Difference between revisions of "Naga"

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{{for monster}}
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''This article covers the player [[species]]. For the monster, see [[Naga (monster)]]. For a list of all monstrous nagas, see [[List of nagas]].''
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{{flavour|Nagas are a hybrid species: Human from the waist up with a large snake tail instead of legs.
  
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They are reasonably good at most things and advance in experience levels at the same rate as Merfolk. They are naturally resistant to poisons, can see invisible creatures, and have tough skin, but their tails are relatively slow and cannot move them around as quickly as can other creatures' legs (this only affects their movement rate; all other actions are at normal speed). Their body shape also prevents them from gaining full protection from body armour. A Naga's biggest forte is stealth: Nagas are very good at moving unnoticed. Their tails eventually grow strong enough to constrict their foes in combat.
  
'''Nagas''' are a hybrid species, [[Human]]-like from the waist up but with a large [[snake]] tail instead of legs.
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Nagas can spit poison; the range, accuracy and damage of this poison increases with the Naga's experience level.}}
 
 
They have reasonable [[aptitude]]s in most skills and advance in [[experience|level]] at a decent rate. They are naturally immune to [[poison]]s, amazingly stealthy, can see [[invisible]] creatures, and have tough skin that only gets tougher as they rise in level. They are further blessed with a natural weapon in the form of poisonous spit, the power of which also increases with level. A Naga's awkward body causes them a few problems, however. They gain less protection from armor and cannot wear [[boots]] at all (though the former problem is somewhat mitigated by their tough scales). Their movement rate is also much slower than average, so they cannot cover ground quickly. Thankfully, all their other actions are performed at normal speed.
 
  
 
==Innate Abilities==
 
==Innate Abilities==
*You cannot wear [[boots]].
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*Nagas can [[Spit Poison|spit poison]].
*You can [[Spit Poison|spit poison]].
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*Nagas can equip [[barding]]s, but cannot wear [[boots]]
*Your serpentine skin is tough (you gain 1 AC every 3 levels starting at level 3).
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*A Naga's serpentine skin is tough (Nagas gain additional [[AC]] as they grow).
*You have [[See Invisible|supernaturally acute eyesight]].
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*[[Bad mutations#Deformed|Deformed]]: Nagas gain only half the base AC from body armour
*[[Bad mutations#Deformed Body|Armour fits poorly on your serpentine body]].
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*[[Good mutations#Poison Resistance|Poison Resistance]]: Nagas innately resist [[poison]].
*Your system is resistant to [[poison]]s.
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*[[Good mutations#Acute Vision|Acute Vision]]: Nagas can [[see invisible]].
*You cover ground very slowly during [[movement]] ([[Bad_mutations#Slowness|Slowness 2]]).
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*[[Bad mutations#Slow|Slow 2]]: Nagas move very slowly.
*You are the only species that can equip [[naga barding]].
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*Nagas are large enough to attack normally while standing in [[shallow water]] (though they cannot move through it normally)
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*Nagas require less skill to use [[Shields]] effectively than other [[Size#medium|medium-sized]] races - they require level 2.4 to eliminate penalties for buckler, 9 for the common shield and 15 for the large shield.
  
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Naga have a base [[Strength]] of 10, [[Intelligence]] of 8 and [[Dexterity]] of 6 (before Background modifiers). They have average base [[magic points]].
  
==Preferred Classes==
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==Preferred Backgrounds==
Nagas prefer to become [[Berserker]]s, [[Abyssal Knight]]s, [[Death Knight]]s, [[Healer]]s, [[Skald]]s, [[Transmuter]]s, [[Warper]]s, [[Enchanter]]s, [[Stalker]]s, [[Wizard]]s, [[Conjurer]]s, [[Necromancer]]s, [[Fire Elementalist]]s, [[Ice Elementalist]]s, [[Air Elementalist]]s, [[Earth Elementalist]]s, and [[Venom Mage]]s.
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*'''Zealots:''' [[Berserker]]
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*'''Warrior-mages:''' [[Transmuter]], [[Warper]], [[Enchanter]]
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*'''Mages:''' [[Wizard]], [[Fire Elementalist]], [[Ice Elementalist]], [[Venom Mage]]
  
 
==Level Bonuses==
 
==Level Bonuses==
*Nagas gain a random stat increase every 4 levels starting at level 4.
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*+1 to a random [[stat]] every 4th level.
*Nagas have 20% more HP than average.
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*20% more [[HP]] than average.
*Nagas have average MP.
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*+5 [[magic resistance]] per level.
*Nagas gain 5 magic resistance per level.
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*+1 [[AC]] every third level
*[[Constriction]] at level 13.
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*Gain the ability to [[Constriction|constrict]] foes at level 13.
  
 
==Difficulty of Play==
 
==Difficulty of Play==
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{{Hard}}
  
{{Moderate}}
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Nagas are a moderately difficult race to play, primarily because their slow movement speed makes it impossible to escape most opponents by retreating. This is particularly noticeable in the early game, where a naga's Deformed Body mutation penalizes any armour they wear, their innate AC bonus hasn't had time to balance that out, and their combat skills and alternative options are most limited. Don't be afraid to make use of their poison spit ability to soften up difficult fights you can't avoid, and don't feel bad burning consumables to keep yourself alive through difficult encounters you can't get away from.
  
Nagas are a moderately difficult race to play because of the low AC bonus they receive from armor and their poor movement speed. Their low aptitudes for defensive skills don't help, either. However, Nagas are good fighters, have extremely high HP, decent magic resistance, the ability to see invisible, poison immunity, a ranged poison attack, and a passive AC boost that increases with level. They are also extremely stealthy and adept at [[Poison Magic]].
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Once a naga survives long enough to come into its own, however, they acquire an excellent array of useful perks, including better than average AC, auxiliary [[constriction]] attacks, see invisible, poison resistance, good magic resistance, and an excellent HP pool. Their slow movement speed will blight them the entire game, but survival becomes much less of a struggle.
  
