Difference between revisions of "Ogre"

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''This page is about the player [[species]]. For the monster, see [[Ogre (monster)]]. For a list of all monstrous ogres, see [[List of ogres]].''
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{{flavour|Ogres are huge, chunky creatures who are very strong and robust, but are not nimble at all. They possess a raw talent for magic, but are poor at making use of magical devices. Ogres mature almost as quickly as Humans.
  
'''Ogres''' are large, cruel, and hideous humanoid [[monster]]s distantly related to [[Orc]]s. They are terrible menaces who usually live to do nothing more than smash, smash, smash, and destroy. Despite this, they are not as mindless as more sophisticated species often stereotype them as, but neither are they of [[Human]] (let alone [[High Elf]]) intelligence.
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Their preferred methods of avoiding beatings are dodging and the use of shields, but they can also use armours made from magical hides, since these accommodate their large frames. Ogres are proficient at using all types of melee weapons, yet all sophisticated forms of missile combat are too awkward for them. They are, however, good at throwing things, in particular boulders.}}
  
Ogres have great physical strength, but are inept at almost everything except [[Fighting]], [[Maces & Flails|Maces]], and [[Throwing]]. They are mysteriously good at [[Spellcasting]], given that they are terrible at every school of magic. Because of their large size, they cannot wear any but the loosest armour.  (Which means the ''lightest'' armour until dragon hides start showing up!)  Although they can stomach [[corpse|rotten meat]] better than most species, their size means that they must eat more frequently, too. At the end of the day, Ogres find the life of an adventurer challenging.
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==Innate Abilities==
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*[[Good_mutations#Tough_Skin|Tough Skin 1]]: Ogres have +1 [[AC]].
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*Ogres are [[Size#Player Sizes|large]] creatures. Unlike smaller species, they can use [[giant club]]s, [[giant spiked club]]s, and [[large rock]]s, but cannot wear any armour apart from [[robe]]s, [[cloak]]s, [[hat]]s, [[animal skin]]s, [[troll leather armour]], or [[dragon armour]]. [[Buckler]]s are also too small for them, but they can wield [[kite shield]]s and [[tower shield]]s more easily than normal.
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*Ogres are large enough to attack normally while standing in [[shallow water]] (though they still move slowly through it).
  
==Innate Abilities==
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Ogres have a base [[Strength]] of 11, [[Intelligence]] of 9, and [[Dexterity]] of 4 (before Background modifiers) and normal base [[magic points]].
*[[Good_mutations#Tough_Skin|Tough Skin 1]]: Ogres have AC +1.
 
*[[Fast Metabolism|Fast Metabolism 1]]: Ogres burn sustenance quicker than other species.
 
*[[Saprovore 1]]: Ogres can eat rotten meat if [[Hungry]] or worse.
 
*Ogres are [[Size#Player Sizes|large]] creatures. Unlike smaller species, they can use [[giant club]]s and [[giant spiked club]]s, but cannot wear any armour but [[robe]]s, [[cloak]]s, [[animal skin]]s, [[troll hide]]s, [[troll leather armour]]s, [[dragon armour|dragon hide]], or [[dragon armour]].
 
  
 
==Preferred Backgrounds==
 
==Preferred Backgrounds==
Ogres are the least versatile species in the game. The only classes recommended to them are [[Hunter]]s, [[Berserker]]s, and [[Wizard]]s.
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*'''Warriors:''' [[Hunter]]
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*'''Zealots:''' [[Berserker]]
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*'''Warrior-mages:''' [[Arcane Marksman]]
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*'''Mages:''' [[Wizard]], [[Fire Elementalist]]
  
 
==Level Bonuses==
 
==Level Bonuses==
*Ogres gain a Strength increase every 3 levels starting at level 3.
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*+1 [[strength]] every 3rd level.
*Ogres have 30% more HP than average.
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*30% more [[hit points]] than average.
*Ogres have average MP.
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*+4 [[magic resistance]] per level.
*Ogres gain 4 magic resistance per level.
 
  
 
==Starting Skills and Equipment==
 
==Starting Skills and Equipment==
 
Ogres start with the skills and equipment listed for their background, with the following exceptions:
 
Ogres start with the skills and equipment listed for their background, with the following exceptions:
*Incompatible body armour is replaced by [[animal skin]] or [[robe]]s.
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*Incompatible body armour is replaced with an [[animal skin]] or [[robe]].  
*Any headgear is removed.
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*[[Helmet]]s are replaced with [[hat]]s.
*[[Meat ration]]s replace [[bread ration]]s, and Ogres start with an extra ration.
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*Any [[Armour]] skill is replaced by [[Dodging]].
*[[Armour]] skill is replaced by [[Dodging]].
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*Ogre [[hunter]]s are given a choice of [[large rock]]s instead of [[javelin]]s.
*Ogre hunters are given large rocks instead of a bow.
 
