Difference between revisions of "Nagaraja"

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|resistances={{Poison resistance}}
 
|resistances={{Poison resistance}}
 
|vulnerabilities=None
 
|vulnerabilities=None
|max_chunks=6
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|max_chunks=5
 
|meat={{Poisonous corpse}}
 
|meat={{Poisonous corpse}}
 
|xp=1682
 
|xp=1682

Revision as of 20:13, 10 May 2013

greater naga NGreater naga.png
HP 65-102
HD 15
XP 1682
Speed 8 (act: 80%)
AC 6
EV 10
Will Immune
Attack1 27 (hit: plain)
Attack2 7 (constrict: crush)


Resistances rPois+
Vulnerabilities None
Habitat Land
Intelligence High
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Large
Type naga, naga
Flags Actual spells
Fighter
Speaks
Spellcaster
Warm-blooded
See invisible


A hybrid; human from the chest up, with a scaly, muscular torso trailing off like that of a snake.

Useful Info

Greater nagas are the most powerful members of the naga race, and are found guarding the chamber of the serpentine rune of Zot. They are capable opponents in both melee and magic and have far more endurance than lesser nagas.

Spells

Spell set
Slot1 Venom Bolt (3d19)
Slot2 Iskenderun's Mystic Blast (3d19)
Slot3 Haste
Slot4 Poison Arrow (3d22)
Slot5 Teleport Other
Slot6 Teleport Self


Tips & Tricks

Both of their combat spells are difficult to resist against; poison resistance will take the worst of the sting out of Poison Arrow, while high AC can somewhat reduce IMB. Deflect Missiles will give you a decent chance of avoiding their attacks entirely. In any case, try not to let more than one have line of fire to you at a time, and don't charge into the rune chamber.