==History==
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{{species_aptitudes|Naga}}
In [[0.10]], nagas were given constriction from level 1.
 
  
As of [[0.11]], nagas only get constriction upon reaching level 13.
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==Strategy==
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*[[Tasonir's Melee Naga Guide]]
  
{{aptitudes
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==History==
|arm = -2
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*Prior to [[0.17]], Nagas did not have innate slow metabolism, but slow movement caused less hunger per [[aut]] than normal-speed movement.
|ddg = -2
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*In [[0.10]], nagas had constriction from level 1.
|sth = +5
 
|stb = 0
 
|shd = -2
 
|t&d = 0
 
|inv = 0
 
|evo = 0
 
|exp = 120
 
|fgt = 0
 
|sbl = 0
 
|lbl = 0
 
|axs = 0
 
|m&f = 0
 
|pla = 0
 
|stv = -1
 
|u_c = 0
 
|thr = -1
 
|slg = -1
 
|bws = -1
 
|crb = -1
 
|spc = 0
 
|coj = 0
 
|hex = 0
 
|cha = 0
 
|sum = 0
 
|nec = 0
 
|trl = 0
 
|trm = 0
 
|fir = 0
 
|ice = 0
 
|air = 0
 
|ear = 0
 
|poi = +3
 
}}
 
  
==Strategy==
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[[Category:Naga]]
Moved to [[Naga strategy]]
 
  
[[Category:Species]] [[Category:Naga]]
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{{species}}

Revision as of 12:33, 14 January 2021

Version 0.21: This article may not be up to date for the latest stable release of Crawl.

This article covers the player species. For the monster, see Naga (monster). For a list of all monstrous nagas, see List of nagas.

Nagas are a hybrid species: Human from the waist up with a large snake tail instead of legs.

They are reasonably good at most things and advance in experience levels at the same rate as Merfolk. They are naturally resistant to poisons, can see invisible creatures, and have tough skin, but their tails are relatively slow and cannot move them around as quickly as can other creatures' legs (this only affects their movement rate; all other actions are at normal speed). Their body shape also prevents them from gaining full protection from body armour. A Naga's biggest forte is stealth: Nagas are very good at moving unnoticed. Their tails eventually grow strong enough to constrict their foes in combat.

Nagas can spit poison; the range, accuracy and damage of this poison increases with the Naga's experience level.

Innate Abilities

  • Nagas can spit poison.
  • Nagas can equip bardings, but cannot wear boots
  • A Naga's serpentine skin is tough (Nagas gain additional AC as they grow).
  • Deformed: Nagas gain only half the base AC from body armour
  • Poison Resistance: Nagas innately resist poison.
  • Acute Vision: Nagas can see invisible.
  • Slow 2: Nagas move very slowly.
  • Nagas are large enough to attack normally while standing in shallow water (though they cannot move through it normally)
  • Nagas require less skill to use Shields effectively than other medium-sized races - they require level 2.4 to eliminate penalties for buckler, 9 for the common shield and 15 for the large shield.

Naga have a base Strength of 10, Intelligence of 8 and Dexterity of 6 (before Background modifiers). They have average base magic points.

Preferred Backgrounds

Level Bonuses

  • +1 to a random stat every 4th level.
  • 20% more HP than average.
  • +5 magic resistance per level.
  • +1 AC every third level
  • Gain the ability to constrict foes at level 13.

Difficulty of Play

SimpleIntermediateAdvanced

Nagas are a moderately difficult race to play, primarily because their slow movement speed makes it impossible to escape most opponents by retreating. This is particularly noticeable in the early game, where a naga's Deformed Body mutation penalizes any armour they wear, their innate AC bonus hasn't had time to balance that out, and their combat skills and alternative options are most limited. Don't be afraid to make use of their poison spit ability to soften up difficult fights you can't avoid, and don't feel bad burning consumables to keep yourself alive through difficult encounters you can't get away from.

Once a naga survives long enough to come into its own, however, they acquire an excellent array of useful perks, including better than average AC, auxiliary constriction attacks, see invisible, poison resistance, good magic resistance, and an excellent HP pool. Their slow movement speed will blight them the entire game, but survival becomes much less of a struggle.

Skill aptitudes

The higher the value, the better the aptitude.

Skill Aptitude Skill Aptitude Skill Aptitude
Attack Miscellaneous Magic
Fighting 0 Armour -2 Spellcasting -1
Dodging -2
Maces & Flails 0 Shields -1 Conjurations 0
Axes 0 Stealth 5 Hexes 0
Polearms 0 Summonings 0
Staves 0 Invocations 1 Necromancy 0
Unarmed Combat 0 Evocations 0 Translocations 0
Throwing -1 Shapeshifting -1 Alchemy 2
Fire Magic 0
Short Blades 0 Ice Magic 0
Long Blades 0 Air Magic 0
Ranged Weapons -1 Experience 0 Earth Magic 0

Strategy

History

  • Prior to 0.17, Nagas did not have innate slow metabolism, but slow movement caused less hunger per aut than normal-speed movement.
  • In 0.10, nagas had constriction from level 1.
Species
Simple Hill OrcMinotaurMerfolkGargoyleDraconianTrollDeep ElfArmataurGnoll
Intermediate HumanKoboldDemonspawnDjinniSprigganGhoulTenguOniBarachi
Advanced Vine StalkerVampireDemigodFormicidNagaOctopodeFelidMummy