Difference between revisions of "Okawaru"

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(0.21 update: new flavour, added penance flavour, simplified outdated wrath monster list, added ranged combat tip)
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[[File:Okawaru altar.png]] ''"Bring me glory in combat!"''
 
[[File:Okawaru altar.png]] ''"Bring me glory in combat!"''
  
'''Warmaster Okawaru''' is a dangerous and powerful God of battle. Followers can gain a number of powers useful in combat as well as various gifts of equipment, but must constantly prove themselves through battle and the sacrifice of their fallen enemies. Okawaru despises those who harm their allies.
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{{flavour|Okawaru is a dangerous and powerful god of battle. Followers are expected to constantly prove themselves in combat, and may channel Okawaru's might to enhance their prowess. Okawaru pays little heed to easy victories, but will reward worshippers for heroic feats against mighty foes.
  
No backgrounds start with this religion.
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Followers of Okawaru will gain the ability to temporarily increase their skills in combat, and, much later, to deal much faster blows. Okawaru will eventually gift followers with ammunition, weapons and armour.}}
  
 
==Racial Restrictions==
 
==Racial Restrictions==
[[Demigod]]s cannot worship Okawaru (or any other god).  [[Demonspawn]] can, but they may get the "demonic guardian" mutation, which supplies vulnerable allies (see below) whether you like it or not.
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[[Demigod]]s cannot worship Okawaru (or any other god).
  
 
==Appreciates==
 
==Appreciates==
 
*Killing powerful living, undead or demonic beings. Very low chance of Piety for weak creatures.
 
*Killing powerful living, undead or demonic beings. Very low chance of Piety for weak creatures.
*Sacrificing corpses of powerful creatures by standing over them and [[praying]]. Okawaru only accepts fresh corpses - they cannot be rotting, skeletons, or chunks.
 
  
 
==Deprecates==
 
==Deprecates==
*You'll lose on average one Piety point every 280 turns, so kill often!
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*You'll lose on average one Piety point every 320 turns, so kill often!
 
*Attacking your allies. (Penance)
 
*Attacking your allies. (Penance)
 
**You must avoid using any [[ranged attack]]s in your allies' direction (thankfully there is a warning any time you attempt this).
 
**You must avoid using any [[ranged attack]]s in your allies' direction (thankfully there is a warning any time you attempt this).
 
**When [[confused]] and adjacent to allies, you should not attempt to attack anything or even move if you are not in immediate danger.
 
**When [[confused]] and adjacent to allies, you should not attempt to attack anything or even move if you are not in immediate danger.
*Allowing your allies to die (except [[:Category:Nonliving_holiness|nonliving allies]]). (Piety loss)
 
  
 
==Given Abilities==
 
==Given Abilities==
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'''Piety level (*):''' "Combatant"
 
'''Piety level (*):''' "Combatant"
*'''Heroism''' - Increases all non-magic skills by 5. [[Evocations]] and [[Invocations]] count as magic. No skill is increased past 27. HP bonus from Fighting is not affected. (Costs 2 MP, 50-100 Food, and 1-2 Piety)
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*'''Heroism''' - Increases all non-magic skills by 5. [[Evocations]] and [[Invocations]] count as magic. No skill is increased past 27. HP bonus from Fighting is not affected. (Costs 2 MP, 50-100 Food, and 2-3 Piety)
  
 
'''Piety level (**):''' "Warrior"
 
'''Piety level (**):''' "Warrior"
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'''Piety level (*****):''' "Commander"
 
'''Piety level (*****):''' "Commander"
*'''Finesse''' - Halves the action delay of melee and ranged attacks. (Costs 5 MP, 100-200 Food, and 4-6 Piety)
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*'''Finesse''' - Halves the action delay of melee and ranged attacks, doubling your [[attack speed]]. Bear in mind this bonus is reduced if your action delay is already less than 0.4. (Costs 5 MP, 100-200 Food, and 4-6 Piety)
  
 
'''Piety level (******):''' "Victor of a Thousand Battles"
 
'''Piety level (******):''' "Victor of a Thousand Battles"
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==Gifts==
 
