Difference between revisions of "Okawaru"

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(Given Abilities: Heroism costs 2-3 piety in 0.16)
(Deprecates)
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==Deprecates==
 
==Deprecates==
*You'll lose on average one Piety point every 280 turns, so kill often!
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*You'll lose on average one Piety point every 320 turns, so kill often!
 
*Attacking your allies. (Penance)
 
*Attacking your allies. (Penance)
 
**You must avoid using any [[ranged attack]]s in your allies' direction (thankfully there is a warning any time you attempt this).
 
**You must avoid using any [[ranged attack]]s in your allies' direction (thankfully there is a warning any time you attempt this).

Revision as of 18:20, 27 April 2015

Version 0.16: This article may not be up to date for the latest stable release of Crawl.
Okawaru altar.png "Bring me glory in combat!"
Okawaru is a dangerous and powerful god of battle. Followers can gain a number of powers useful in combat as well as various rewards, but must constantly prove themselves through battle and the sacrifice of corpses. Okawaru prefers heroic feats against much stronger enemies, and pays little heed to easier victories. Furthermore, while fair fights are not required, harming one's allies will incur Okawaru's wrath.

Followers of Okawaru will gain the ability to temporarily increase their skills in combat, and, much later, to deal much faster blows. Okawaru will eventually gift followers with weapons and armour.

Okawaru likes it when you sacrifice fresh corpses (by standing over them and praying), you kill living beings, you kill the undead, you kill demons and you kill holy beings.

Okawaru strongly dislikes it when you attack allies.

Racial Restrictions

Demigods cannot worship Okawaru (or any other god).

Appreciates

  • Killing powerful living, undead or demonic beings. Very low chance of Piety for weak creatures.

Deprecates

  • You'll lose on average one Piety point every 320 turns, so kill often!
  • Attacking your allies. (Penance)
    • You must avoid using any ranged attacks in your allies' direction (thankfully there is a warning any time you attempt this).
    • When confused and adjacent to allies, you should not attempt to attack anything or even move if you are not in immediate danger.

Given Abilities

Piety level (0): "Struggler"

  • No granted abilities.

Piety level (*): "Combatant"

  • Heroism - Increases all non-magic skills by 5. Evocations and Invocations count as magic. No skill is increased past 27. HP bonus from Fighting is not affected. (Costs 2 MP, 50-100 Food, and 2-3 Piety)

Piety level (**): "Warrior"

  • No new abilities.

Piety level (***): "Knight"

  • No new abilities.

Piety level (****): "Warmonger"

  • No new abilities.

Piety level (*****): "Commander"

  • Finesse - Halves the action delay of melee and ranged attacks, doubling your attack speed. Bear in mind this bonus is reduced if your action delay is already less than 0.4. (Costs 5 MP, 100-200 Food, and 4-6 Piety)

Piety level (******): "Victor of a Thousand Battles"

  • No new abilities.

Gifts

Piety 81+
  • Ammunition. If you are eligible for a gift and 1d(Piety) >= 72, there's a 13% chance that you will receive ammunition on a given turn. This happens only if you have trained a missile skill (Slings, Bows, Crossbows, or Throwing) and you have the launcher for your best missile skill (sling, (long)bow, crossbow, or blowgun respectively) in your inventory. You may receive ammo for a different skill than this best skill (but always a skill you have). These missiles will often be branded. The gift timeout for each gift is 2d4 + 4.
Piety 130+
  • Weapons and armour. If you are eligible for a gift and 1d(Piety) >= 120, there's a 25% chance that you will receive a weapon or piece of armour. The item given will always be wearable by your species and can be of any quality level. It is similar to a scroll of acquirement, but the results are somewhat worse on average. The gift timeout for each gift is between 31 and 49 for weapons, and between 62 and 94 for armour.

Punishments

In general, if you can survive Vaults:5, you can survive Okawaru's wrath. The monsters he summons are no worse than those encountered there, although there is always the possibility he will summon them at a particularly inopportune moment.

If there is nowhere within your line of sight for these monsters to be summoned to, the message, "Okawaru's forces are busy with other wars," will appear instead.

Strategy

Okawaru is the most popular god for melee characters.

His/her simple, straightforward effectiveness has made him/her one of the most popular yet criticized gods in the Crawl pantheon. Okawaru grants only two abilities - a Heroism effect that can be invoked at * and a Finesse effect at *****. Used in conjunction, this will allow twice as many attacks with greater offense and defense. These enhancements come with no downsides except for some minor glow, so you can also use magic and abilities if you wish.

Later on come gifts of weapons, armour, shields, and ammo biased towards usefulness. Since these behave like reduced-potency scrolls of acquirement, many of them will be of little permanent use, but by the end game you will likely find yourself using at least a few pieces of god-given equipment. Okawaru is also a less restrictive means of getting this equipment than Trog (the only other god who gifts weapons).

Players going for an all-rune win can often benefit from abandoning Okawaru in favor of The Shining One before the Crypt.

History

Prior to 0.16, Okawaru would only give ammo for skills of level 8 and higher, and he would grant piety for praying over enemy corpses (the stronger, the better).

Prior to 0.14, allowing your allies to die incurred piety loss and the Demonspawn Demonic Guardian mutation was suppressed.

Prior to 0.13, Okawaru didn't care about the death of elementals.

Prior to 0.8, Okawaru's granted powers were Might and Haste instead of the current Heroism and Finesse.