Difference between revisions of "Ozocubu's Armour"

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(Updated for 0.15)
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{{Spell
 
{{Spell
 
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{{Flavour|This spell envelops the caster's body in a protective layer of ice, the power of which depends on his or her skill with ice magic. The caster and the caster's equipment will not suffer cold from this layer, yet can be affected by other sources of cold normally. The spell will not function for casters already wearing heavy armour (any body armour with an encumbrance rating of 6 or more). The effects of this spell are boosted if the caster is in ice form.}}
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{{Flavour|This spell envelops the caster's body in a protective layer of ice, the power of which depends on his or her skill with ice magic. The caster and the caster's equipment will not suffer cold from this layer, yet can be affected by other sources of cold normally. The spell will not function for casters already wearing heavy armour (any body armour with an encumbrance rating of 4 or more). The effects of this spell are boosted if the caster is in ice form.}}
  
'''Ozocubu's Armour''' is a level 3 [[Charms]]/[[Ice Magic]] spell which increases your [[AC]] by an amount dependent on your [[Ice Magic]] skill. This bonus is increased further if cast while in [[Ice Form]], stacking with Ice Form's innate AC boost. [[Spell power]] has no impact on AC, but does increase the spell's duration.
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'''Ozocubu's Armour''' is a level 3 [[Charms]]/[[Ice Magic]] spell which increases your [[AC]] by a significant amount. The duration and size of this AC boost is dependent upon your spellpower and whether or not you are currently in [[Ice Form]], as shown below:
  
{{crawlquote|'''Normal AC Boost''': 4 + (Ice Magic/3)<br>'''Ice Form AC Boost''': 5 + (Ice Magic * (7/12))}}
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{{crawlquote|'''Normal AC Boost''': 5 + 4 * (Spellpower/50) AC.<br>
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'''Ice Form AC Boost''': 6 + 7 * (Spellpower/50) AC.<br>
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'''Duration''': 18 + 2d(Spellpower) turns.}}
  
==Restrictions==
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Ozocubu's Armour does have certain restrictions, however. The spell will fail if cast while wearing armour with an [[encumbrance rating]] of 4 or more, limiting the caster to [[robe]]s, [[leather armour]], [[troll leather armour]], or [[steam dragon armour]]. Taking fire damage reduces its duration significantly. The spell also conflicts with [[Stoneskin]], [[Statue Form]], and [[Ring of Flames]], and cannot be used if any of these is currently in effect.
This spell fails if cast while wearing armour with an [[encumbrance rating]] of 6 or more. Using any [[Fire Magic]] or wielding a fire-branded weapon immediately nullifies the spell's effect. The spell also conflicts with [[Stoneskin]], [[Statue Form]], and [[Ring of Flames]], and cannot be used if any of these is currently in effect.
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==Strategy==
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Ozocubu's Armour is a game-changing spell, providing a massive AC boost to any character who can manage the minimal skill investment required to cast it, and who doesn't intend to wear heavy armour. Even at its lowest spellpower, it's still equivalent to wearing an additional full strength [[ring of protection]]. [[Species]] with no body armour slot ([[felid]]s, [[octopode]]s, and [[draconian]]s) can (and likely should) keep an eye out for this spell by default. Other species that happen to find it can usually afford to drop down to a lighter class of gear; a fully enchanted robe of [[resistance (ego)|resistance]] or [[troll leather armour]] can prove extremely effective in conjunction with OA, and that's assuming you don't find a [[salamander hide armour|useful]] [[moon troll leather armour|artefact]] option. Just be prepared to recast it on occasion when facing opponents which deal heavy fire damage; the damage it helps soak is usually worth the time spent refreshing mid-combat.
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Ozocubu's Armour is not a particularly loud spell, but casting it is [[noise|noisy]] enough to usually catch the attention of everything in [[line of sight]]. Any character who relies upon [[stealth]] and [[stabbing]] should avoid casting it while sneaking up on prey. Of course, if you're trying to catch the attention of a wandering monster without [[shout]]ing and alerting everyone nearby, this spell is ideal.
  
 
==History==
 
==History==
In [[0.14]] the encumbrance rating limit for using this spell will be lowered to 4.
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Prior to [[0.15]], the bonus AC calculation was link to your Ice Magic skill, not your spellpower:
[[Category:Crystal Ball Articles]]
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*'''Normal AC Boost''' - 4 + (Ice Magic/3)
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*'''Ice Form AC Boost''' - 5 + (Ice Magic * (7/12))
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Prior to [[0.14]], the encumbrance rating limit for this spell was 6, allowing it to work with [[mottled dragon armour]].

Revision as of 14:24, 28 October 2014

Version 0.15: This article may not be up to date for the latest stable release of Crawl.
Ozocubu's armour.png Ozocubu's Armour
Level 3
School1 Charms
School2 Ice
Source(s)
Casting noise 3
Spell noise 0
This spell envelops the caster's body in a protective layer of ice, the power of which depends on his or her skill with ice magic. The caster and the caster's equipment will not suffer cold from this layer, yet can be affected by other sources of cold normally. The spell will not function for casters already wearing heavy armour (any body armour with an encumbrance rating of 4 or more). The effects of this spell are boosted if the caster is in ice form.

Ozocubu's Armour is a level 3 Charms/Ice Magic spell which increases your AC by a significant amount. The duration and size of this AC boost is dependent upon your spellpower and whether or not you are currently in Ice Form, as shown below:

Normal AC Boost: 5 + 4 * (Spellpower/50) AC.

Ice Form AC Boost: 6 + 7 * (Spellpower/50) AC.

Duration: 18 + 2d(Spellpower) turns.

Ozocubu's Armour does have certain restrictions, however. The spell will fail if cast while wearing armour with an encumbrance rating of 4 or more, limiting the caster to robes, leather armour, troll leather armour, or steam dragon armour. Taking fire damage reduces its duration significantly. The spell also conflicts with Stoneskin, Statue Form, and Ring of Flames, and cannot be used if any of these is currently in effect.

Strategy

Ozocubu's Armour is a game-changing spell, providing a massive AC boost to any character who can manage the minimal skill investment required to cast it, and who doesn't intend to wear heavy armour. Even at its lowest spellpower, it's still equivalent to wearing an additional full strength ring of protection. Species with no body armour slot (felids, octopodes, and draconians) can (and likely should) keep an eye out for this spell by default. Other species that happen to find it can usually afford to drop down to a lighter class of gear; a fully enchanted robe of resistance or troll leather armour can prove extremely effective in conjunction with OA, and that's assuming you don't find a useful artefact option. Just be prepared to recast it on occasion when facing opponents which deal heavy fire damage; the damage it helps soak is usually worth the time spent refreshing mid-combat.

Ozocubu's Armour is not a particularly loud spell, but casting it is noisy enough to usually catch the attention of everything in line of sight. Any character who relies upon stealth and stabbing should avoid casting it while sneaking up on prey. Of course, if you're trying to catch the attention of a wandering monster without shouting and alerting everyone nearby, this spell is ideal.

History

Prior to 0.15, the bonus AC calculation was link to your Ice Magic skill, not your spellpower:

  • Normal AC Boost - 4 + (Ice Magic/3)
  • Ice Form AC Boost - 5 + (Ice Magic * (7/12))

Prior to 0.14, the encumbrance rating limit for this spell was 6, allowing it to work with mottled dragon armour.