Difference between revisions of "Monster generation"

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<!-- This stuff is all swiped from Henzell -- any source-divers want to verify? -->
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{{version030}}
Many monsters are placed during dungeon creation. but more are created over time. Specifically, there is a "monster generation rate" (MGR), and every 5 turns, there is a (5 in MGR) chance of a monster spawning somewhere on the level. The MGR's value varies:
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'''Monster generation''' does not happen under most circumstances. In a few branches, or when holding the [[Orb of Zot]], monsters will spawn over time.  
* Main dungeon: starts at 240 for the first 3k turns, then linear increase (less spawning) to 1440 at 15k turns, after which generation stops entirely. After 1k turns, the odds of badly [[out-of-depth]] monsters start rising.
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__NOTOC__
* [[Pandemonium]]: Same but going from 50  to 300, and "out-of-depth" is moot.
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==Useful Info==
* [[Hell]]: starts at 240, increases after 500 turns.
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Certain areas have a monster generation rate (MGR). Every 5 turns, there is a <code>5 / MGR</code> chance of a monster spawning somewhere on the level; a higher value means a slower spawn rate. The monster will usually fit the branch it was spawned in. Depending on circumstance, monsters may be forced to spawn near the player.
* [[Abyss]]: 5 (monster generation every 5 turns). For worshipers of [[Cheibriados]], the rate is halved.  
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* Orb run: set to 8, (16 if you are a follower of [[Cheibriados]]), and the monster set is special:
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Outside of these areas, monster generation is disabled. This does not count [[summon]]s, [[doom hound]]s, or other effects.
**[[Tier-4 demon]] or [[Tier-3 demon]]: 30.3%
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**Random [[demon]]: 26.3%
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==Where Monsters Spawn==
**[[Pandemonium lord]]: 9%
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*[[Pandemonium]]: starts at 50. After 3k turns, it gradually rises until reaching 300 (at 15k turns).
**[[Hell hound]]s: 7.4%
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**[[Large abomination]]: 7.9%
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*[[Abyss]]: set to 5, so there is always a monster spawn every 5 turns.<ref>{{source ref|0.30.1|mon-place.cc|284}}</ref>
**[[Small abomination]]: 6.9%
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**From Abyss:1-5, there is a <code>Floor/5</code> chance that two monsters spawn.<ref>{{source ref|0.30.1|timed-effects.cc|293}}</ref> In Abyss:6, three monsters always spawn, and in Abyss:7, four monsters always spawn. Also, spawns in A:6-7 may be forced to spawn near you.
**[[Red devil]]: 6.6%
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**[[Hell sentinel]]: 4.5%
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*When holding the [[Orb of Zot]]: set to 18.<ref>{{source ref|0.30.1|mon-place.cc|287}}</ref> Monsters spawn near you, with a special monster set (see [[Orb of Zot#Monster Spawns]]).  
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For worshippers of [[Cheibriados]], the MGR in the Abyss or while holding the [[Orb of Zot]] is doubled (halving the spawn rate).
  
 
==History==
 
==History==
Orb run spawns will change in [[0.13]].
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*Prior to [[0.23]], the Orb run's spawn set was more likely to spawn weak monsters, but at a faster rate.
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*Prior to [[0.21]], most of the permanent branches in the [[Dungeon]] naturally spawned monsters over time. Spawns would turn [[out of depth]], mostly [[out-of-depth timer|after 3k turns]] have passed. Monster spawns stopped after 15k turns.
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*Orb run spawns were changed in [[0.13]]: the most notable additions were [[Orb Guardian]]s and [[list of eyeballs|eyeball monsters]].
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*Prior to [[0.6]], there was no [[out-of-depth timer|special function to create out of depth monsters]] when staying in one area.
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==References==
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<references/>
  
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]
 
[[Category:Monsters]]
 
[[Category:Monsters]]
[[Category:Crystal Ball Articles]]
 

Latest revision as of 06:59, 28 December 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

Monster generation does not happen under most circumstances. In a few branches, or when holding the Orb of Zot, monsters will spawn over time.

Useful Info

Certain areas have a monster generation rate (MGR). Every 5 turns, there is a 5 / MGR chance of a monster spawning somewhere on the level; a higher value means a slower spawn rate. The monster will usually fit the branch it was spawned in. Depending on circumstance, monsters may be forced to spawn near the player.

Outside of these areas, monster generation is disabled. This does not count summons, doom hounds, or other effects.

Where Monsters Spawn

  • Pandemonium: starts at 50. After 3k turns, it gradually rises until reaching 300 (at 15k turns).
  • Abyss: set to 5, so there is always a monster spawn every 5 turns.[1]
    • From Abyss:1-5, there is a Floor/5 chance that two monsters spawn.[2] In Abyss:6, three monsters always spawn, and in Abyss:7, four monsters always spawn. Also, spawns in A:6-7 may be forced to spawn near you.

For worshippers of Cheibriados, the MGR in the Abyss or while holding the Orb of Zot is doubled (halving the spawn rate).

History

References