Difference between revisions of "Obsidian axe"

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{{flavour|This axe has had a curse placed upon it by one of the lords of Pandemonium so that unsuspecting adventurers like you would unleash demons into this world. Beware, for this axe has ways of taking its wielder under its command...}}
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{{flavour|An axe with a powerful curse placed on it by one of the lords of Pandemonium, so that unsuspecting adventurers would unleash demons into this world. Beware, for it has ways of taking its wielder under its command...}}
 
[[File:Obsidian_axe.png]] '''''the +14 obsidian axe'''''<br>
 
[[File:Obsidian_axe.png]] '''''the +14 obsidian axe'''''<br>
  
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Allow [[flight]]<br>
 
Allow [[flight]]<br>
 
[[See Invisible]]<br>
 
[[See Invisible]]<br>
+3 [[Str]]<br>
 
 
[[Evil]]<br>
 
[[Evil]]<br>
[[Mesmerize]]s user if any hostile monster present<br>
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[[Mesmerize]]s<ref>{{source ref|0.25.0|art-func.h|637}}</ref> user if any hostile monster present<br>
10% chance of summoning a friendly common demon (60% chance of [[Tier-4 demon|Tier-4]]; 40%, [[Tier-3 demon|Tier-3]]) per attack.
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10% chance of summoning a friendly common demon<ref>{{source ref|0.25.0|art-func.h|603}}</ref> (60% chance of [[Tier-4 demon|Tier-4]]; 40%, [[Tier-3 demon|Tier-3]]) per attack.
  
 
==Desirability==
 
==Desirability==
Using the '''obsidian axe''' can be more than a little irritating, but its excellent stats may make up for it. If you are wielding this broad axe and a monster is visible, you will be mesmerized and restricted from moving any farther away from the monster: "Visions of slaying the [monster] flood into your mind." If there are multiple monsters, you will fixate on the closest one. When mesmerized by the axe, you lose any current [[confusion]] and gain temporary [[clarity]] (suggesting a possible emergency use, if you lack potions of curing). Unwielding the axe (only by reading a [[scroll of remove curse]]; [[Tukima's Dance]] won't work) dispels ''all'' forms of mesmerization, even if [[siren]]s or [[mermaid]]s are involved.
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Using the '''obsidian axe'''<ref>{{source ref|0.25.0|art-data.txt|1046}}</ref> can be more than a little irritating, but its excellent stats may make up for it. If you are wielding this broad axe and a monster is visible, you will be mesmerized and restricted from moving any farther away from the monster: "Visions of slaying the [monster] flood into your mind." If there are multiple monsters, you will fixate on the closest one. When mesmerized by the axe, you lose any current [[confusion]] and gain temporary [[clarity]] (suggesting a possible emergency use, if you lack potions of curing). Unwielding the axe dispels ''all'' forms of mesmerization, even if [[siren]]s or [[merfolk avatar]]s are involved<ref>{{source ref|0.25.0|art-func.h|668}}</ref>. Of course, you'll need to use a [[scroll of remove curse]] every time you want to remove the axe.
  
 
The mesmerization property of this weapon can potentially be very dangerous, for instance if it forces you to run headlong into a group of strong melee monsters instead of retreating into a corridor to fight them. For this reason, if you are going to use this weapon, you should always keep some escape option open and ready to use: a [[scroll of teleportation]] or remove curse is highly advisable. Be aware that in the more dangerous areas of the dungeon, this may cause you rapidly burn through such items. Many players may simply choose to go for a good two-handed axe anyway, which will provide superior damage output with none of the downsides of this weapon.
 
The mesmerization property of this weapon can potentially be very dangerous, for instance if it forces you to run headlong into a group of strong melee monsters instead of retreating into a corridor to fight them. For this reason, if you are going to use this weapon, you should always keep some escape option open and ready to use: a [[scroll of teleportation]] or remove curse is highly advisable. Be aware that in the more dangerous areas of the dungeon, this may cause you rapidly burn through such items. Many players may simply choose to go for a good two-handed axe anyway, which will provide superior damage output with none of the downsides of this weapon.
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The obsidian axe has a chance of summoning demons on any successful hit; this includes hits on harmless creatures like [[plant]]s or [[bush]]es. A maximum of 3 demons summoned by the axe may be present at once.
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==References==
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<references/>
  
 
==History==
 
==History==
Prior to [[0.15]], this was a +12, +15 weapon.
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*Prior to [[0.19]], it had a +3 Strength bonus.
 
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*Prior to [[0.15]], this was a +12, +15 weapon.
The obsidian axe was added in [[0.8]].
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*The obsidian axe was added in [[0.8]].
  
 
[[Category:Unrands]]
 
[[Category:Unrands]]
 
[[Category:Axes]]
 
[[Category:Axes]]

Revision as of 07:51, 15 July 2020

Version 0.25: This article may not be up to date for the latest stable release of Crawl.
An axe with a powerful curse placed on it by one of the lords of Pandemonium, so that unsuspecting adventurers would unleash demons into this world. Beware, for it has ways of taking its wielder under its command...

Obsidian axe.png the +14 obsidian axe

+14 broad axe

Vorpal brand
Cursed, recurses itself on equip
Allow flight
See Invisible
Evil
Mesmerizes[1] user if any hostile monster present
10% chance of summoning a friendly common demon[2] (60% chance of Tier-4; 40%, Tier-3) per attack.

Desirability

Using the obsidian axe[3] can be more than a little irritating, but its excellent stats may make up for it. If you are wielding this broad axe and a monster is visible, you will be mesmerized and restricted from moving any farther away from the monster: "Visions of slaying the [monster] flood into your mind." If there are multiple monsters, you will fixate on the closest one. When mesmerized by the axe, you lose any current confusion and gain temporary clarity (suggesting a possible emergency use, if you lack potions of curing). Unwielding the axe dispels all forms of mesmerization, even if sirens or merfolk avatars are involved[4]. Of course, you'll need to use a scroll of remove curse every time you want to remove the axe.

The mesmerization property of this weapon can potentially be very dangerous, for instance if it forces you to run headlong into a group of strong melee monsters instead of retreating into a corridor to fight them. For this reason, if you are going to use this weapon, you should always keep some escape option open and ready to use: a scroll of teleportation or remove curse is highly advisable. Be aware that in the more dangerous areas of the dungeon, this may cause you rapidly burn through such items. Many players may simply choose to go for a good two-handed axe anyway, which will provide superior damage output with none of the downsides of this weapon.

The obsidian axe has a chance of summoning demons on any successful hit; this includes hits on harmless creatures like plants or bushes. A maximum of 3 demons summoned by the axe may be present at once.

References

History

  • Prior to 0.19, it had a +3 Strength bonus.
  • Prior to 0.15, this was a +12, +15 weapon.
  • The obsidian axe was added in 0.8.