|This warrior is much stronger than its lesser octopode brethren and no less clever. Its tentacles move with uncanny grace and seem capable of sending you hurtling through the air.|
Octopode crushers are deadlier than their common octopode brethren, both physically and magically. They can throw a victim currently being constricted to a distant location for 3d45 damage, preferably into (i.e. next to) a hard dungeon feature for a 50% damage increase.
Tips & Tricks
- Their throw ability can change your position dramatically, exposing you to one or more monsters that you may not be aware of. Furthermore the potential 67 throw damage can leave you in a vulnerable state. You'll always be thrown somewhere that's safe to inhabit and that you can currently see in LOS. The latter means it's a good idea to fall back and melee a crusher from a position where most or all of the locations you can see are free of monsters and not near unexplored areas.
- If your surrounds are very dangerous and you can withstand a crusher's icicles, try to kill or severely wound it at range. A crusher can only throw you while you're constricted, and has only a 40% chance of doing so each turn.
Octopode crushers will be added in 0.14.