Difference between revisions of "Octopode crusher"

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(Useful Info)
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==Useful Info==
 
==Useful Info==
'''Octopode crushers''' are deadlier than their common [[octopode (monster)|octopode]] brethren, both physically and magically. Along with their proficiency with [[Ice Magic]], they are capable of throwing anything they are currently [[constriction|constricting]] to a non-adjacent location for 1d60 damage (40% chance of this occurring each turn of constriction). They prefer to throw the player to a location near dangerous monsters or into open space. Octopode crushers can be found in [[the Depths]].
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'''Octopode crushers''' are deadlier than their common [[octopode (monster)|octopode]] brethren, both physically and magically. Along with their proficiency with [[Earth Magic]], they are capable of throwing anything they are currently [[constriction|constricting]] to a non-adjacent location for 1d64 damage (40% chance of this occurring each turn of constriction). They prefer to throw the player to a location near dangerous monsters or into open space. Octopode crushers can be found watery portions of [[the Depths]] and rarely in [[vault|vaults]] occurring in [[Shoals]].
  
 
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==Spells==
 
==Spells==
 
{{Spellcaster
 
{{Spellcaster

Revision as of 03:26, 3 September 2014

Version 0.14: This article may not be up to date for the latest stable release of Crawl.
octopode crusher xOctopode crusher.png
HP 95-128
HD 16
XP 2345
Speed 10
AC 1
EV 18
Will 64
Attack1 35 (tentacle slap: plain)
Attack2 10 (constrict: crush)


Resistances rDrown, rWater
Vulnerabilities None
Habitat Amphibious
Intelligence Normal
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type octopode, octopode
Flags Actual spells
Fighter
No skeleton
Speaks
Spellcaster
This unusually strong warrior has achieved mastery over the rocks as well as the waves. Its tentacles move with uncanny grace and seem capable of sending you hurtling through the air.

Useful Info

Octopode crushers are deadlier than their common octopode brethren, both physically and magically. Along with their proficiency with Earth Magic, they are capable of throwing anything they are currently constricting to a non-adjacent location for 1d64 damage (40% chance of this occurring each turn of constriction). They prefer to throw the player to a location near dangerous monsters or into open space. Octopode crushers can be found watery portions of the Depths and rarely in vaults occurring in Shoals.


Spells

Spell set
Slot1 Iron Shot (3d29)
Slot2 Iron Shot (3d29)
Slot3 Melee
Slot4 Melee
Slot5 Melee
Slot6 none

Tips & Tricks

  • Getting thrown can change your position dramatically, possibly exposing you to unexplored areas and alerting further monsters. Furthermore, the potential 60 throw damage can leave you in a vulnerable state. You'll always be thrown somewhere that's safe to inhabit and that is currently within your line of sight, so it's a good idea to fall back and melee a crusher from a position where most or all of the locations you can see are free of monsters and not near unexplored areas.
  • If your surroundings are very dangerous and you can withstand a crusher's icicles (rC+ helps), try to kill or severely wound them at range. Crushers have only modest durability, and they can only throw you while you're constricted.
  • Crushers often carry shields, so they'll occasionally block your targeted, ranged attacks; if you're a caster, it's much more effective to use unavoidable area attacks (eg, Fireball, Freezing Cloud).

History

In 0.15, they will have their HD increased to 16 and will know Iron Shot instead of Throw Icicle.

Octopode crushers were added in 0.14.