Difference between revisions of "Ozocubu's Refrigeration"

From CrawlWiki
Jump to: navigation, search
(crystal ballin')
(upd 0.25, saw it in tournament, some change)
Line 1: Line 1:
{{version023}}
+
{{version025}}
  
 
{{Spell
 
{{Spell
Line 18: Line 18:
 
{{AttackSpell
 
{{AttackSpell
 
|name=Ozocubu's Refrigeration
 
|name=Ozocubu's Refrigeration
|formula = 3d(5+Power/10) [[cold]]
+
|formula = 4d(5+Power/10) [[cold]]
 
|maxdmg = 3d25
 
|maxdmg = 3d25
 
|maxsp =200
 
|maxsp =200
Line 25: Line 25:
 
|special = Ignores [[AC]], can slow cold-blooded monsters}}
 
|special = Ignores [[AC]], can slow cold-blooded monsters}}
  
'''Ozocubu's Refrigeration''' is a level 6 [[Ice Magic]] spell which chills all targets within your [[line of sight]] (including [[invisible]] targets and [[you]]), dealing moderate [[cold]] damage. This is entirely unavoidable, has a 50% chance of [[slow]]ing [[cold blooded]] targets, and strangely enough does not always awaken sleeping monsters. Unfortunately, you may be slowed if playing a [[draconian]] without rC+, and the cold freezes the contents of all [[potion]]s in the area, rendering you unable to [[quaff]] anything for 7-15 turns after casting the spell.
+
'''Ozocubu's Refrigeration''' is a level 6 [[Ice Magic]] spell which chills all targets within your [[line of sight]] (including [[invisible]] targets, dealing moderate [[cold]] damage. This is entirely unavoidable, has a 50% chance of [[slow]]ing [[cold blooded]] targets, and strangely enough does not always awaken sleeping monsters. Unfortunately, you may be slowed if playing a [[draconian]] without rC+, and the cold freezes the contents of all [[potion]]s in the area, rendering you unable to [[quaff]] anything for 7-15 turns after casting the spell.
  
 
==Strategy==
 
==Strategy==
  
 
==History==
 
==History==
*In [[0.25]], Ozocubu's Refrigeration will do more damage to enemies and none to the caster.
+
*In [[0.25]], Ozocubu's Refrigeration does 33% more damage on-average and no longer harms the caster.
 
*Prior to [[0.15]], this spell would not temporarily disable potions, but did have a tendency to [[item destruction|destroy]] them.
 
*Prior to [[0.15]], this spell would not temporarily disable potions, but did have a tendency to [[item destruction|destroy]] them.
 
[[Category:Crystal Ball Articles]]
 

Revision as of 10:50, 25 June 2020

Version 0.25: This article may not be up to date for the latest stable release of Crawl.
Ozocubu's refrigeration.png Ozocubu's Refrigeration
Level 6
School1 Ice
Source(s)
Casting noise 5
Spell noise 0
Drains heat from the caster and their surroundings, causing harm to all creatures not resistant to cold and bypassing any armour the targets may have. It prevents the caster from using potions for a brief duration.
Spell Details
Damage Formula 4d(5+Power/10) cold
Max Damage 3d25
Max Power 200
Range LOS
Targeting LOS
To-hit
Special Ignores AC, can slow cold-blooded monsters

Ozocubu's Refrigeration is a level 6 Ice Magic spell which chills all targets within your line of sight (including invisible targets, dealing moderate cold damage. This is entirely unavoidable, has a 50% chance of slowing cold blooded targets, and strangely enough does not always awaken sleeping monsters. Unfortunately, you may be slowed if playing a draconian without rC+, and the cold freezes the contents of all potions in the area, rendering you unable to quaff anything for 7-15 turns after casting the spell.

Strategy

History

  • In 0.25, Ozocubu's Refrigeration does 33% more damage on-average and no longer harms the caster.
  • Prior to 0.15, this spell would not temporarily disable potions, but did have a tendency to destroy them.