Difference between revisions of "Monster intelligence"

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(insect and reptile intelligence the same)
 
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Revision as of 11:21, 26 December 2012

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All monsters have an intelligence flag that by the game to determine certain behaviours. More information will come soon...

Levels of Intelligence

There are five levels of monster intelligence:

  1. Plant intelligence
  2. Insect/Reptile intelligence
  3. Animal intelligence
  4. Normal intelligence
  5. High intelligence


Temporary list of information

  • Confused high intelligence monsters don't move if next to a deadly cell (i.e. drowning in water).
  • High intelligence monsters get an extra +10 to hit when firing ranged weapons.
  • Animal or greater level intelligence monsters blocking a chokepoint while fighting you will move to the side to let further reinforcements come in. [Source]
    • Normal or greater level intelligence monsters will also move to the side if they are blocking a ranged ally further down a corridor from attack a target. [Source]
  • Monsters with greater than insect-level int will avoid taking damage from slime walls.
  • Monsters with normal or greater intelligence and a ranged attack will attempt to regain LOS if you move out of their vision. [Source]
  • Monster memory: The higher the intelligence, the longer monsters will pursue you even if they lose LOS. [Source]
  • Monsters smarter than an insect will retreat if they have LOS but can't reach you. [Source]
  • Monsters must have greater than plant-level intelligence in order to go berserk.
  • Normal or greater intelligence monsters will prefer to attack you, even when berserking. Other berserk monsters will attack the closest monster to them.
  • Higher intelligence monsters have an easier time spotting you if you are invisible. [Source]
  • Dumb monsters (Animal or below) are more likely to be distracted by Projected Noise [Source]
  • Dumb monsters (Animal or below) will not retaliate if you annoy (read: hit) them. Intelligent monsters will. [Source]
  • Dumb monsters (Animal or below) will not flee when low on HP. Intelligent monsters will.