Difference between revisions of "Mimic"

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(Defanged, but still infuriating)
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{{no-bot-monster
 
|name=mimic
 
|glyph={{White|X}}
 
|tile=[[file:mimic.png]]
 
|flags={{No skeleton flag}}<br>{{Stationary flag}}<br>{{Fighter flag}} (feature)
 
|resistances={{Poison resistance}}, {{Electricity resistance}}, {{Fire resistance}}, {{Cold resistance}},<br>{{Rot resistance}}, {{Negative energy resistance}}, {{Torment resistance}}
 
|vulnerabilities=None
 
|max_chunks=0
 
|meat={{No corpse}}
 
|xp=467
 
|holiness={{Nonliving}}
 
|magic_resistance=32
 
|hp_range=30-58
 
|avg_hp=44
 
|armour_class=5
 
|evasion=1
 
|habitat=land
 
|speed=8 (item)<br>10 (feature)
 
|size=Variable
 
|item_use={{Uses nothing}}
 
|attack1=12 ({{Hit type}}: {{Plain flavour}})
 
|attack2=12 ({{Hit type}}: {{Poison flavour}})
 
|attack3=0 ({{Constrict type}}: {{Crush flavour}})
 
|attack4=
 
|hit_dice=8
 
|base_hp=3
 
|extra_hp=5
 
|fixed_hp=0
 
|intelligence={{Normal intelligence}}
 
|genus=item/feature mimic
 
|species=item/feature mimic
 
}}
 
{{Flavour|Item: An apparently abandoned item, actually a vicious little beast in disguise.
 
  
Feature: A vicious beast masquerading as an ordinary dungeon feature.}}
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'''Mimics''' are mischievous entities which harmlessly toy with passing adventurers. They disguise themselves as randomly generated (often high quality) loot or as [[dungeon feature]]s. However, once you come within a one-tile radius of them, they will "vanish and cackle," disappearing from the game forever. Item mimics can be disappointing, but not dangerous. Dungeon feature mimics, however, can be hazardous  in rare cases: if you find yourself fleeing from an opponent and in need of a staircase to a safe floor, be aware that an untested staircase may turn out to be illusory.
 
 
==Useful Info==
 
'''Mimics''' are irritating creatures which appear to be tantalizing items or common dungeon features, but which will attack and chase you once revealed. They are more than a match for careless, fragile characters, packing poisonous bites and multiple moderately powerful attacks. '''Item mimics''' can be found on [[Dungeon]]:7 or lower, as well as in any branch except for the [[Ecumenical Temple]], and are slightly slower than the average character. The faster '''feature mimics''' can start appearing on D:10, and are absent from the Temple, [[the Slime Pits]], and [[the Vestibule of Hell]].
 
 
 
In order to keep mimics from devastating low level characters and to give them a bit more bite in the late game, [[0.11]] added two new varieties. [[Inept mimic]]s are much weaker and can be found on floors 1-6, while [[ravenous mimic]]s are significantly more powerful and haunt the deepest areas.
 
 
 
==Tips & Tricks==
 
*Be wary of extremely high quality gear found early on. While [[gold dragon armour]] or [[crystal plate mail]] can occasionally appear on any floor, it might be wise to test it for fangs first.
 
**Unlike items, nothing can stand on a tile with a mimic in it, so monsters will step around them. Monsters neutralized by [[Elyvilon]]'s abilities, however, may still ascend or descend a mimic.
 
**If your minions stand adjacent to an item mimic, it will attack them.
 
**If you've already injured a mimic on this floor and it managed to escape, you may find an "item" later on with a health bar.
 
*How to kill a mimic:
 
**Powerful melee fighters can usually plow right through them, especially if they have poison resistance.
 
**They have an [[EV]] score of 1. [[Bolt of Inaccuracy]] can annihilate them in a single hit.
 
**Almost any [[Summonings]] spell can take them out without risk. They're fragile enough that a pack of imps can make short work of them.
 
*Mimics almost always identify themselves when you stand next to you. A [[Blink]] spell can put some quick distance between you and it.
 
*When dealing with feature mimics, escape won't be nearly as easy, but they're otherwise not any harder.
 
*Note the differences between a weapon mimic and a hostile [[dancing weapon]]:  dancing weapons are much faster, may have any branded attack, and leave behind an actual weapon as a "corpse."  A dancing weapon's attack strength and speed vary on the type of weapon being animated and can be quite powerful.
 
 
 
==Trivia==
 
It's not impossible to find a feature mimic in [[The Lair]] impersonating a stairway to the [[The Swamp]]... surrounded by the mists and the initial monsters associated with a Swamp entry stairway.  Like we said, they're clever.
 
  
 
==History==
 
==History==
As of [[0.16]], mimics will just "cackle and vanish" (forever) when discovered.
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Prior to [[0.16]], mimics were a category of monster which would resemble items or dungeon features, only to attack once the player got close enough. They came in [[mimic (monster)|standard]], [[inept mimic|inept]], and [[ravenous mimic|ravenous]] varieties.
 
 
In [[0.15]], mimics no longer mimic doors, statues, fountains or hatches.
 
 
 
Inept and ravenous mimics were added in [[0.11]].
 
 
 
Prior to 0.10, item mimics were immobile, and in general they were cowardly creatures that [[teleport]]ed away when struck with a ranged attack.
 
 
 
Feature mimics were introduced to the game in [[0.8]]. Due to numerous bugs, they were retired in [[0.9]], to be reintroduced in [[0.10]] after much bugfixing.
 

Revision as of 12:48, 23 March 2015

Version 0.16: This article may not be up to date for the latest stable release of Crawl.


Mimics are mischievous entities which harmlessly toy with passing adventurers. They disguise themselves as randomly generated (often high quality) loot or as dungeon features. However, once you come within a one-tile radius of them, they will "vanish and cackle," disappearing from the game forever. Item mimics can be disappointing, but not dangerous. Dungeon feature mimics, however, can be hazardous in rare cases: if you find yourself fleeing from an opponent and in need of a staircase to a safe floor, be aware that an untested staircase may turn out to be illusory.

History

Prior to 0.16, mimics were a category of monster which would resemble items or dungeon features, only to attack once the player got close enough. They came in standard, inept, and ravenous varieties.