Difference between revisions of "Ogre"

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{{flavour|Ogres are huge, chunky creatures who typically are strong rather than smart, and not nimble at all. Their size also makes them hunger more than smaller folk. Ogres mature almost as quickly as Humans.
  
'''Ogres''' are large, cruel, and hideous humanoid [[monster]]s distantly related to [[Orc]]s. They are terrible menaces who usually live to do nothing more than smash, smash, smash, and destroy. Despite this, they are not as mindless as more sophisticated species often stereotype them as, but neither are they of [[Human]] (let alone [[High Elf]]) intelligence.
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Their preferred methods of avoiding beatings are dodging and the use of shields. Many Ogres find it natural to wield some large and blunt weapon. (Countless lethal incidents have taught them to leave most edged weapons be.) While all sophisticated forms of missile combat are too awkward for them, they are good at throwing things, in particular boulders.
  
Ogres have great physical strength, but are inept at almost everything except [[Fighting]], [[Maces & Flails|Maces]], and [[Throwing]]. They are mysteriously good at [[Spellcasting]], given that they are terrible at every school of magic. Because of their large size, they cannot wear any but the loosest armour.  (Which means the ''lightest'' armour until dragon hides start showing up!)  Although they can stomach [[corpse|rotten meat]] better than most species, their size means that they must eat more frequently, too. At the end of the day, Ogres find the life of an adventurer challenging.
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Contrary to expectations, Ogres are not reduced to mindless brutes. They possess a raw talent for witchcraft, letting them pick up the basics of spellcasting at an amazing speed. However, the more arcane schools of magic are foreign to them and are only learned at poor rates.}}
  
 
==Innate Abilities==
 
==Innate Abilities==
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*[[Fast Metabolism|Fast Metabolism 1]]: Ogres burn sustenance quicker than other species.
 
*[[Fast Metabolism|Fast Metabolism 1]]: Ogres burn sustenance quicker than other species.
 
*[[Saprovore 1]]: Ogres can eat rotten meat if [[Hungry]] or worse.
 
*[[Saprovore 1]]: Ogres can eat rotten meat if [[Hungry]] or worse.
*Ogres are [[Size#Player Sizes|large]] creatures. Unlike smaller species, they can use [[giant club]]s and [[giant spiked club]]s, but cannot wear any armour but [[robe]]s, [[cloak]]s, [[animal skin]]s, [[troll hide]]s, [[troll leather armour]]s, [[dragon armour|dragon hide]], or [[dragon armour]].
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*Ogres are [[Size#Player Sizes|large]] creatures. Unlike smaller species, they can use [[giant club]]s and [[giant spiked club]]s, but cannot wear any armour but [[robe]]s, [[cloak]]s, [[animal skin]]s, [[troll hide]]s, [[troll leather armour]]s, [[dragon armour|dragon hide]], or [[dragon armour]]. [[Buckler]]s are also too small for them.
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*Ogres are large enough to attack normally while standing in [[shallow water]] (though they cannot move normally through it).
  
 
==Preferred Backgrounds==
 
==Preferred Backgrounds==
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==Starting Skills and Equipment==
 
==Starting Skills and Equipment==
 
Ogres start with the skills and equipment listed for their background, with the following exceptions:
 
Ogres start with the skills and equipment listed for their background, with the following exceptions:
*Incompatible body armour is replaced by [[animal skin]] or [[robe]]s.  
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*Incompatible body armour is replaced with an [[animal skin]] or [[robe]].  
*Any headgear is removed.
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*[[Helmet]]s are replaced with [[cap]]s.
 
*[[Meat ration]]s replace [[bread ration]]s, and Ogres start with an extra ration.
 
*[[Meat ration]]s replace [[bread ration]]s, and Ogres start with an extra ration.
*[[Armour]] skill is replaced by [[Dodging]].
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*Any [[Armour]] skill is replaced by [[Dodging]].
*Ogre hunters are given large rocks instead of a bow.
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*Ogre [[Hunter]]s are given a choice of [[large rock]]s instead of [[javelin]]s.
  
