From CrawlWiki
Revision as of 23:01, 1 June 2019 by NormalPerson7 (talk | contribs) (Given Abilities: Fix inaccurate piety costs)
Jump to: navigation, search
Version 0.21: This article may not be up to date for the latest stable release of Crawl.
Okawaru altar.png "Bring me glory in combat!"
Okawaru is a dangerous and powerful god of battle. Followers are expected to constantly prove themselves in combat, and may channel Okawaru's might to enhance their prowess. Okawaru pays little heed to easy victories, but will reward worshippers for heroic feats against mighty foes.

Followers of Okawaru will gain the ability to temporarily increase their skills in combat, and, much later, to deal much faster blows. Okawaru will eventually gift followers with ammunition, weapons and armour.

Racial Restrictions

Demigods cannot worship Okawaru (or any other god).


  • Killing powerful living, undead or demonic beings. Very low chance of Piety for weak creatures.


  • You'll lose on average one Piety point every 320 turns, so kill often!
  • Attacking your allies. (Penance)
    • You must avoid using any ranged attacks in your allies' direction (thankfully there is a warning any time you attempt this).
    • When confused and adjacent to allies, you should not attempt to attack anything or even move if you are not in immediate danger.

Given Abilities

Piety level (0): "Struggler"

  • No granted abilities.

Piety level (*): "Combatant"

  • Heroism - Increases all non-magic skills by 5. Evocations and Invocations count as magic. No skill is increased past 27. HP bonus from Fighting is not affected. (Costs 2 MP, 50-100 Food, and 1-2 Piety)

Piety level (**): "Warrior"

  • No new abilities.

Piety level (***): "Knight"

  • No new abilities.

Piety level (****): "Warmonger"

  • No new abilities.

Piety level (*****): "Commander"

  • Finesse - Halves the action delay of melee and ranged attacks, doubling your attack speed. Bear in mind this bonus is reduced if your action delay is already less than 0.4. (Costs 5 MP, 100-200 Food, and 3-5 Piety)

Piety level (******): "Victor of a Thousand Battles"

  • No new abilities.


Piety 81+
  • Ammunition. If you are eligible for a gift and 1d(Piety) >= 72, there's a 13% chance that you will receive ammunition on a given turn. This happens only if you have trained a missile skill (Slings, Bows, Crossbows, or Throwing) and you have the launcher for your best missile skill (sling, (long)bow, crossbow, or blowgun respectively) in your inventory. You may receive ammo for a different skill than this best skill (but always a skill you have). Throwing missiles and needles will often be branded. The gift timeout for each gift is 2d4 + 4.
Piety 130+
  • Weapons and armour. If you are eligible for a gift and 1d(Piety) >= 120, there's a 25% chance that you will receive a weapon or piece of armour. The item given will always be wearable by your species and can be of any quality level. It is similar to a scroll of acquirement, but the results are somewhat worse on average. The gift timeout for each gift is between 31 and 49 for weapons, and between 62 and 94 for armour.


Okawaru's most vicious warriors are sent against rebellious servants. Novices find themselves swarmed by packs of ogres and gnolls, while champions are surrounded by titans and elvish blademasters.

While under penance, Okawaru will sometimes punish you by sending 1d(experience level/5) hostile, durably summoned monsters to fight you. These monsters can range from packs of orcs to titans, reflecting your experience level.

In general, if you can survive Vaults:5, you can survive Okawaru's wrath. The monsters Okawaru summons are no worse than those encountered there, although there is always the possibility that they will be summoned at a particularly inopportune moment.

If there is nowhere within your line of sight for these monsters to be summoned to, the message, "Okawaru's forces are busy with other wars," will appear instead.


Okawaru is the most popular god for melee characters.

Okawaru's simple, straightforward effectiveness has made Okawaru one of the most popular yet criticized gods in the Crawl pantheon. Okawaru grants only two abilities - a Heroism effect that can be invoked at * and a Finesse effect at *****. Used in conjunction, this will allow twice as many attacks with greater offense and defense. These enhancements come with no downsides except for some minor hunger and piety cost, so you can also use magic and abilities if you wish.

Later on come gifts of weapons, armour, shields, and ammo biased towards usefulness. Since these behave like reduced-potency scrolls of acquirement, many of them will be of little permanent use, but by the end game you will likely find yourself using at least a few pieces of god-given equipment. Okawaru is also a less restrictive means of getting this equipment than Trog (the only other god who gifts weapons).

With the abundance of experience available in the post-game, the value of Heroism decreases for characters that are highly specialized. Highly specialized characters may find it favorable to switch from Okawaru to a god with more favorable abilities (such as The Shining One) before taking on dangerous post-game branches such as The Tomb or Pandemonium. If you do plan on abandoning Okawaru, be sure to have a relatively safe place to explore while facing retribution, or at least good escape potential (such as Blink).

Okawaru is one of the few gods you can abandon while keeping permanent benefits granted via worship (gifted items).

Tips & Tricks

  • To prevent shooting at your allies, you can aim at a precise tile by pressing 'f' and '.' instead of pressing 'f' twice. This will prevent any projectiles from flying past their target in case you miss.


Prior to 0.18, Finesse could be blocked by stasis, both of Okawaru's abilities cost more piety, but lasted longer even at low Invocations skill.

Prior to 0.17, Finesse caused magic contamination.

Prior to 0.16, Okawaru would only give ammo for skills of level 8 and higher, and would grant piety for praying over enemy corpses (the stronger, the better).

Prior to 0.14, allowing your allies to die incurred piety loss and the Demonspawn Demonic Guardian mutation was suppressed.

Prior to 0.13, Okawaru didn't care about the death of elementals.

Prior to 0.8, Okawaru's granted powers were Might and Haste instead of the current Heroism and Finesse.

Good ElyvilonThe Shining OneZin
Neutral AshenzariCheibriadosFedhas MadashHepliaklqanaGozag Ym SagozNemelex XobehOkawaruQazlalRuSif MunaTrogUskayawVehumetWu Jian
Chaotic JiyvaXom
Evil BeoghDithmenosKikubaaqudghaYredelemnul
Chaotic and Evil LugonuMakhleb