Difference between revisions of "Naga"

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''This article covers the player [[species]]. For the monster, see [[Naga (monster)]]. For a list of all monstrous nagas, see [[List of nagas]].''
 
''This article covers the player [[species]]. For the monster, see [[Naga (monster)]]. For a list of all monstrous nagas, see [[List of nagas]].''
 
{{flavour|Nagas are a hybrid species: Human from the waist up with a large snake tail instead of legs.
 
{{flavour|Nagas are a hybrid species: Human from the waist up with a large snake tail instead of legs.
  
They are reasonably good at most things and advance in experience levels at the same rate as Hill Orcs. They are naturally resistant to poisons, can see invisible creatures, and have tough skin, but their tails are relatively slow and cannot move them around as quickly as can other creatures' legs (this only affects their movement rate; all other actions are at normal speed). Their body shape also prevents them from gaining full protection from most armour. A Naga's biggest forte is stealth: Nagas are very good at moving unnoticed. Their tails eventually grow strong enough to constrict their foes in combat.
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They are reasonably good at most things and advance in experience levels slightly slower than Humans. They are naturally resistant to poisons, can see invisible creatures, and have tough skin, but their tails are relatively slow and cannot move them around as quickly as can other creatures' legs (this only affects their movement rate; all other actions are at normal speed). Like Palentongas, their body shape also prevents them from gaining full protection from body armour. A Naga's biggest forte is stealth: Nagas are very good at moving unnoticed. Their tails eventually grow strong enough to constrict their foes in combat.
  
Every now and then, a Naga can spit poison; the range, accuracy and damage of this poison increases with the Naga's experience level.}}
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Nagas can spit poison; the accuracy and damage of this poison increases with the Naga's experience level.}}
  
 
==Innate Abilities==
 
==Innate Abilities==
 
*Nagas can [[Spit Poison|spit poison]].
 
*Nagas can [[Spit Poison|spit poison]].
*Nagas can equip [[naga barding]], but cannot wear [[boots]]
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*Nagas can equip [[barding]]s, but cannot wear [[boots]]
 
*A Naga's serpentine skin is tough (Nagas gain additional [[AC]] as they grow).
 
*A Naga's serpentine skin is tough (Nagas gain additional [[AC]] as they grow).
 
*[[Bad mutations#Deformed|Deformed]]: Nagas gain only half the base AC from body armour
 
*[[Bad mutations#Deformed|Deformed]]: Nagas gain only half the base AC from body armour
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*[[Good mutations#Acute Vision|Acute Vision]]: Nagas can [[see invisible]].
 
*[[Good mutations#Acute Vision|Acute Vision]]: Nagas can [[see invisible]].
 
*[[Bad mutations#Slow|Slow 2]]: Nagas move very slowly.
 
*[[Bad mutations#Slow|Slow 2]]: Nagas move very slowly.
*[[Good mutations#Slow Metabolism|Slow Metabolism 1]]: Nagas require less food than usual.
 
 
*Nagas are large enough to attack normally while standing in [[shallow water]] (though they cannot move through it normally)
 
*Nagas are large enough to attack normally while standing in [[shallow water]] (though they cannot move through it normally)
*Nagas require less skill to use [[Shields]] effectively than other [[Size#medium|medium-sized]] races - they require level 3 to eliminate penalties for buckler, 9 for the common shield and 15 for the large shield.
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*Nagas are less encumbered by [[Shields]] than other [[Size#medium|medium-sized]] races, as if they were large.
  
 
Naga have a base [[Strength]] of 10, [[Intelligence]] of 8 and [[Dexterity]] of 6 (before Background modifiers). They have average base [[magic points]].
 
