http://crawl.chaosforge.org/index.php?title=Nemelex_guide&feed=atom&action=historyNemelex guide - Revision history2024-03-28T10:47:30ZRevision history for this page on the wikiMediaWiki 1.30.0http://crawl.chaosforge.org/index.php?title=Nemelex_guide&diff=46991&oldid=prevSlobodan: obsolete since nemelex rework2018-04-06T11:31:15Z<p>obsolete since nemelex rework</p>
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<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{<del class="diffchange diffchange-inline">version013</del>}}</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{<ins class="diffchange diffchange-inline">obsolete</ins>}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Nemelex Xobeh]] is a complicated god who requires a lot of micromanagement, both for obtaining and using appropriate [[decks]]. This guide is meant to help people new to Nemelex.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Nemelex Xobeh]] is a complicated god who requires a lot of micromanagement, both for obtaining and using appropriate [[decks]]. This guide is meant to help people new to Nemelex.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
</table>Slobodanhttp://crawl.chaosforge.org/index.php?title=Nemelex_guide&diff=46235&oldid=prevNormalPerson7: Identified the information on this page as up to date to version 0.13, and no later.2018-01-29T21:41:54Z<p>Identified the information on this page as up to date to version 0.13, and no later.</p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Nemelex Xobeh]] is a complicated god who requires a lot of micromanagement, both for obtaining and using appropriate [[decks]]. This guide is meant to help people new to Nemelex.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Nemelex Xobeh]] is a complicated god who requires a lot of micromanagement, both for obtaining and using appropriate [[decks]]. This guide is meant to help people new to Nemelex.</div></td></tr>
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</table>NormalPerson7http://crawl.chaosforge.org/index.php?title=Nemelex_guide&diff=40378&oldid=prevMedar: Fix card link.2016-01-17T08:32:55Z<p>Fix card link.</p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Pure decks:</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Pure decks:</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* [[Deck of destruction]] - A variety of ranged attacks scaling with power level.  This deck has been buffed a good deal since this guide was originally written.  In particular, the Torment card has been removed.  At low power the only risk of self-harm is the 50% chance of [[Olgreb's Toxic Radiance]] on the Venom card.  At power level 2 the [[<del class="diffchange diffchange-inline">Deck_of_destruction#Pain_card|</del>Pain card]] casts [[Symbol of Torment]] and the [[Spark card]] casts [[Orb of Electrocution]].  To protect yourself from the latter, be sure to target any draw from a Legendary deck at least 4 squares away on a clear path.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* [[Deck of destruction]] - A variety of ranged attacks scaling with power level.  This deck has been buffed a good deal since this guide was originally written.  In particular, the Torment card has been removed.  At low power the only risk of self-harm is the 50% chance of [[Olgreb's Toxic Radiance]] on the Venom card.  At power level 2 the [[Pain card]] casts [[Symbol of Torment]] and the [[Spark card]] casts [[Orb of Electrocution]].  To protect yourself from the latter, be sure to target any draw from a Legendary deck at least 4 squares away on a clear path.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [[Deck of dungeons]] - Spam plain and ornate versions of these decks to get gifts, but beware of blocking off sections of the dungeon. This deck allows you to alter the terrain around you. It's a pretty well balanced deck in terms of utility. '''Beware: Drawing the Trowel card from a lesser deck may create an [[Orange crystal statue]], so carry a [[wand of disintegration]] around.'''</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [[Deck of dungeons]] - Spam plain and ornate versions of these decks to get gifts, but beware of blocking off sections of the dungeon. This deck allows you to alter the terrain around you. It's a pretty well balanced deck in terms of utility. '''Beware: Drawing the Trowel card from a lesser deck may create an [[Orange crystal statue]], so carry a [[wand of disintegration]] around.'''</div></td></tr>
