Difference between revisions of "Orb Guardian"

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(13/13, while not stellar, isn't 'mediocre')
m (1 revision: giant and large monsters. that should be all of them)
(No difference)

Revision as of 06:09, 21 December 2012

orb guardian XOrb Guardian.png
HP 59-103
HD 15
XP 6739
Speed 14
AC 13
EV 13
MR 120
Attack1 45 (hit: plain)

Type of Meat None
Resistances none
Vulnerabilities none
Habitat land
Intelligence Normal
Uses Open doors
Holiness Natural
Size Giant
Type orb guardian, orb guardian
Flags No skeleton
See invisible
A huge and glowing purple creature, created by the Orb to defend itself.

Useful Info

Orb Guardians are enormous creatures which prowl the chambers of the Orb of Zot, assaulting intruders on sight. They lack any unique or special abilities, but they have excellent speed, hit hard, are durable enough to handle a few turns of abuse from high-level characters, and often wander into combat with you as you're facing one of the more interesting inhabitants of the Realm of Zot. They are only found in the Orb chamber of Zot:5.

Tips & Tricks

  • If you're encountering Orb Guardians, you're almost there! Please be careful.
  • Although by no means harmless, Orb Guardians are normally one of the least threatening enemies found on Zot:5. Try not to fight them near a moth of wrath, however, as a berserk Orb Guardian hits MUCH harder and faster than normal.
  • Orb Guardians are natural animals with no resistances, average defenses, and only moderate hit dice, so almost any means of disposing of enemies will work on them. In general though, quiet means of doing so are much safer.