Difference between revisions of "Monster generation"

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<!-- This stuff is all swiped from Henzell -- any source-divers want to verify? -->
 
<!-- This stuff is all swiped from Henzell -- any source-divers want to verify? -->
 
Many monsters are placed during dungeon creation. but more are created over time.  Specifically, there is a "monster generation rate" (MGR), and every 5 turns, there is a (5 in MGR) chance of a monster spawning somewhere on the level.  The MGR's value varies:
 
Many monsters are placed during dungeon creation. but more are created over time.  Specifically, there is a "monster generation rate" (MGR), and every 5 turns, there is a (5 in MGR) chance of a monster spawning somewhere on the level.  The MGR's value varies:
* Main dungeon: starts at 240 for the first 3k turns, then linear increase (less spawning) to 1440 at 15k turns, after which generation stops entirely.  After 1k turns, the odds of badly out-of-depth monsters start rising.
+
* Main dungeon: starts at 240 for the first 3k turns, then linear increase (less spawning) to 1440 at 15k turns, after which generation stops entirely.  After 1k turns, the odds of badly [[out-of-depth]] monsters start rising.
 
* [[Pandemonium]]: Same but going from 50  to 300, and "out-of-depth" is moot.
 
* [[Pandemonium]]: Same but going from 50  to 300, and "out-of-depth" is moot.
 
* [[Hell]]: starts at 240, increases after 500 turns.
 
* [[Hell]]: starts at 240, increases after 500 turns.

Revision as of 19:38, 10 April 2013

Many monsters are placed during dungeon creation. but more are created over time. Specifically, there is a "monster generation rate" (MGR), and every 5 turns, there is a (5 in MGR) chance of a monster spawning somewhere on the level. The MGR's value varies: