Difference between revisions of "Morg"

From CrawlWiki
Jump to: navigation, search
(Desirability)
(upd. to 0.29, no changes, saw it in tournament)
Line 1: Line 1:
{{version028}}
+
{{version029}}
 
{{flavour|An ugly rusty dagger. Many years ago it was the property of a powerful mage called Boris. He got lost in the Dungeon while seeking the Orb.}}
 
{{flavour|An ugly rusty dagger. Many years ago it was the property of a powerful mage called Boris. He got lost in the Dungeon while seeking the Orb.}}
 
[[File:Dagger_morg.png]] '''''the +4 dagger "Morg"'''''
 
[[File:Dagger_morg.png]] '''''the +4 dagger "Morg"'''''

Revision as of 14:12, 29 August 2022

Version 0.29: This article may not be up to date for the latest stable release of Crawl.
An ugly rusty dagger. Many years ago it was the property of a powerful mage called Boris. He got lost in the Dungeon while seeking the Orb.

Dagger morg.png the +4 dagger "Morg"

+4 dagger

Pain brand
+5 INT
+40 willpower

Desirability

The artefact dagger Morg[1] is an excellent weapon for anyone skilled in Necromancy. With even a small amount of training in Short Blades, its Pain brand can wreak havoc in melee very quickly, and the intelligence and willpower boosts it provides are useful as well. Other spellcasters may want it simply for the intelligence bonus, but without skill in Necromancy, you really won't get much combat use out of it. Even with Necromancy skill, don't expect this little dagger to be of use against anything with negative energy resistance.

This artefact is more likely to spawn in the early game, where it is more likely to be useful.

Although once owned by the unique lich Boris, Morg can now only be found as random loot; he will never drop it when killed. Bringing it to him has no special effect.

References

History

  • In 0.28, Morg was made more likely to spawn in the early-game (and less likely to spawn in other areas).