</table>Medarhttp://crawl.chaosforge.org/index.php?title=Nemelex_guide&diff=25802&oldid=prevExodus: Fixed the link for the Pain card2014-03-25T14:12:23Z<p>Fixed the link for the Pain card</p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 14:12, 25 March 2014</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Pure decks:</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Pure decks:</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* [[Deck of destruction]] - A variety of ranged attacks scaling with power level.  This deck has been buffed a good deal since this guide was originally written.  In particular, the Torment card has been removed.  At low power the only risk of self-harm is the 50% chance of [[Olgreb's Toxic Radiance]] on the Venom card.  At power level 2 the [[Pain card]] casts [[Symbol of Torment]] and the [[Spark card]] casts [[Orb of Electrocution]].  To protect yourself from the latter, be sure to target any draw from a Legendary deck at least 4 squares away on a clear path.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* [[Deck of destruction]] - A variety of ranged attacks scaling with power level.  This deck has been buffed a good deal since this guide was originally written.  In particular, the Torment card has been removed.  At low power the only risk of self-harm is the 50% chance of [[Olgreb's Toxic Radiance]] on the Venom card.  At power level 2 the [[<ins class="diffchange diffchange-inline">Deck_of_destruction#Pain_card|</ins>Pain card]] casts [[Symbol of Torment]] and the [[Spark card]] casts [[Orb of Electrocution]].  To protect yourself from the latter, be sure to target any draw from a Legendary deck at least 4 squares away on a clear path.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [[Deck of dungeons]] - Spam plain and ornate versions of these decks to get gifts, but beware of blocking off sections of the dungeon. This deck allows you to alter the terrain around you. It's a pretty well balanced deck in terms of utility. '''Beware: Drawing the Trowel card from a lesser deck may create an [[Orange crystal statue]], so carry a [[wand of disintegration]] around.'''</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [[Deck of dungeons]] - Spam plain and ornate versions of these decks to get gifts, but beware of blocking off sections of the dungeon. This deck allows you to alter the terrain around you. It's a pretty well balanced deck in terms of utility. '''Beware: Drawing the Trowel card from a lesser deck may create an [[Orange crystal statue]], so carry a [[wand of disintegration]] around.'''</div></td></tr>
</table>Exodushttp://crawl.chaosforge.org/index.php?title=Nemelex_guide&diff=25006&oldid=prevMattlistener: /* Tips */2014-02-17T02:02:29Z<p><span dir="auto"><span class="autocomment">Tips</span></span></p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 02:02, 17 February 2014</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div># Train Evocations early, but aim for around 10 rather than the high end, unless you have other plans for Evocation that make you want more. Nemelex's piety boost to the outcome of deck draws becomes more significant than Evocations at higher piety levels.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div># Train Evocations early, but aim for around 10 rather than the high end, unless you have other plans for Evocation that make you want more. Nemelex's piety boost to the outcome of deck draws becomes more significant than Evocations at higher piety levels.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div># Only draw cards from unidentified decks if you're standing on solid ground and a monster is around, but not directly next to you. Damnation will send you to the Abyss without another valid target on screen, and Flame has a 50% chance of casting fireball.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div># Only draw cards from unidentified decks if you're standing on solid ground and a monster is around, but not directly next to you. Damnation will send you to the Abyss without another valid target on screen, and Flame has a 50% chance of casting fireball.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div># A common piece of advice is to attempt to get a deck of Wonders as early as possible by sacrificing a stack of permafood the moment you start worshiping Nemelex. The payoff for doing so is the possibility of drawing an Experience card, giving you a sizable power boost that helps in the early game. The deck also contains Helix cards (which can leave you horribly malmutated), Shuffle cards (which will leave you with stats that are useless for the background you're playing), Wild Magic cards (think of them as playful little mini-[[Zot trap]]s), and Sage cards (which often divert useful experience toward skills you will never use). Unless you're fine with the possibility of losing your character to a gamble, use Draw <del class="diffchange diffchange-inline">Three </del>to dig for Experience cards.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div># A common piece of advice is to attempt to get a deck of Wonders as early as possible by sacrificing a stack of permafood the moment you start worshiping Nemelex. The payoff for doing so is the possibility of drawing an Experience card, giving you a sizable power boost that helps in the early game. The deck also contains Helix cards (which can leave you horribly malmutated), Shuffle cards (which will leave you with stats that are useless for the background you're playing), Wild Magic cards (think of them as playful little mini-[[Zot trap]]s), and Sage cards (which often divert useful experience toward skills you will never use). Unless you're fine with the possibility of losing your character to a gamble, <ins class="diffchange diffchange-inline">wait until you can </ins>use <ins class="diffchange diffchange-inline">Triple </ins>Draw to dig for Experience cards.