==Gifts==
 
;Piety 81+
 
;Piety 81+
*'''Ammunition.''' If you are eligible for a gift and 1d(Piety) >= 72, there's a 13% chance that you will receive ammunition on a given turn. This only happens if your best missile skill ([[Slings]], [[Bows]], [[Crossbows]], or [[Throwing]]) is >= 8 and you have the launcher for your best missile skill (sling, (long)bow, crossbow, or blowgun respectively) in your inventory (having Throwing of 8 or more and no blowgun gets you throwing items instead). You may receive ammo for a different skill than this best skill (but always a skill you have). These missiles will often be branded. The gift timeout for each gift is 2d4 + 4.
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*'''Ammunition.''' If you are eligible for a gift and 1d(Piety) >= 72, there's a 13% chance that you will receive ammunition on a given turn. This happens only if you have trained a missile skill ([[Slings]], [[Bows]], [[Crossbows]], or [[Throwing]]) and you have the launcher for your best missile skill (sling, (long)bow, crossbow, or blowgun respectively) in your inventory. You may receive ammo for a different skill than this best skill (but always a skill you have). Throwing missiles and needles will often be branded. The gift timeout for each gift is 2d4 + 4.
  
 
;Piety 130+
 
;Piety 130+
*'''Weapons and armour.''' If you are eligible for a gift and 1d(Piety) >= 120, there's a 25% chance that you will receive a weapon or piece of armour. The item given will always be wearable by your [[species]] and can be of any quality level. It is similar to a [[scroll of acquirement]], but the results are somewhat worse on average. In addition, Okawaru's weapon gifts are heavily biased towards having a high to-hit enchantment and a low to-damage enchantment.  The [[Gift Timeout|gift timeout]] for each gift is between 31 and 49 for weapons, and between 62 and 94 for armour.
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*'''Weapons and armour.''' If you are eligible for a gift and 1d(Piety) >= 120, there's a 25% chance that you will receive a weapon or piece of armour. The item given will always be wearable by your [[species]] and can be of any quality level. It is similar to a [[scroll of acquirement]], but the results are somewhat worse on average. The [[Gift Timeout|gift timeout]] for each gift is between 31 and 49 for weapons, and between 62 and 94 for armour.
  
 
==Punishments==
 
==Punishments==
*While under penance, Okawaru will sometimes punish you (about once every 2000 turns) by sending 1d(experience level/5) hostile monsters to fight you. The monsters are picked among:
 
**[[Orc warrior]] (15%)
 
**[[Orc knight]] (15%)
 
**[[Naga warrior]] (10%)
 
**[[Centaur warrior]] (10%)
 
**[[Stone giant]] (10%)
 
**[[Fire giant]](10%)
 
**[[Frost giant]] (10%)
 
**[[Cyclops]] (10%)
 
**[[Hill giant]] (5%)
 
**[[Titan]] (5%)
 
  
In general, if you can survive [[The Vaults|Vaults:5]], you can survive Okawaru's wrath. The monsters he summons are no worse than those encountered there, although there is always the possibility he will summon them at a particularly inopportune moment.
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{{flavour|Okawaru's most vicious warriors are sent against rebellious servants. Novices find themselves swarmed by packs of ogres and gnolls, while champions are surrounded by titans and elvish blademasters.}}
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While under penance, Okawaru will sometimes [[divine retribution|punish]] you by sending 1d(experience level/5) hostile, [[durably summoned]] monsters to fight you. These monsters can range from packs of orcs to titans, reflecting your experience level.
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In general, if you can survive [[The Vaults|Vaults:5]], you can survive Okawaru's wrath. The monsters Okawaru summons are no worse than those encountered there, although there is always the possibility that they will be summoned at a particularly inopportune moment.
  
 
If there is nowhere within your line of sight for these monsters to be summoned to, the message, "Okawaru's forces are busy with other wars," will appear instead.
 
If there is nowhere within your line of sight for these monsters to be summoned to, the message, "Okawaru's forces are busy with other wars," will appear instead.
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Okawaru is the most popular god for melee characters.
 
Okawaru is the most popular god for melee characters.
  
His/her simple, straightforward effectiveness has made him/her one of the most popular yet criticized gods in the ''Crawl'' pantheon. Okawaru grants only two abilities - a [[Heroism]] effect that can be invoked at * and a [[Finesse]] effect at *****. Used in conjunction, this will allow twice as many attacks with greater offense and defense. These enhancements come with no downsides except for some minor [[glow]], so you can also use magic and abilities if you wish.
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Okawaru's simple, straightforward effectiveness has made Okawaru one of the most popular yet criticized gods in the ''Crawl'' pantheon. Okawaru grants only two abilities - a [[Heroism]] effect that can be invoked at * and a [[Finesse]] effect at *****. Used in conjunction, this will allow twice as many attacks with greater offense and defense. These enhancements come with no downsides except for some minor hunger and piety cost, so you can also use magic and abilities if you wish.
  
