Difference between revisions of "Orc warrior"

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{{monster info}}
 
{{list of | orcs}}
 
{{list of | orcs}}
 
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{{monster
 
|name=orc warrior
 
|glyph={{Yellow|o}}
 
|tile=[[File:Orc warrior.png]]
 
|flags={{Fighter flag}}<br>{{Speaks flag}}<br>{{Warm blood flag}}
 
|resistances=None
 
|vulnerabilities=None
 
|max_chunks=4
 
|meat={{Contaminated corpse}}
 
|xp=133
 
|holiness={{Natural}}
 
|magic_resistance=16
 
|hp_range=17-39
 
|avg_hp=28
 
|armour_class=0
 
|evasion=13
 
|habitat=Land
 
|speed= 10
 
|size={{Medium}}
 
|item_use={{Weapons armour}}<br>{{Starting equipment}}<br>{{Open doors}}
 
|attack1=20 ({{Hit type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=4
 
|base_hp=4
 
|extra_hp=6
 
|fixed_hp=0
 
|intelligence={{Normal intelligence}}
 
|genus=orc
 
|species=orc
 
}}
 
{{Flavour|An experienced, armoured and well-armed orc soldier, able to command a small mob of its fellows.}}
 
 
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==Useful Info==
 
==Useful Info==
'''Orc warriors''' are powerful melee combatants who often lead packs of weaker orcs. They wear decent armour and tend to favor two-handed weapons such as great swords and glaives, although they will also throw [[club]]s and [[dagger]]s at you for significant damage if they can find them. They are found throughout the [[Dungeon]], starting as early as D:3, and are especially common in the [[Orcish Mines]].
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'''Orc warriors''' are powerful melee combatants who often lead packs of weaker orcs. They wear decent armour and tend to favor two-handed weapons such as [[great sword]]s and [[glaive]]s. They are found throughout the [[Dungeon]], starting as early as D:3, and are especially common in the [[Orcish Mines]].
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*Orc warriors are one of the deadliest melee fighters in the early Dungeon, easily taking out weak characters in two or three hits, and giving characters built for melee a run for their money if they spawn with [[brand]]ed orcish weapons. Try to take them out at range with magic or [[wand]]s (elemental attack wands work well enough, but they are especially vulnerable to debilitating wands like [[enslavement]] or [[confusion]]).
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*Orc warriors are one of the deadliest melee fighters in the early Dungeon, easily taking out weak characters in two or three hits, and giving characters built for melee a run for their money if they spawn with [[brand]]ed weapons. Try to take them out at range with magic or [[wand]]s (elemental attack wands work well enough, but they are especially vulnerable to debilitating wands like [[enslavement]] or [[confusion]]).
 
*Definitely try to avoid facing multiple monsters at once. If you have a one-tile wide tunnel nearby, retreat to there and force the orcs to face you one at a time. Be aware that this doesn't apply when [[orc priest]]s are present, though, as they can hit you from any point in your [[line of sight]].
 
*Definitely try to avoid facing multiple monsters at once. If you have a one-tile wide tunnel nearby, retreat to there and force the orcs to face you one at a time. Be aware that this doesn't apply when [[orc priest]]s are present, though, as they can hit you from any point in your [[line of sight]].
*Some of the attack spells found in starter [[spellbook]]s work well against orc warriors. [[Mephitic Cloud]] will confuse them, making them more of a threat to their allies than to you. [[Conjure Flame]] will create a tile of fire that they will either refuse to pass through or charge right into, taking heavy damage. [[Freeze]] and [[Sticky Flame]] will ignore their AC and EV entirely. Other elemental conjurations will usually also be effective enough against them. [[Swiftness]] and [[Blink]] will help you keep your distance from the orc long enough for your spells to take him down in safety. However, other spells are very poorly suited to handling them. [[Magic Dart]]'s damage is heavily reduced by their armour, and [[Sandblast]]'s damage is almost guaranteed to be reduced to zero.
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*Some of the attack spells found in starter [[spell book]]s work well against orc warriors. [[Mephitic Cloud]] will confuse them, making them more of a threat to their allies than to you. [[Conjure Flame]] will create a tile of fire that they will either refuse to pass through or charge right into, taking heavy damage. [[Freeze]] and [[Sticky Flame]] will ignore their AC and EV entirely. Other elemental conjurations will usually also be effective enough against them. [[Swiftness]] and [[Blink]] will help you keep your distance from the orc long enough for your spells to take him down in safety. However, other spells are very poorly suited to handling them. [[Magic Dart]]'s damage is heavily reduced by their armour, and [[Sandblast]]'s damage is almost guaranteed to be reduced to zero.
  
 
[[Category:Orc]]
 
[[Category:Orc]]

Revision as of 17:02, 9 November 2016

Version 0.18: This article may not be up to date for the latest stable release of Crawl.
orc warrior oOrc warrior.png
HP 18-38
HD 4
XP 132
Speed 10
AC 9
EV 10
Will 20
Attack1 12 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type orc, orc
Flags Fighter
Speaks
Warm-blooded
An experienced, armoured and well-armed orc soldier, able to command a small mob of its fellows.

For a list of all orcs, see list of orcs.


Useful Info

Orc warriors are powerful melee combatants who often lead packs of weaker orcs. They wear decent armour and tend to favor two-handed weapons such as great swords and glaives. They are found throughout the Dungeon, starting as early as D:3, and are especially common in the Orcish Mines.

Tips & Tricks

  • Orc warriors are one of the deadliest melee fighters in the early Dungeon, easily taking out weak characters in two or three hits, and giving characters built for melee a run for their money if they spawn with branded weapons. Try to take them out at range with magic or wands (elemental attack wands work well enough, but they are especially vulnerable to debilitating wands like enslavement or confusion).
  • Definitely try to avoid facing multiple monsters at once. If you have a one-tile wide tunnel nearby, retreat to there and force the orcs to face you one at a time. Be aware that this doesn't apply when orc priests are present, though, as they can hit you from any point in your line of sight.
  • Some of the attack spells found in starter spell books work well against orc warriors. Mephitic Cloud will confuse them, making them more of a threat to their allies than to you. Conjure Flame will create a tile of fire that they will either refuse to pass through or charge right into, taking heavy damage. Freeze and Sticky Flame will ignore their AC and EV entirely. Other elemental conjurations will usually also be effective enough against them. Swiftness and Blink will help you keep your distance from the orc long enough for your spells to take him down in safety. However, other spells are very poorly suited to handling them. Magic Dart's damage is heavily reduced by their armour, and Sandblast's damage is almost guaranteed to be reduced to zero.