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div># Sacrifice everything you don't need as soon as you come across it. You'll get plenty of decks after awhile. Be aware that weapons and armor are much more common than other things, so if you don't want your decks heavily biased in favor of Destruction and Escape, stop sacrificing those item types once you've gotten the decks rolling.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div># Sacrifice everything you don't need as soon as you come across it. You'll get plenty of decks after awhile. Be aware that weapons and armor are much more common than other things, so if you don't want your decks heavily biased in favor of Destruction and Escape, stop sacrificing those item types once you've gotten the decks rolling.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div># Use cards as often as possible until your Piety is maxed.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div># Use cards as often as possible until your Piety is maxed.</div></td></tr>
</table>Mattlistenerhttp://crawl.chaosforge.org/index.php?title=Nemelex_guide&diff=25005&oldid=prevMattlistener: /* Tips */2014-02-17T02:01:44Z<p><span dir="auto"><span class="autocomment">Tips</span></span></p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 02:01, 17 February 2014</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div># Train Evocations early, but aim for around 10 rather than the high end, unless you have other plans for Evocation that make you want more. Nemelex's piety boost to the outcome of deck draws becomes more significant than Evocations at higher piety levels.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div># Train Evocations early, but aim for around 10 rather than the high end, unless you have other plans for Evocation that make you want more. Nemelex's piety boost to the outcome of deck draws becomes more significant than Evocations at higher piety levels.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div># Only draw cards from unidentified decks if you're standing on solid ground and a monster is around, but not directly next to you. Damnation will send you to the Abyss without another valid target on screen, and Flame has a 50% chance of casting fireball.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div># Only draw cards from unidentified decks if you're standing on solid ground and a monster is around, but not directly next to you. Damnation will send you to the Abyss without another valid target on screen, and Flame has a 50% chance of casting fireball.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div># A common piece of <del class="diffchange diffchange-inline">extremely questionable </del>advice is to attempt to get a deck of Wonders as early as possible by sacrificing a stack of permafood the moment you start worshiping Nemelex. The payoff for doing so is the possibility of drawing an Experience card, giving you a sizable power boost that helps in the early game. <del class="diffchange diffchange-inline">What is usually left unmentioned is that the </del>deck also contains Helix cards (which can leave you horribly malmutated), Shuffle cards (which will leave you with stats that are useless for the background you're playing), Wild Magic cards (think of them as playful little mini-[[Zot trap]]s), and Sage cards (which often divert useful experience toward skills you will never use). Unless you're fine with the possibility of losing your character to a gamble, <del class="diffchange diffchange-inline">don't do this</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div># A common piece of advice is to attempt to get a deck of Wonders as early as possible by sacrificing a stack of permafood the moment you start worshiping Nemelex. The payoff for doing so is the possibility of drawing an Experience card, giving you a sizable power boost that helps in the early game. <ins class="diffchange diffchange-inline">The </ins>deck also contains Helix cards (which can leave you horribly malmutated), Shuffle cards (which will leave you with stats that are useless for the background you're playing), Wild Magic cards (think of them as playful little mini-[[Zot trap]]s), and Sage cards (which often divert useful experience toward skills you will never use). Unless you're fine with the possibility of losing your character to a gamble, <ins class="diffchange diffchange-inline">use Draw Three to dig for Experience cards</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div># Sacrifice everything you don't need as soon as you come across it. You'll get plenty of decks after awhile. Be aware that weapons and armor are much more common than other things, so if you don't want your decks heavily biased in favor of Destruction and Escape, stop sacrificing those item types once you've gotten the decks rolling.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div># Sacrifice everything you don't need as soon as you come across it. You'll get plenty of decks after awhile. Be aware that weapons and armor are much more common than other things, so if you don't want your decks heavily biased in favor of Destruction and Escape, stop sacrificing those item types once you've gotten the decks rolling.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div># Use cards as often as possible until your Piety is maxed.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div># Use cards as often as possible until your Piety is maxed.</div></td></tr>
