Difference between revisions of "Nausea"

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'''Nausea''' is a status condition that prevents characters from eating food until it wears off. It sometimes occurs when susceptible [[species]] eat a contaminated or contaminated [[chunk]] of meat.
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'''Nausea''' is a [[status effect]] that prevents characters from eating food until it wears off. It sometimes occurs when susceptible [[species]] eat a contaminated [[chunk]] of meat.
  
Nauseated characters may only consume food if they are at, or near, [[starving]], but doing so is penalized. Permafood only provides 50% of their normal nutrition, and chunks restore even less (15% - 35%). On top of this, eating any sort of food has a chance of inflicting [[sickness]].
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Nauseated characters may only consume food if they are at, or near, [[starving]], but doing so is penalized. Permafood only provides 50% of its normal nutrition, and chunks restore even less (15% - 35%). On top of this, eating any sort of food has a chance of inflicting [[sickness]].
  
{{crawlquote|
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{{crawlquote|''There is something wrong with this meat.'' (Onset of nausea)<br>
''There is something wrong with this meat.'' (Onset of nausea)<br>
 
 
''You can't stomach food right now!'' (Trying to eat while nauseous but not starving)<br>
 
''You can't stomach food right now!'' (Trying to eat while nauseous but not starving)<br>
 
''You force it down, but cannot stomach much of it.'' (Eating food while nauseous)<br>
 
''You force it down, but cannot stomach much of it.'' (Eating food while nauseous)<br>
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==History==
 
==History==
Nausea was introduced in [[0.10]].  Prior to that, contaminated meat simply directly caused sickness 1/3 of the time, leading to much tedium where the player would then simply eat many more brown chunks to become satiated, and then usually wait out the sickness, as not regenerating health during a fight can be quite dangerous.
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Nausea was introduced in [[0.10]] to prevent tedious workarounds of the sickness status effect, and was removed in [[0.13]] in favor of other food reform ideas.
  
[[Category:Conditions]]
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[[Category:Status effects]]

Latest revision as of 20:12, 5 January 2015

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.

Nausea is a status effect that prevents characters from eating food until it wears off. It sometimes occurs when susceptible species eat a contaminated chunk of meat.

Nauseated characters may only consume food if they are at, or near, starving, but doing so is penalized. Permafood only provides 50% of its normal nutrition, and chunks restore even less (15% - 35%). On top of this, eating any sort of food has a chance of inflicting sickness.

There is something wrong with this meat. (Onset of nausea)

You can't stomach food right now! (Trying to eat while nauseous but not starving)
You force it down, but cannot stomach much of it. (Eating food while nauseous)
That was not very filling. (Eating a chunk while nauseous)
That was extremely unsatisfying. (Eating a chunk while nauseous)
You feel ill. (Onset of sickness)

Your stomach is not as upset anymore, and you want to eat. (Nausea ends)

History

Nausea was introduced in 0.10 to prevent tedious workarounds of the sickness status effect, and was removed in 0.13 in favor of other food reform ideas.