Difference between revisions of "Ogre"

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==Difficulty of Play==
 
==Difficulty of Play==
{{Master}}
+
{{Hard}}
  
 
Ogres enjoy a number of advantages over other species, but even so they are extremely difficult to succeed with. They have an immense amount of HP naturally and train Fighting faster than any other species, but their inability to wear most armour coupled with their large size leaves them with miserable [[AC]] and [[EV]] in the early game. Their proficiency in Maces & Flails and access to [[giant club]]s/[[giant spiked club]]s allow them to devastate most threats in melee (especially when [[berserk]] or otherwise buffed), but aside from lobbing [[large rock]]s, their ranged options are very limited due to their dreadful aptitudes. On top of it all, they have a slightly wider diet than average due to their Saprovore trait, but without being carnivorous their hastened metabolic rate leaves them dangerously vulnerable to starvation and unable to go berserk with impunity. In the end, ogre players must take advantage of their few strengths, utilize every escape route at their disposal, and avoid the overconfidence that accompanies smashing a death yak in a single hit if they intend to survive (at least until they find a [[gold dragon armour]] and enough experience to develop their [[Armour skill]]).
 
Ogres enjoy a number of advantages over other species, but even so they are extremely difficult to succeed with. They have an immense amount of HP naturally and train Fighting faster than any other species, but their inability to wear most armour coupled with their large size leaves them with miserable [[AC]] and [[EV]] in the early game. Their proficiency in Maces & Flails and access to [[giant club]]s/[[giant spiked club]]s allow them to devastate most threats in melee (especially when [[berserk]] or otherwise buffed), but aside from lobbing [[large rock]]s, their ranged options are very limited due to their dreadful aptitudes. On top of it all, they have a slightly wider diet than average due to their Saprovore trait, but without being carnivorous their hastened metabolic rate leaves them dangerously vulnerable to starvation and unable to go berserk with impunity. In the end, ogre players must take advantage of their few strengths, utilize every escape route at their disposal, and avoid the overconfidence that accompanies smashing a death yak in a single hit if they intend to survive (at least until they find a [[gold dragon armour]] and enough experience to develop their [[Armour skill]]).

Revision as of 20:58, 7 April 2013

This page is about the player species. For the monster, see Ogre (monster).


Ogres are large, cruel, and hideous humanoid monsters distantly related to Orcs. They are terrible menaces who usually live to do nothing more than smash, smash, smash, and destroy. Despite this, they are not as mindless as more sophisticated species often stereotype them as, but neither are they of Human (let alone High Elf) intelligence.

Ogres have great physical strength, but are inept at almost everything except Fighting, Maces, and Throwing. They are mysteriously good at Spellcasting, given that they are terrible at every school of magic. Because of their large size, they cannot wear any but the loosest armour. (Which means the lightest armour until dragon hides start showing up!) Although they can stomach rotten meat better than most species, their size means that they must eat more frequently, too. At the end of the day, Ogres find the life of an adventurer challenging.

Innate Abilities

Preferred Backgrounds

Ogres are the least versatile species in the game. The only classes recommended to them are Hunters, Berserkers, and Wizards.

Level Bonuses

  • Ogres gain a Strength increase every 3 levels starting at level 3.
  • Ogres have 30% more HP than average.
  • Ogres have average MP.
  • Ogres gain 4 magic resistance per level.

Starting Skills and Equipment

Ogres start with the skills and equipment listed for their background, with the following exceptions:

Difficulty of Play

SimpleIntermediateAdvanced

Ogres enjoy a number of advantages over other species, but even so they are extremely difficult to succeed with. They have an immense amount of HP naturally and train Fighting faster than any other species, but their inability to wear most armour coupled with their large size leaves them with miserable AC and EV in the early game. Their proficiency in Maces & Flails and access to giant clubs/giant spiked clubs allow them to devastate most threats in melee (especially when berserk or otherwise buffed), but aside from lobbing large rocks, their ranged options are very limited due to their dreadful aptitudes. On top of it all, they have a slightly wider diet than average due to their Saprovore trait, but without being carnivorous their hastened metabolic rate leaves them dangerously vulnerable to starvation and unable to go berserk with impunity. In the end, ogre players must take advantage of their few strengths, utilize every escape route at their disposal, and avoid the overconfidence that accompanies smashing a death yak in a single hit if they intend to survive (at least until they find a gold dragon armour and enough experience to develop their Armour skill).

Skill aptitudes

The higher the value, the better the aptitude.

Skill Aptitude Skill Aptitude Skill Aptitude
Attack Miscellaneous Magic
Fighting +3 Armour -2 Spellcasting +2
Short Blades -4 Dodging -1 Conjurations -3
Long Blades -3 Stealth -2 Hexes -3
Axes -3 Stabbing -2 Charms -3
Maces & Flails +3 Shields -1 Summonings -3
Polearms 0 Traps -2 Necromancy -3
Staves -1 Translocations -3
Unarmed Combat -1 Transmutation -3
Fire Magic -3
Throwing +1 Ice Magic -3 Invocations 0
Slings -3 Air Magic -3 Evocations -2
Bows -3 Earth Magic -3
Crossbows -3 Poison Magic -3 Experience 110

Strategy