</table>Mattlistenerhttp://crawl.chaosforge.org/index.php?title=Nemelex_guide&diff=24597&oldid=prevFurrykef: /* Nemelex's abilities */ sp2014-01-31T19:25:58Z<p><span dir="auto"><span class="autocomment">Nemelex's abilities: </span> sp</span></p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 19:25, 31 January 2014</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Peek at Two - Use it to identify decks, losing one card in the process.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Peek at Two - Use it to identify decks, losing one card in the process.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Triple Draw - Choose one from the top three cards, discarding the other two. Use it when you want a higher probability of drawing (or '''not''' drawing) a particular card. Be careful of triple drawing when the deck is near done. If there is only one card left, you will immediately play that card. This ability is strongly recommended for dealing with decks of Wonders, and it makes it much more likely to get the life-saver you need need when drawing from a deck of Escape.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Triple Draw - Choose one from the top three cards, discarding the other two. Use it when you want a higher probability of drawing (or '''not''' drawing) a particular card. Be careful of triple drawing when the deck is near done. If there is only one card left, you will immediately play that card. This ability is strongly recommended for dealing with decks of Wonders, and it makes it much more likely to get the life-saver you need need when drawing from a deck of Escape.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Deal Four - Draw four cards from an unmarked deck all at once. If there are fewer than four remaining, you draw from the deck of Punishment. Only use it on decks which have been drawn from very little or not at all, as <del class="diffchange diffchange-inline">Punisment </del>cards can be very painful. Deal Four-ing a deck of Summoning will give you a wall of monsters to cover your getaway, and using it on a deck of Destruction is useful if something needs to die immediately ("Firing the card cannon"). Just bear in mind that the usual precautions of drawing from Destruction still apply.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Deal Four - Draw four cards from an unmarked deck all at once. If there are fewer than four remaining, you draw from the deck of Punishment. Only use it on decks which have been drawn from very little or not at all, as <ins class="diffchange diffchange-inline">Punishment </ins>cards can be very painful. Deal Four-ing a deck of Summoning will give you a wall of monsters to cover your getaway, and using it on a deck of Destruction is useful if something needs to die immediately ("Firing the card cannon"). Just bear in mind that the usual precautions of drawing from Destruction still apply.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Stack Five - Stack the deck in your favor! Draw five cards, discard the rest. You get to choose the order of your deck. The only downside to this ability is that you don't gain any piety for using stacked decks.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Stack Five - Stack the deck in your favor! Draw five cards, discard the rest. You get to choose the order of your deck. The only downside to this ability is that you don't gain any piety for using stacked decks.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
</table>Furrykefhttp://crawl.chaosforge.org/index.php?title=Nemelex_guide&diff=19890&oldid=prevBlackSheep: /* Cards */ Helm card effects2013-10-03T16:01:59Z<p><span dir="auto"><span class="autocomment">Cards: </span> Helm card effects</span></p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 16:01, 3 October 2013</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>**'''Battlelust''' - Acts like a might potion or a slaying bonus. It's useful if you're a fighter, especially if you use fast weapons.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>**'''Battlelust''' - Acts like a might potion or a slaying bonus. It's useful if you're a fighter, especially if you use fast weapons.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>** '''Metamorphosis''' - If you specialize in unarmed combat, this card can be nice. (Beware: you lose the benefits of most of your armor, so this is NOT a card to invoke carelessly.) Probably most useful to change forms for a speed boost when running away.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>** '''Metamorphosis''' - If you specialize in unarmed combat, this card can be nice. (Beware: you lose the benefits of most of your armor, so this is NOT a card to invoke carelessly.) Probably most useful to change forms for a speed boost when running away.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>** '''Helm''' - <del class="diffchange diffchange-inline">Meh</del>. It's okay. There are much more useful defensive cards around.