Later on come gifts of weapons, armour, shields, and ammo biased towards usefulness. Since these behave like [[scrolls of acquirement]], many of them will be of little permanent use, but by the end game you will likely find yourself using mostly god-given equipment. Okawaru is also a less restrictive means of getting this equipment than [[Trog]] (the only other god who gifts weapons).
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Later on come gifts of weapons, armour, shields, and ammo biased towards usefulness. Since these behave like reduced-potency [[scrolls of acquirement]], many of them will be of little permanent use, but by the end game you will likely find yourself using at least a few pieces of god-given equipment. Okawaru is also a less restrictive means of getting this equipment than [[Trog]] (the only other god who gifts weapons).  
  
Despite Okawaru's restriction on letting allies die, Okawaru does not grant any himself/herself, so this is rarely an issue for melee characters, except those who make heavy use of some means of evoking servants. Even then, the penalty is a simple piety hit, rather than true [[divine retribution|penance]]. Okawaru doesn't care about the death of enslaved allies or dancing weapons, so spells like [[Enslavement]] or [[Tukima's Dance]] are safe to use.  
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With the abundance of experience available in the post-game, the value of Heroism decreases for characters that are highly specialized. Highly specialized characters may find it favorable to switch from Okawaru to a god with more favorable abilities (such as [[The Shining One]]) before taking on dangerous post-game branches such as [[The Tomb]] or [[Pandemonium]]. If you do plan on abandoning Okawaru, be sure to have a relatively safe place to explore while facing his retribution or at least good escape potential (such as [[Blink]]).
  
Players going for an all-[[rune]] win can often benefit from abandoning Okawaru in favor of [[The Shining One]] before [[the Crypt]].
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Okawaru is one of the few gods you can abandon while keeping permanent benefits granted via worship (gifted items).
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==Tips & Tricks==
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*To prevent shooting at your allies, you can aim at a precise tile by pressing 'f' and '.' instead of pressing 'f' twice. This will prevent any projectiles from flying past their target in case you miss.
  
 
==History==
 
==History==
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Prior to [[0.18]], Finesse could be blocked by [[stasis]], both of Okawaru's abilities cost more piety, but lasted longer even at low Invocations skill.
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Prior to [[0.17]], Finesse caused [[magic contamination]].
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Prior to [[0.16]], Okawaru would only give ammo for skills of level 8 and higher, and would grant piety for [[pray]]ing over enemy [[corpse]]s (the stronger, the better).
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Prior to [[0.14]], allowing your allies to die incurred piety loss and the Demonspawn [[Demonic Guardian]] mutation was suppressed.
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Prior to [[0.13]], Okawaru didn't care about the death of elementals.
 
Prior to [[0.13]], Okawaru didn't care about the death of elementals.
  
Prior to 0.8, Okawaru's granted powers were [[Might]] and [[Haste]] instead of the current [[Heroism]] and [[Finesse]].
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Prior to [[0.8]], Okawaru's granted powers were [[Might]] and [[Haste]] instead of the current [[Heroism]] and [[Finesse]].
  
[[Category:Gods]]
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{{gods}}

Revision as of 07:50, 13 April 2018

Version 0.21: This article may not be up to date for the latest stable release of Crawl.
Okawaru altar.png "Bring me glory in combat!"
Okawaru is a dangerous and powerful god of battle. Followers are expected to constantly prove themselves in combat, and may channel Okawaru's might to enhance their prowess. Okawaru pays little heed to easy victories, but will reward worshippers for heroic feats against mighty foes.

Followers of Okawaru will gain the ability to temporarily increase their skills in combat, and, much later, to deal much faster blows. Okawaru will eventually gift followers with ammunition, weapons and armour.

Racial Restrictions

Demigods cannot worship Okawaru (or any other god).

Appreciates

  • Killing powerful living, undead or demonic beings. Very low chance of Piety for weak creatures.

Deprecates

  • You'll lose on average one Piety point every 320 turns, so kill often!
  • Attacking your allies. (Penance)
    • You must avoid using any ranged attacks in your allies' direction (thankfully there is a warning any time you attempt this).
    • When confused and adjacent to allies, you should not attempt to attack anything or even move if you are not in immediate danger.

Given Abilities

Piety level (0): "Struggler"

  • No granted abilities.

Piety level (*): "Combatant"

  • Heroism - Increases all non-magic skills by 5. Evocations and Invocations count as magic. No skill is increased past 27. HP bonus from Fighting is not affected. (Costs 2 MP, 50-100 Food, and 2-3 Piety)

Piety level (**): "Warrior"

  • No new abilities.

Piety level (***): "Knight"

  • No new abilities.

