounter non-spell Mesmerise effects from the following enemies, as well as any enemy marked for death by the Obsidian Axe:

m Mermaid.png Mermaid (as a non-spell, silence-able ability).

m Merfolk siren.png Siren (like the mermaid, except that it also forces you to move toward the siren).