Nagaraja

From CrawlWiki
Revision as of 23:47, 29 August 2014 by CC Bot (talk | contribs) (Update for 0.15)
Jump to: navigation, search
Version 0.13: This article may not be up to date for the latest stable release of Crawl.

For a list of all nagas, see list of nagas.

greater naga NGreater naga.png
HP 59-103
HD 15
XP 1815
Speed 10 (move: 140%)
AC 6
EV 10
Will Immune
Attack1 27 (hit: plain)
Attack2 7 (constrict: crush)


Resistances rPois+
Vulnerabilities None
Habitat Land
Intelligence High
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Large
Type naga, naga
Flags Actual spells
Fighter
See invisible
Speaks
Spellcaster
Warm-blooded
A formidable naga that is skilled in both martial and magical arts.


It is strange and repulsive.


“Then there have also come
nagas from Lake Nabhasa,
Vesali, and Tacchaka.
Kambalas, Assataras,
Payagas, and their kin.
And from the River Yamuna
comes the prestigious naga, Dhatarattha.
The great naga Eravanna:
He, too, has come
to the forest meeting.”
-Mahasamaya Sutta, _Dīgha Nikāya_, 20. ca. 500 B.C.
trans. Thanissaro Bhikkhu

Useful Info

Greater nagas are the most powerful members of the naga race, and are found guarding the chamber of the serpentine rune of Zot. They are capable opponents in both melee and magic and have far more endurance than lesser nagas.

Spells

Spell set
Slot1 Venom Bolt (3d19)
Slot2 Iskenderun's Mystic Blast (3d19)
Slot3 Haste
Slot4 Poison Arrow (3d22)
Slot5 Teleport Other (50% success rate when MR=52)
Slot6 Teleport Self

Tips & Tricks

Both of their combat spells are difficult to fully resist against; poison resistance will take the worst of the sting out of Poison Arrow, while high AC can somewhat reduce IMB. Deflect Missiles will give you a decent chance of avoiding their attacks entirely. In any case, try not to let more than one have line of fire to you at a time, and don't charge into the rune chamber.