Piety level (****): "Warmonger"

  • No new abilities.

Piety level (*****): "Commander"

  • Finesse - Halves the action delay of melee and ranged attacks, doubling your attack speed. Bear in mind this bonus is reduced if your action delay is already less than 0.4. (Costs 5 MP, 100-200 Food, and 4-6 Piety)

Piety level (******): "Victor of a Thousand Battles"

  • No new abilities.

Gifts

Piety 81+
  • Ammunition. If you are eligible for a gift and 1d(Piety) >= 72, there's a 13% chance that you will receive ammunition on a given turn. This happens only if you have trained a missile skill (Slings, Bows, Crossbows, or Throwing) and you have the launcher for your best missile skill (sling, (long)bow, crossbow, or blowgun respectively) in your inventory. You may receive ammo for a different skill than this best skill (but always a skill you have). Throwing missiles and needles will often be branded. The gift timeout for each gift is 2d4 + 4.
Piety 130+
  • Weapons and armour. If you are eligible for a gift and 1d(Piety) >= 120, there's a 25% chance that you will receive a weapon or piece of armour. The item given will always be wearable by your species and can be of any quality level. It is similar to a scroll of acquirement, but the results are somewhat worse on average. The gift timeout for each gift is between 31 and 49 for weapons, and between 62 and 94 for armour.

Punishments

Okawaru's most vicious warriors are sent against rebellious servants. Novices find themselves swarmed by packs of ogres and gnolls, while champions are surrounded by titans and elvish blademasters.

While under penance, Okawaru will sometimes punish you by sending 1d(experience level/5) hostile, durably summoned monsters to fight you. These monsters can range from packs of orcs to titans, reflecting your experience level.

In general, if you can survive Vaults:5, you can survive Okawaru's wrath. The monsters Okawaru summons are no worse than those encountered there, although there is always the possibility that they will be summoned at a particularly inopportune moment.

If there is nowhere within your line of sight for these monsters to be summoned to, the message, "Okawaru's forces are busy with other wars," will appear instead.

Strategy

Okawaru is the most popular god for melee characters.

Okawaru's simple, straightforward effectiveness has made Okawaru one of the most popular yet criticized gods in the Crawl pantheon. Okawaru grants only two abilities - a Heroism effect that can be invoked at * and a Finesse effect at *****. Used in conjunction, this will allow twice as many attacks with greater offense and defense. These enhancements come with no downsides except for some minor hunger and piety cost, so you can also use magic and abilities if you wish.

Later on come gifts of weapons, armour, shields, and ammo biased towards usefulness. Since these behave like reduced-potency scrolls of acquirement, many of them will be of little permanent use, but by the end game you will likely find yourself using at least a few pieces of god-given equipment. Okawaru is also a less restrictive means of getting this equipment than Trog (the only other god who gifts weapons).

With the abundance of experience available in the post-game, the value of Heroism decreases for characters that are highly specialized. Highly specialized characters may find it favorable to switch from Okawaru to a god with more favorable abilities (such as The Shining One) before taking on dangerous post-game branches such as The Tomb or Pandemonium. If you do plan on abandoning Okawaru, be sure to have a relatively safe place to explore while facing his retribution or at least good escape potential (such as Blink).

Okawaru is one of the few gods you can abandon while keeping permanent benefits granted via worship (gifted items).

Tips & Tricks

  • To prevent shooting at your allies, you can aim at a precise tile by pressing 'f' and '.' instead of pressing 'f' twice. This will prevent any projectiles from flying past their target in case you miss.

History

Prior to 0.18, Finesse could be blocked by stasis, both of Okawaru's abilities cost more piety, but lasted longer even at low Invocations skill.

Prior to 0.17, Finesse caused magic contamination.

Prior to 0.16, Okawaru would only give ammo for skills of level 8 and higher, and would grant piety for praying over enemy corpses (the stronger, the better).

Prior to 0.14, allowing your allies to die incurred piety loss and the Demonspawn Demonic Guardian mutation was suppressed.

Prior to 0.13, Okawaru didn't care about the death of elementals.

Prior to 0.8, Okawaru's granted powers were Might and Haste instead of the current Heroism and Finesse.

Gods
Good ElyvilonZinThe Shining One
Neutral AshenzariCheibriadosFedhas MadashGozag Ym SagozHepliaklqanaIgnisNemelex XobehOkawaruQazlalRuSif MunaTrogUskayawVehumetWu Jian
Chaotic JiyvaXom
Evil BeoghDithmenosKikubaaqudghaLugonu *Makhleb *Yredelemnul
* Chaotic & Evil