Difference between revisions of "Monster generation"

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<!-- This stuff is all swiped from Henzell -- any source-divers want to verify? -->
 
<!-- This stuff is all swiped from Henzell -- any source-divers want to verify? -->
Many monsters are placed during dungeon creation. but more are created over time.  Specifically, there is a "monster generation rate" (MGR), and every 5 turns, there is a (5 in MGR) chance of a monster spawning somewhere on the level.  The MGR's value varies:
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Many monsters are placed during dungeon creation, but more are created over time.  Specifically, there is a "monster generation rate" (MGR), and every 5 turns, there is a (5 in MGR) chance of a monster spawning somewhere on the level.  The MGR's value varies:
 
* Main dungeon: starts at 240 for the first 3k turns, then linear increase (less spawning) to 1440 at 15k turns, after which generation stops entirely.  After 1k turns, the odds of badly [[out-of-depth]] monsters start rising.
 
* Main dungeon: starts at 240 for the first 3k turns, then linear increase (less spawning) to 1440 at 15k turns, after which generation stops entirely.  After 1k turns, the odds of badly [[out-of-depth]] monsters start rising.
 
* [[Pandemonium]]: Same but going from 50  to 300, and "out-of-depth" is moot.
 
* [[Pandemonium]]: Same but going from 50  to 300, and "out-of-depth" is moot.
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* [[Abyss]]: 5 (monster generation every 5 turns). For worshipers of [[Cheibriados]], the rate is halved.  
 
* [[Abyss]]: 5 (monster generation every 5 turns). For worshipers of [[Cheibriados]], the rate is halved.  
 
* Orb run: set to 8, (16 if you are a follower of [[Cheibriados]]), and the monster set is special:
 
* Orb run: set to 8, (16 if you are a follower of [[Cheibriados]]), and the monster set is special:
**[[Tier-4 demon]] or [[Tier-3 demon]]: 30.3%
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**[[Tier-4 demon]] or [[Tier-3 demon]]: 30%
**Random [[demon]]: 26.3%
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**Random [[demon]]: 30%
**[[Pandemonium lord]]: 9%
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**Any monster from the [[Pandemonium]]: 20%
**[[Hell hound]]s: 7.4%
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**[[Orb Guardian]]: 15%
**[[Large abomination]]: 7.9%
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**[[Tier-1 demon]] or [[Tier-2 demon]]: 5%
**[[Small abomination]]: 6.9%
 
**[[Red devil]]: 6.6%
 
**[[Hell sentinel]]: 4.5%
 
  
 
==History==
 
==History==
Orb run spawns will change in [[0.13]].
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*Orb run spawns were changed in [[0.13]]: the most notable additions were [[Orb Guardian]]s and [[list of eyeballs|eyeball monsters]].
  
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]
 
[[Category:Monsters]]
 
[[Category:Monsters]]
[[Category:Crystal Ball Articles]]
 

Revision as of 04:06, 29 August 2014

Version Unknown: This article may not be up to date for the latest stable release of Crawl.

Many monsters are placed during dungeon creation, but more are created over time. Specifically, there is a "monster generation rate" (MGR), and every 5 turns, there is a (5 in MGR) chance of a monster spawning somewhere on the level. The MGR's value varies:

  • Main dungeon: starts at 240 for the first 3k turns, then linear increase (less spawning) to 1440 at 15k turns, after which generation stops entirely. After 1k turns, the odds of badly out-of-depth monsters start rising.
  • Pandemonium: Same but going from 50 to 300, and "out-of-depth" is moot.
  • Hell: starts at 240, increases after 500 turns.
  • Abyss: 5 (monster generation every 5 turns). For worshipers of Cheibriados, the rate is halved.
  • Orb run: set to 8, (16 if you are a follower of Cheibriados), and the monster set is special:

History