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>** '''Helm''' - <ins class="diffchange diffchange-inline">At low levels, grants [[Phase Shift|phase shift]] or [[Stoneskin|stoneskin]]. At higher levels, can grant both plus a magical shield. At max power, the above effects plus a [[Potion of resistance|potion of resistance]]</ins>. It's okay. There are much more useful defensive cards around.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>** '''Blade''' - The Dance card is better for immediate, temporary aid. However, you can use this card in combo with a [[scroll of vorpalize weapon]] to give a permanent brand to a weapon.  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>** '''Blade''' - The Dance card is better for immediate, temporary aid. However, you can use this card in combo with a [[scroll of vorpalize weapon]] to give a permanent brand to a weapon.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>** '''Shadow''' - Invisibility with an added stealth boost. Very nice for stabbers.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>** '''Shadow''' - Invisibility with an added stealth boost. Very nice for stabbers.</div></td></tr>
</table>BlackSheephttp://crawl.chaosforge.org/index.php?title=Nemelex_guide&diff=19889&oldid=prevBlackSheep: /* Cards */ Famine advice + Curse no longer spoils potions2013-10-03T15:55:37Z<p><span dir="auto"><span class="autocomment">Cards: </span> Famine advice + Curse no longer spoils potions</span></p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 15:55, 3 October 2013</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>** '''Xom''' - [[Xom]] acts with a severity of 5 + random2(power / 10).  If you're actually following Xom, he goes to maximum amusement first!</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>** '''Xom''' - [[Xom]] acts with a severity of 5 + random2(power / 10).  If you're actually following Xom, he goes to maximum amusement first!</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>** '''Feast''' - Sets your current nutrition level to 12000.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>** '''Feast''' - Sets your current nutrition level to 12000.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>** '''Famine''' - Sets your current nutrition level to 500.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>** '''Famine''' - Sets your current nutrition level to 500<ins class="diffchange diffchange-inline">. One more reason never to walk around without any food on you or nearby</ins>.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>** '''Curse''' - Curses one or more items in your inventory<del class="diffchange diffchange-inline">.  It may also (1/6 chance) decay your potions, even in recent versions</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>** '''Curse''' - Curses one or more items in your inventory.</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Mixed decks:</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Mixed decks:</div></td></tr>
</table>BlackSheephttp://crawl.chaosforge.org/index.php?title=Nemelex_guide&diff=19886&oldid=prevBlackSheep: /* Cards */ s/leach/leech/2013-10-03T15:51:43Z<p><span dir="auto"><span class="autocomment">Cards: </span> s/leach/leech/</span></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>** '''Wild Magic''' - Avoid this card, unless you like random miscast effects.  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>** '''Wild Magic''' - Avoid this card, unless you like random miscast effects.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>** '''Helix''' - Useful if you want mutations.  At low power it's an equal mix of good and bad outcomes.  At high power it is significantly biased in your favor.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>** '''Helix''' - Useful if you want mutations.  At low power it's an equal mix of good and bad outcomes.  At high power it is significantly biased in your favor.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>** '''Sage''' - If you had even the slightest iota of control over what skill starts <del class="diffchange diffchange-inline">leaching </del>your experience points, this card would be great. As it is, the Sage card will almost certainly end up <del class="diffchange diffchange-inline">leaching </del>points away from desirable skills into other places.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>** '''Sage''' - <ins class="diffchange diffchange-inline">Redirects half of incoming XP to a particular skill. </ins>If you had even the slightest iota of control over what skill starts <ins class="diffchange diffchange-inline">leeching </ins>your experience points, this card would be great. As it is, the Sage card will almost certainly end up <ins class="diffchange diffchange-inline">leeching </ins>points away from desirable skills into other places.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [[Deck of oddities]]:  ''This is not a distinct deck;  These cards may appear unexpectedly in ''any'' deck, on a 1% chance per draw.  You will get a message of "This doesn't seem to belong here".''</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [[Deck of oddities]]:  ''This is not a distinct deck;  These cards may appear unexpectedly in ''any'' deck, on a 1% chance per draw.  You will get a message of "This doesn't seem to belong here".''</div></td></tr>
</table>BlackSheep