Difference between revisions of "Ozocubu's Armour"

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{{Flavour|This spell envelops the caster's body in a protective layer of ice, the power of which depends on his or her skill with ice magic. The caster and the caster's equipment will not suffer cold from this layer, yet can be affected by other sources of cold normally. The spell will not function for casters already wearing heavy armour (any body armour with an evasion penalty of 2 or more). The effects of this spell are boosted if the caster is in ice form.}}
 
{{Flavour|This spell envelops the caster's body in a protective layer of ice, the power of which depends on his or her skill with ice magic. The caster and the caster's equipment will not suffer cold from this layer, yet can be affected by other sources of cold normally. The spell will not function for casters already wearing heavy armour (any body armour with an evasion penalty of 2 or more). The effects of this spell are boosted if the caster is in ice form.}}
  
[[Ozocubu's Armour]] is a level 3 [[Charms]]/[[Ice Magic]] spell which boosts [[AC]] by 4-13, dependent on Ice Magic skill. If cast while [[Ice Form]] is active, the spell instead boosts AC by 6-20 (including the Ice Form bonus). The spell's duration is dependent on [[spell power]].
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[[Ozocubu's Armour]] is a level 3 [[Charms]]/[[Ice Magic]] spell which boosts [[AC]] by 4-13, dependent on Ice Magic skill. If cast while [[Ice Form]] is active, the spell instead boosts AC by 6-20 (including the Ice Form bonus). (AC bonus: 4 + Ice Magic/3, or in Ice Form 5 + Ice Magic*7/12) The spell's duration is dependent on [[spell power]].
  
The spell fails if cast while wearing armour with an [[EV]] penalty of 2 or more. Using any [[Fire Magic]] or wielding a fire-branded weapon immediately nullifies the spell's effect. The spell also conflicts with [[Stoneskin]] and cannot be used if Stoneskin is currently in effect.
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The spell fails if cast while wearing armour with an [[EV]] penalty of 2 or more. Using any [[Fire Magic]] or wielding a fire-branded weapon immediately nullifies the spell's effect. The spell also conflicts with [[Stoneskin]], [[Statue Form]] and [[Ring of Flames]] and cannot be used if any of these is currently in effect.
  
 
[[Category:Crystal Ball Articles]]
 
[[Category:Crystal Ball Articles]]

Revision as of 20:02, 24 September 2013

Version 0.12: This article may not be up to date for the latest stable release of Crawl.
Ozocubu's armour.png Ozocubu's Armour
Level 3
School1 Charms
School2 Ice
Source(s)
Casting noise 3
Spell noise 0
This spell envelops the caster's body in a protective layer of ice, the power of which depends on his or her skill with ice magic. The caster and the caster's equipment will not suffer cold from this layer, yet can be affected by other sources of cold normally. The spell will not function for casters already wearing heavy armour (any body armour with an evasion penalty of 2 or more). The effects of this spell are boosted if the caster is in ice form.

Ozocubu's Armour is a level 3 Charms/Ice Magic spell which boosts AC by 4-13, dependent on Ice Magic skill. If cast while Ice Form is active, the spell instead boosts AC by 6-20 (including the Ice Form bonus). (AC bonus: 4 + Ice Magic/3, or in Ice Form 5 + Ice Magic*7/12) The spell's duration is dependent on spell power.

The spell fails if cast while wearing armour with an EV penalty of 2 or more. Using any Fire Magic or wielding a fire-branded weapon immediately nullifies the spell's effect. The spell also conflicts with Stoneskin, Statue Form and Ring of Flames and cannot be used if any of these is currently in effect.