  
 
==Difficulty of Play==
 
==Difficulty of Play==
{{Hard}}
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{{Moderate}}
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Ogres enjoy a number of advantages over other species, but have an equal amount of disadvantages. They have an immense amount of HP naturally and train Fighting faster than any other species, but their inability to wear most armour coupled with their large size leaves them with miserable [[AC]] and [[EV]] in the early game. On the plus side, their offenses become powerful once trained, with access to both [[giant spiked club]]s and [[large rock]]s. They also make quite solid spellcasters, being fairly unique in that they are a large, +30% hit point race which is adept at learning magic. They learn all schools equally well, and with high spellcasting aptitude, can easily pick up many lower level spells, or train specific schools at only a very minor (-1) aptitude penalty.
  
Ogres enjoy a number of advantages over other species, but even so they are extremely difficult to succeed with. They have an immense amount of HP naturally and train Fighting faster than any other species, but their inability to wear most armour coupled with their large size leaves them with miserable [[AC]] and [[EV]] in the early game. Their proficiency in Maces & Flails and access to [[giant club]]s/[[giant spiked club]]s allow them to devastate most threats in melee (especially when [[berserk]] or otherwise buffed), but aside from lobbing [[large rock]]s, their ranged options are very limited due to their dreadful aptitudes. On top of it all, they have a slightly wider diet than average due to their Saprovore trait, but without being carnivorous their hastened metabolic rate leaves them dangerously vulnerable to starvation and unable to go berserk with impunity. In the end, ogre players must take advantage of their few strengths, utilize every escape route at their disposal, and avoid the overconfidence that accompanies smashing a death yak in a single hit if they intend to survive (at least until they find a [[gold dragon armour]] and enough experience to develop their [[Armour skill]]).
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{{species_aptitudes|Ogre}}
 
{{aptitudes
 
|arm = -2
 
|ddg = -1
 
|sth = -1
 
|stb = -2
 
|shd = -1
 
|t&d = -2
 
|inv = 1
 
|evo = -1
 
|exp = 0
 
|fgt = 3
 
|sbl = -4
 
|lbl = -3
 
|axs = -3
 
|m&f = 3
 
|pla = 0
 
|stv = -1
 
|u_c = -1
 
|thr = 1
 
|slg = -3
 
|bws = -3
 
|crb = -3
 
|spc = 1
 
|coj = -3
 
|hex = -3
 
|cha = -3
 
|sum = -3
 
|nec = -3
 
|trl = -3
 
|trm = -3
 
|fir = -3
 
|ice = -3
 
|air = -3
 
|ear = -3
 
|poi = -3
 
}}
 
  
 
==Strategy==
 
==Strategy==
*[[Serfuzz's Ogre Hunter guide]]
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*As of 0.20, Ogres have had their maces & flails aptitude lowered from +3 to -1, to encourage them to consider other weapon types rather than only giant clubs.  While giant weaponry still has the highest base damage of all melee weapons, it will take more training to get them to a usable level of accuracy and attack delay.
*[[Davion Fuxa's Ogre guide]]
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*Because of their large [[size]] and inability to wear most armour, ogres can have trouble with defenses. However, ogres can utilize large shields with significantly less skill training than most other species.
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*Large rocks are  extremely deadly in the hands of a skilled Ogre, but will start out at 20 aut delay.  It requires 26 skill to throw a large rock at min delay (7 auts), or 20 skill to throw one in one turn (10 auts).  Their extremely high damage makes this very worthwhile, but keep an eye on how long the action will take when you are around dangerous enemies.
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*Ogres make excellent high durability casters - with only -1 in all spell schools and a strong spellcasting aptitude, they are now the best choice for a caster who wants to have very high health.  The ability to mix brute strength with adequate spellcasting is what sets them apart from trolls, who are generally somewhat better at purely physical builds. 
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==History==
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*Prior to [[0.20]], ogres had +3 [[Maces & Flails]] aptitude, and were much worse with magic skills.  In 0.20 they were reworked to make their weapon choice less of a "no-brainer" and allow easier access to magic skills.
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*Prior to [[0.16]], ogres started with an extra [[bread ration]]. Also, ogre hunters and artificers began with a [[club]] instead of a [[short sword]].
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*Prior to [[0.15]], ogres had [[Saprovore]] 1 and [[Fast Metabolism]].
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*Prior to [[0.13]], ogre hunters and artificers began with a [[short sword]] instead of a [[club]].
  
