Difference between revisions of "Necrophage"

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{{monster info}}
{{monster
 
|name=necrophage
 
|glyph={{LightGrey|n}}
 
|tile=[[File:Necrophage.png]]
 
|flags={{Eats corpses}}<br>{{Evil flag}}
 
|resistances={{Cold resistance}}, {{Poison resistance 3}}, <br>{{Negative energy resistance 3}}, {{Torment resistance}}, <br>{{Rot resistance}}, {{Drown resistance}}
 
|vulnerabilities={{Holy vulnerability 2}}, {{Holy wrath vulnerability}}
 
|max_chunks=3
 
|meat={{Rot-inducing corpse}}
 
|xp=151
 
|holiness={{Undead}}
 
|magic_resistance=33
 
|hp_range=17-38
 
|avg_hp=27
 
|armour_class=2
 
|evasion=10
 
|habitat=Land
 
|speed= 10
 
|size={{Medium}}
 
|item_use={{Weapons armour}}<br>{{Starting equipment}}<br>{{Open doors}}
 
|attack1=8 ({{Hit type}}: {{Rot flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=5
 
|base_hp=3
 
|extra_hp=5
 
|fixed_hp=0
 
|intelligence={{Normal intelligence}}
 
|genus=ghoul
 
|species=necrophage
 
}}
 
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{{Flavour|A vile undead creation of the most unholy necromancy, these creatures are made from the decaying corpses of humanoid creatures.  They exist to spread disease and decay, and gain power from the decaying corpses of other beings.}}
 
  
 
==Useful Info==
 
==Useful Info==
'''Necrophages''' are grotesque undead that seek out [[corpse]]s to devour. Their ghastly diet makes their touch extremely unhealthy, with a chance of [[rot]]ting your max HP with every hit. When they do get a chance to consume the dead, they are fully healed.
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'''Necrophages''' are grotesque undead. Their melee attacks have a chance of [[drain]]ing your max HP with every hit. They only generate inside certain [[vault]]s.
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*They're fragile enough that almost anyone can defeat them from a distance with ranged attacks, but if you have to face them in melee, a [[potion of curing]] can help take care of the rot condition, and a [[potion of heal wounds]] can fix up some rotted HP after the fight.
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*If you find one in early Dungeon, they can be threatening to [[Alchemist]]s and [[Necromancer]]s, since they are immune to poison/negative energy.
*Followers of [[Fedhas Madash]] can simply [[pray]] to instantly destroy them. Be aware that doing this gives no XP, though it does grant you [[piety]].
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*They're fragile enough that almost anyone can defeat them from a distance with ranged attacks.
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==History==
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{{CBA|0.32|necrophages will no longer appear in the Dungeon, and they will exist only as [[Yred]] allies. Also, necrophages will have less HP and a weaker melee attack, 8 -> 6.}}
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*Prior to [[0.30]], necrophages could spawn in the early [[Dungeon]].
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*Prior to [[0.26]], necrophages inflicted [[rot]] instead of draining.
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*Prior to [[0.24]], followers of [[Fedhas Madash]] could instantly destroy them with the Fungal Bloom ability.
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*Prior to [[0.16]], necrophages could eat corpses to heal.
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*Prior to [[0.15]], necrophages could equip weapons and armour.

Latest revision as of 22:02, 16 February 2024

Version 0.31: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
necrophage nNecrophage.png
HP 18-37
HD 5
XP 122
Speed 10
AC 2
EV 10
Will 40
Attack1 8 (hit: drain experience)


Resistances rC+
rPois+++
rDrown
rMiasma
rN+++
rTorm
Vulnerabilities Holy
Habitat Land
Intelligence Human
Uses Open doors
Holiness Undead
Size Medium
Type ghoul, necrophage
Flags Evil
Unbreathing
No zombie
A vile undead creation of the most unholy necromancy, made from the decaying corpses of humanoid creatures. It exists to spread disease and decay.

Useful Info

Necrophages are grotesque undead. Their melee attacks have a chance of draining your max HP with every hit. They only generate inside certain vaults.

Tips & Tricks

  • If you find one in early Dungeon, they can be threatening to Alchemists and Necromancers, since they are immune to poison/negative energy.
  • They're fragile enough that almost anyone can defeat them from a distance with ranged attacks.

History

  • In 0.32, necrophages will no longer appear in the Dungeon, and they will exist only as Yred allies. Also, necrophages will have less HP and a weaker melee attack, 8 -> 6.
  • Prior to 0.30, necrophages could spawn in the early Dungeon.
  • Prior to 0.26, necrophages inflicted rot instead of draining.
  • Prior to 0.24, followers of Fedhas Madash could instantly destroy them with the Fungal Bloom ability.
  • Prior to 0.16, necrophages could eat corpses to heal.
  • Prior to 0.15, necrophages could equip weapons and armour.