Difference between revisions of "Negative energy"

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'''Negative energy''' is one of the most common elemental forces you will encounter as you explore the [[Dungeon]]. Both players and monsters can take advantage of negative energy through spells or specially [[brand]]ed weapons, though some monsters also possess innate negative energy abilities.
 
'''Negative energy''' is one of the most common elemental forces you will encounter as you explore the [[Dungeon]]. Both players and monsters can take advantage of negative energy through spells or specially [[brand]]ed weapons, though some monsters also possess innate negative energy abilities.
  
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==Negative Energy Sources==
 
==Negative Energy Sources==
It is relatively easy for characters to gain access to sources of negative energy damage. Most character types can benefit from common [[Draining (brand)|Draining]]-branded weapons, which deal additional negative energy damage on top of their normal physical damage and also permanently weaken the target (but cause them to be worth less XP). Other less common negative energy weapon brands include [[Pain (brand)|pain]] (deals tremendous negative energy damage based on your [[Necromancy]] skill) and [[vampiricism]] (gives half the damage you deal back to you as healing).
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It is relatively easy for characters to gain access to sources of negative energy damage. Most character types can benefit from common [[Draining (brand)|Draining]]-branded weapons, which deal additional negative energy damage on top of their normal physical damage and also permanently weaken the target (but cause them to be worth slightly less XP). Other less common negative energy weapon brands include [[Pain (brand)|pain]] (deals flat negative energy damage based on your [[Necromancy]] skill) and [[vampiricism]] (gives half the damage you deal back to you as healing).
  
 
Zapping a [[wand of draining]] allows almost any character to inflict negative energy damage at range, softening up threats from a distance or killing them outright. The additional [[draining]] effect makes this a fantastic choice against overwhelming natural monsters such as [[hydra]]s or most dragons.
 
Zapping a [[wand of draining]] allows almost any character to inflict negative energy damage at range, softening up threats from a distance or killing them outright. The additional [[draining]] effect makes this a fantastic choice against overwhelming natural monsters such as [[hydra]]s or most dragons.
  
The [[Necromancy]] school is also available to [[necromancer]]s or any character with [[Spellcasting]] capabilities and an appropriate [[book]]. This school offers an extremely diverse variety of uses, such as healing, direct damage, and [[undead]] creation/destruction.
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The [[Necromancy]] school is also available to [[necromancer]]s or any character with [[spellcasting]] capabilities and an appropriate [[book]]. This school offers an extremely diverse variety of uses, such as healing, direct damage, and [[undead]] creation/destruction.
  
Any character that worships a good [[god]] should avoid using most forms of negative energy, as these gods are offended by it.
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Any character that worships a [[good god]] should avoid using negative energy, as these gods are offended by it.
  
 
==Negative Energy Resistance==
 
==Negative Energy Resistance==
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*Playing a vampire (depends on [[hunger]] level): rN+ - rN+++
 
*Playing a vampire (depends on [[hunger]] level): rN+ - rN+++
 
*Worshiping [[the Shining One]] (depends on [[piety]]): rN+ - rN+++
 
*Worshiping [[the Shining One]] (depends on [[piety]]): rN+ - rN+++
*MONSTERS ONLY: All monsters that are not [[natural]] are immune to negative energy. None naturally possess partial negative energy resistance, although they may gain it by wearing items that grant it.
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*MONSTERS ONLY: All monsters that are not [[natural]] are immune to negative energy. None naturally possess partial negative energy resistance, although they may gain it by wearing items that grant it.
  
 
==History==
 
==History==
In [[0.13]] draining attacks will inflict a temporary reduction in all skill levels which can be removed by gaining xp, and the negative energy resistance will reduce damage by 50/75/100%. Several bugs related to the implementation of rN+ for monsters will be fixed.
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In [[0.13]] draining attacks will inflict a temporary reduction in all skill levels which can be removed by gaining XP, and the negative energy resistance will reduce damage by 50/75/100%. Several bugs related to the implementation of rN+ for monsters will be fixed.
  
 
==See Also==
 
==See Also==
 
[[:Category:Negative energy resistance|List of negative energy resistant monsters]]
 
[[:Category:Negative energy resistance|List of negative energy resistant monsters]]
 
 
[[Category:Crystal Ball Articles]]
 
[[Category:Crystal Ball Articles]]

Revision as of 21:28, 20 August 2013

Version 0.12: This article may not be up to date for the latest stable release of Crawl.

Negative energy is one of the most common elemental forces you will encounter as you explore the Dungeon. Both players and monsters can take advantage of negative energy through spells or specially branded weapons, though some monsters also possess innate negative energy abilities.

Negative Energy Damage

The effects of negative energy damage are far more complicated than most other elemental types, simply because each source functions in a very different way. For instance, the pain brand and Pain spell simply deal damage to the target. Agony cuts the target's current HP in half. Bolt of Draining, the draining brand, and other draining attacks deal damage and also reduce your character's XP or a monster's HD. Weapons of vampiricism utilize negative energy to steal HP, even if they don't deal any extra damage. Even defenses against these abilities varies from source to source: some can be negated with high magic resistance, some by a single rank of negative energy resistance, and some require three to be fully stopped.

Torment is similar in some ways to negative energy, but is much harder to protect against and is capable of wreaking havoc on unprepared characters. See its own article for more details.

Negative Energy Sources

It is relatively easy for characters to gain access to sources of negative energy damage. Most character types can benefit from common Draining-branded weapons, which deal additional negative energy damage on top of their normal physical damage and also permanently weaken the target (but cause them to be worth slightly less XP). Other less common negative energy weapon brands include pain (deals flat negative energy damage based on your Necromancy skill) and vampiricism (gives half the damage you deal back to you as healing).

Zapping a wand of draining allows almost any character to inflict negative energy damage at range, softening up threats from a distance or killing them outright. The additional draining effect makes this a fantastic choice against overwhelming natural monsters such as hydras or most dragons.

The Necromancy school is also available to necromancers or any character with spellcasting capabilities and an appropriate book. This school offers an extremely diverse variety of uses, such as healing, direct damage, and undead creation/destruction.

Any character that worships a good god should avoid using negative energy, as these gods are offended by it.

Negative Energy Resistance

The negative energy resistance intrinsic (also known as life protection or rN+) significantly reduces or completely negates the effects of negative energy attacks you receive. Those attacks and effects which aren't fully negated with a single rank are reduced by 33.3% per rank. All sources of negative energy resistance stack, and there are a number of sources:

History

In 0.13 draining attacks will inflict a temporary reduction in all skill levels which can be removed by gaining XP, and the negative energy resistance will reduce damage by 50/75/100%. Several bugs related to the implementation of rN+ for monsters will be fixed.

See Also

List of negative energy resistant monsters