Naga have a base [[Strength]] of 10, [[Intelligence]] of 8 and [[Dexterity]] of 6 (before Background modifiers). They have average base [[magic points]].
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*'''Zealots:''' [[Berserker]]
 
*'''Zealots:''' [[Berserker]]
 
*'''Warrior-mages:''' [[Transmuter]], [[Warper]], [[Enchanter]]
 
*'''Warrior-mages:''' [[Transmuter]], [[Warper]], [[Enchanter]]
*'''Mages:''' [[Wizard]], [[Fire Elementalist]], [[Ice Elementalist]], [[Venom Mage]]
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*'''Mages:''' [[Hedge Wizard]], [[Fire Elementalist]], [[Ice Elementalist]], [[Venom Mage]]
  
 
==Level Bonuses==
 
==Level Bonuses==
 
*+1 to a random [[stat]] every 4th level.
 
*+1 to a random [[stat]] every 4th level.
 
*20% more [[HP]] than average.
 
*20% more [[HP]] than average.
*+5 [[magic resistance]] per level.
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*+5 [[willpower]] per level.
 
*+1 [[AC]] every third level
 
*+1 [[AC]] every third level
 
*Gain the ability to [[Constriction|constrict]] foes at level 13.
 
*Gain the ability to [[Constriction|constrict]] foes at level 13.
  
 
==Difficulty of Play==
 
==Difficulty of Play==
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{{Hard}}
  
{{Moderate}}
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Nagas are a moderately difficult race to play, primarily because their slow movement speed makes it impossible to escape most opponents by retreating. This is particularly noticeable in the early game, where a Naga's Deformed Body mutation penalizes any armour they wear, their innate AC bonus hasn't had time to balance that out, and their combat skills and alternative options are most limited. Don't be afraid to make use of their Poison Spit ability to soften up difficult fights you can't avoid, and don't feel bad burning consumables to keep yourself alive through difficult encounters you can't get away from.
  
Nagas are a moderately difficult race to play, primarily because their slow movement speed makes it impossible to escape most opponents through retreat. This is particularly noticeable in the early game, where a naga's Deformed Body mutation penalizes any armour they wear, their innate AC bonus hasn't had time to balance that out, and their combat skills and alternative options are most limited. Don't be afraid to make use of their poison spit ability to soften up difficult fights you can't avoid, and don't feel bad burning consumables to keep yourself alive through difficult encounters you just can't avoid.
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Once a naga survives long enough to come into its own, however, they acquire an excellent array of useful perks, including better than average AC, auxiliary [[constriction]], see invisible, poison resistance, good [[willpower]], and an excellent HP pool. Their slow movement speed will blight them the entire game, but survival becomes much less of a struggle.
 
 
Once a naga survives long enough to come into its own, however, they acquire an excellent array of useful perks, including better than average AC, auxiliary [[constriction]] attacks, see invisible, poison resistance, good magic resistance, and an excellent HP pool. Their slow movement speed will blight them the entire game, but survival becomes much less of a struggle.
 
  
 
{{species_aptitudes|Naga}}
 
{{species_aptitudes|Naga}}
  
 
==Strategy==
 
==Strategy==
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Despite their slow speed and large size, Nagas have a +5 Stealth aptitude, the highest in the game barring the [[Gnoll]]. Use it. Stealth is quite useful (if not outright required) in order to avoid fights with dangerous enemies like [[orc priest]]s or [[ogre]]s. Enemies only have 1 roll to detect you per move, regardless of how slow you are. However, as their slow speed still makes running away difficult, and considering the viability of [[Enchanter]]-based builds in general, Nagas best use stealth for avoidance rather than as an offensive tool.
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==See Also==
 
*[[Tasonir's Melee Naga Guide]]
 
*[[Tasonir's Melee Naga Guide]]
  
 
==History==
 
==History==
Prior to [[0.17]], Nagas did not have innate slow metabolism, but slow movement caused less hunger per [[aut]] than normal-speed movement.
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*Prior to [[0.26]], Nagas had [[Slow Metabolism]].
 
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*Prior to [[0.17]], Nagas did not have innate slow metabolism, but slow movement caused less hunger per [[aut]] than normal-speed movement.
In [[0.10]], nagas had constriction from level 1.
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*In [[0.12]], the global hidden [[Stealth (skill)|Stealth]] XP buff (80% XP cost) was removed; Nagas were the only species to not get their aptitude raised in compensation.
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*In [[0.10]] only, nagas had Constriction from level 1. They also gained constriction this version.
  