 
==Difficulty of Play==
 
==Difficulty of Play==
 
{{Hard}}
 
{{Hard}}
  
Ogres enjoy a number of advantages over other species, but even so they are extremely difficult to succeed with. They have an immense amount of HP naturally and train Fighting faster than any other species, but their inability to wear most armour coupled with their large size leaves them with miserable [[AC]] and [[EV]] in the early game. Their proficiency in Maces & Flails and access to [[giant club]]s/[[giant spiked club]]s allow them to devastate most threats in melee (especially when [[berserk]] or otherwise buffed), but aside from lobbing [[large rock]]s, their ranged options are very limited due to their dreadful aptitudes. On top of it all, they have a slightly wider diet than average due to their Saprovore trait, but without being carnivorous their hastened metabolic rate leaves them dangerously vulnerable to starvation and unable to go berserk with impunity. In the end, ogre players must take advantage of their few strengths, utilize every escape route at their disposal, and avoid the overconfidence that accompanies smashing a death yak in a single hit if they intend to survive (at least until they find a [[gold dragon armour]] and enough experience to develop their [[Armour skill]]).
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Ogres enjoy a number of advantages over other species, but even so, they are extremely difficult to succeed with. They have an immense amount of HP naturally and train Fighting faster than any other species, but their inability to wear most armour coupled with their large size leaves them with miserable [[AC]] and [[EV]] in the early game. Their proficiency in Maces & Flails and access to [[giant club]]s/[[giant spiked club]]s allow them to devastate most threats in melee (especially when [[berserk]] or otherwise buffed), but aside from lobbing [[large rock]]s, their ranged options are very limited due to their dreadful magical aptitudes. On top of it all, they have a slightly wider diet than average due to their Saprovore trait, but without being carnivorous their hastened metabolic rate leaves them dangerously vulnerable to starvation and unable to go berserk with impunity. In the end, ogre players must take advantage of their few strengths, utilize every escape route at their disposal, and avoid the overconfidence that accompanies smashing a death yak in a single hit if they intend to survive (at least until they find a [[gold dragon armour]] and enough experience to develop their [[Armour skill]]).
 
   
 
   
 
{{aptitudes
 
{{aptitudes

Revision as of 06:48, 11 June 2013

Version 0.12: This article may not be up to date for the latest stable release of Crawl.
This page is about the player species. For the monster, see Ogre (monster).
Ogres are huge, chunky creatures who typically are strong rather than smart, and not nimble at all. Their size also makes them hunger more than smaller folk. Ogres mature almost as quickly as Humans.

Their preferred methods of avoiding beatings are dodging and the use of shields. Many Ogres find it natural to wield some large and blunt weapon. (Countless lethal incidents have taught them to leave most edged weapons be.) While all sophisticated forms of missile combat are too awkward for them, they are good at throwing things, in particular boulders.

Contrary to expectations, Ogres are not reduced to mindless brutes. They possess a raw talent for witchcraft, letting them pick up the basics of spellcasting at an amazing speed. However, the more arcane schools of magic are foreign to them and are only learned at poor rates.

Innate Abilities

Preferred Backgrounds

Ogres are the least versatile species in the game. The only classes recommended to them are Hunters, Berserkers, and Wizards.

Level Bonuses

  • Ogres gain a Strength increase every 3 levels starting at level 3.
  • Ogres have 30% more HP than average.
  • Ogres have average MP.
  • Ogres gain 4 magic resistance per level.

Starting Skills and Equipment

Ogres start with the skills and equipment listed for their background, with the following exceptions:

Difficulty of Play

SimpleIntermediateAdvanced

Ogres enjoy a number of advantages over other species, but even so, they are extremely difficult to succeed with. They have an immense amount of HP naturally and train Fighting faster than any other species, but their inability to wear most armour coupled with their large size leaves them with miserable AC and EV in the early game. Their proficiency in Maces & Flails and access to giant clubs/giant spiked clubs allow them to devastate most threats in melee (especially when berserk or otherwise buffed), but aside from lobbing large rocks, their ranged options are very limited due to their dreadful magical aptitudes. On top of it all, they have a slightly wider diet than average due to their Saprovore trait, but without being carnivorous their hastened metabolic rate leaves them dangerously vulnerable to starvation and unable to go berserk with impunity. In the end, ogre players must take advantage of their few strengths, utilize every escape route at their disposal, and avoid the overconfidence that accompanies smashing a death yak in a single hit if they intend to survive (at least until they find a gold dragon armour and enough experience to develop their Armour skill).

Skill aptitudes

The higher the value, the better the aptitude.

Skill Aptitude Skill Aptitude Skill Aptitude
Attack Miscellaneous Magic
Fighting 3 Armour -2 Spellcasting 1
Short Blades -4 Dodging -1 Conjurations -3
Long Blades -3 Stealth -1 Hexes -3
Axes -3 Stabbing -2 Charms -3
Maces & Flails 3 Shields -1 Summonings -3
Polearms 0 Traps -2 Necromancy -3
Staves -1 Translocations -3
Unarmed Combat -1 Transmutation -3
Fire Magic -3
Throwing 1 Ice Magic -3 Invocations 1
Slings -3 Air Magic -3 Evocations -1
Bows -3 Earth Magic -3
Crossbows -3 Poison Magic -3 Experience 0

Strategy