Difference between revisions of "Pain (brand)"

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Defenders with any level of negative energy resistance are immune to the additional effect. Weapons with this brand are considered [[unholy]], and [[good god]]s forbid their use.
 
Defenders with any level of negative energy resistance are immune to the additional effect. Weapons with this brand are considered [[unholy]], and [[good god]]s forbid their use.
  
The pain brand is [[Kikubaaqudgha]]'s special brand. At max [[piety]], you can have him add the brand to a weapon of your choosing. Do not try to make this brand permanent using the [[Excruciating Wounds]] spell and a [[scroll of vorpalise weapon]]; it will fail and [[torment]] the player.
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The pain brand is [[Kikubaaqudgha]]'s special brand. At max [[piety]], you can have him add the brand to a weapon of your choosing. Do not try to make this brand permanent using the [[Excruciating Wounds]] spell and a [[scroll of brand weapon]]; it will fail and [[torment]] the player.
  
 
===Monster Version===
 
===Monster Version===

Revision as of 00:14, 12 November 2013

Version 0.13: This article may not be up to date for the latest stable release of Crawl.

This page is about the weapon brand. For the spell, see Pain (spell).


The pain brand allows melee weapons to inflict magically painful injuries (increased damage) on victims who lack negative energy resistance. This additional damage increases with the wielder's Necromancy skill.

Attacks have a (100×Necromancy/(Necromancy+1))% chance to add 1d(Necromancy) damage:

Chance to Activate
Necromancy 01: 50.0%
Necromancy 10: 90.9%
Necromancy 27: 96.4%

Defenders with any level of negative energy resistance are immune to the additional effect. Weapons with this brand are considered unholy, and good gods forbid their use.

The pain brand is Kikubaaqudgha's special brand. At max piety, you can have him add the brand to a weapon of your choosing. Do not try to make this brand permanent using the Excruciating Wounds spell and a scroll of brand weapon; it will fail and torment the player.

Monster Version

For the purposes of this brand, a monster's Necromancy skill is determined as follows:

  • Default: HD/2
  • Undead or Demonic: HD
  • Animal Intelligence or Lower: 0

Tips & Tricks

  • Since the brand inflicts a flat rate of damage independent of the damage your weapon does, pain brands work best on fast weapons with low base delay (demon whips, quick blades, spears, whips, etc.)
  • The unholy nature of this brand is rarely an issue. In practice, gods who forbid pain brands also forbid Necromancy, and thus their worshipers are unlikely to have the skill to exploit pain-branded weapons in the first place. It does make switching from Kiku to a kindlier god somewhat less desirable though.
  • Note that Trog objects to even training Necromancy, making this brand more or less useless to his followers unless they acquired the skill before converting.
  • If you're going to use Kikubaaqudgha's final ability to affix the pain brand on a weapon instead of receiving the Necronomicon, keep in mind that waiting for the perfect weapon to apply it to can be wasteful; the farther into the game you get, the fewer enemies are susceptible to its effect. Applying it earlier on offers more benefit. Later on, you can find a better base weapon to use against resistant enemies; against non-resistant enemies, you won't need it.

History

Prior to 0.13, this brand's chance to activate was Necromancy×12.5% (100% activation at 8 skill or higher).

Brands
Melee weapons AntimagicChaosDistortionDrainingElectrocutionFlamingFreezingHeavyHoly wrathPainProtectionReachingSpectralSpeedVampiricVenom
DisruptionDragon slayingReapingSilver
Launchers AntimagicDrainingElectrocutionFlamingFreezingHeavyPenetrationSpeed
Throwing weapons AtropaCurareDaturaDispersalPoisonedSilver