 
[[Category:Naga]]
 
[[Category:Naga]]
  
 
{{species}}
 
{{species}}

Revision as of 10:14, 25 July 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.

This article covers the player species. For the monster, see Naga (monster). For a list of all monstrous nagas, see List of nagas.

Nagas are a hybrid species: Human from the waist up with a large snake tail instead of legs.

They are reasonably good at most things and advance in experience levels slightly slower than Humans. They are naturally resistant to poisons, can see invisible creatures, and have tough skin, but their tails are relatively slow and cannot move them around as quickly as can other creatures' legs (this only affects their movement rate; all other actions are at normal speed). Like Palentongas, their body shape also prevents them from gaining full protection from body armour. A Naga's biggest forte is stealth: Nagas are very good at moving unnoticed. Their tails eventually grow strong enough to constrict their foes in combat.

Nagas can spit poison; the accuracy and damage of this poison increases with the Naga's experience level.

Innate Abilities

Naga have a base Strength of 10, Intelligence of 8 and Dexterity of 6 (before Background modifiers). They have average base magic points.

Preferred Backgrounds

Level Bonuses

  • +1 to a random stat every 4th level.
  • 20% more HP than average.
  • +5 willpower per level.
  • +1 AC every third level
  • Gain the ability to constrict foes at level 13.

Difficulty of Play

SimpleIntermediateAdvanced

Nagas are a moderately difficult race to play, primarily because their slow movement speed makes it impossible to escape most opponents by retreating. This is particularly noticeable in the early game, where a Naga's Deformed Body mutation penalizes any armour they wear, their innate AC bonus hasn't had time to balance that out, and their combat skills and alternative options are most limited. Don't be afraid to make use of their Poison Spit ability to soften up difficult fights you can't avoid, and don't feel bad burning consumables to keep yourself alive through difficult encounters you can't get away from.

Once a naga survives long enough to come into its own, however, they acquire an excellent array of useful perks, including better than average AC, auxiliary constriction, see invisible, poison resistance, good willpower, and an excellent HP pool. Their slow movement speed will blight them the entire game, but survival becomes much less of a struggle.

Skill aptitudes

The higher the value, the better the aptitude.

Skill Aptitude Skill Aptitude Skill Aptitude
Attack Miscellaneous Magic
Fighting 0 Armour -2 Spellcasting -1
Dodging -2
Maces & Flails 0 Shields -1 Conjurations 0
Axes 0 Stealth 5 Hexes 0
Polearms 0 Summonings 0
Staves 0 Invocations 1 Necromancy 0
Unarmed Combat 0 Evocations 0 Translocations 0
Throwing -1 Shapeshifting -1 Alchemy 2
Fire Magic 0
Short Blades 0 Ice Magic 0
Long Blades 0 Air Magic 0
Ranged Weapons -1 Experience 0 Earth Magic 0

Strategy

Despite their slow speed and large size, Nagas have a +5 Stealth aptitude, the highest in the game barring the Gnoll. Use it. Stealth is quite useful (if not outright required) in order to avoid fights with dangerous enemies like orc priests or ogres. Enemies only have 1 roll to detect you per move, regardless of how slow you are. However, as their slow speed still makes running away difficult, and considering the viability of Enchanter-based builds in general, Nagas best use stealth for avoidance rather than as an offensive tool.

See Also

History

  • Prior to 0.26, Nagas had Slow Metabolism.
  • Prior to 0.17, Nagas did not have innate slow metabolism, but slow movement caused less hunger per aut than normal-speed movement.
  • In 0.12, the global hidden Stealth XP buff (80% XP cost) was removed; Nagas were the only species to not get their aptitude raised in compensation.
  • In 0.10 only, nagas had Constriction from level 1. They also gained constriction this version.
Species
Simple Hill OrcMinotaurMerfolkGargoyleDraconianTrollDeep ElfArmataurGnoll
Intermediate HumanKoboldDemonspawnDjinniSprigganGhoulTenguOniBarachi
Advanced Vine StalkerVampireDemigodFormicidNagaOctopodeFelidMummy