[[Category:Species]]
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{{species}}

Revision as of 05:37, 9 July 2020

Version 0.21: This article may not be up to date for the latest stable release of Crawl.

This page is about the player species. For the monster, see Ogre (monster). For a list of all monstrous ogres, see List of ogres.

Ogres are huge, chunky creatures who are very strong and robust, but are not nimble at all. They possess a raw talent for magic, but are poor at making use of magical devices. Ogres mature almost as quickly as Humans.

Their preferred methods of avoiding beatings are dodging and the use of shields, but they can also use armours made from magical hides, since these accommodate their large frames. Ogres are proficient at using all types of melee weapons, yet all sophisticated forms of missile combat are too awkward for them. They are, however, good at throwing things, in particular boulders.

Innate Abilities

Ogres have a base Strength of 11, Intelligence of 9, and Dexterity of 4 (before Background modifiers) and normal base magic points.

Preferred Backgrounds

Level Bonuses

Starting Skills and Equipment

Ogres start with the skills and equipment listed for their background, with the following exceptions:

Difficulty of Play

SimpleIntermediateAdvanced

Ogres enjoy a number of advantages over other species, but have an equal amount of disadvantages. They have an immense amount of HP naturally and train Fighting faster than any other species, but their inability to wear most armour coupled with their large size leaves them with miserable AC and EV in the early game. On the plus side, their offenses become powerful once trained, with access to both giant spiked clubs and large rocks. They also make quite solid spellcasters, being fairly unique in that they are a large, +30% hit point race which is adept at learning magic. They learn all schools equally well, and with high spellcasting aptitude, can easily pick up many lower level spells, or train specific schools at only a very minor (-1) aptitude penalty.

Skill aptitudes

The higher the value, the better the aptitude.

Skill Aptitude Skill Aptitude Skill Aptitude
Attack Miscellaneous Magic
Fighting 3 Armour -2 Spellcasting 1
Dodging -1
Maces & Flails -1 Shields 0 Conjurations -1
Axes 0 Stealth -2 Hexes -1
Polearms 0 Summonings -1
Staves 0 Invocations 1 Necromancy -1
Unarmed Combat -1 Evocations -2 Translocations -1
Throwing 0 Shapeshifting -1 Alchemy -1
Fire Magic -1
Short Blades -1 Ice Magic -1
Long Blades -1 Air Magic -1
Ranged Weapons -3 Experience 0 Earth Magic -1

Strategy

  • As of 0.20, Ogres have had their maces & flails aptitude lowered from +3 to -1, to encourage them to consider other weapon types rather than only giant clubs. While giant weaponry still has the highest base damage of all melee weapons, it will take more training to get them to a usable level of accuracy and attack delay.
  • Because of their large size and inability to wear most armour, ogres can have trouble with defenses. However, ogres can utilize large shields with significantly less skill training than most other species.
  • Large rocks are extremely deadly in the hands of a skilled Ogre, but will start out at 20 aut delay. It requires 26 skill to throw a large rock at min delay (7 auts), or 20 skill to throw one in one turn (10 auts). Their extremely high damage makes this very worthwhile, but keep an eye on how long the action will take when you are around dangerous enemies.
  • Ogres make excellent high durability casters - with only -1 in all spell schools and a strong spellcasting aptitude, they are now the best choice for a caster who wants to have very high health. The ability to mix brute strength with adequate spellcasting is what sets them apart from trolls, who are generally somewhat better at purely physical builds.

History

  • Prior to 0.20, ogres had +3 Maces & Flails aptitude, and were much worse with magic skills. In 0.20 they were reworked to make their weapon choice less of a "no-brainer" and allow easier access to magic skills.
  • Prior to 0.16, ogres started with an extra bread ration. Also, ogre hunters and artificers began with a club instead of a short sword.
  • Prior to 0.15, ogres had Saprovore 1 and Fast Metabolism.
  • Prior to 0.13, ogre hunters and artificers began with a short sword instead of a club.
Species
Simple Hill OrcMinotaurMerfolkGargoyleDraconianTrollDeep ElfArmataurGnoll
Intermediate HumanKoboldDemonspawnDjinniSprigganGhoulTenguOniBarachi
Advanced Vine StalkerVampireDemigodFormicidNagaOctopodeFelidMummy