Difference between revisions of "Palentonga"

From CrawlWiki
Jump to: navigation, search
(Innate Abilities)
(deball'in)
(6 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{version026}}
+
{{version027}}
 
{{stub}}
 
{{stub}}
 
{{flavour|The Palentongas are a large, scaled mammalian race, walking on four feet and swinging a powerful tail behind them. Their elephant-back armies terrorize the lands outside the Dungeon.
 
{{flavour|The Palentongas are a large, scaled mammalian race, walking on four feet and swinging a powerful tail behind them. Their elephant-back armies terrorize the lands outside the Dungeon.
Line 9: Line 9:
 
*'''[[Acute Vision]]''': Palentongas can [[see invisible]].
 
*'''[[Acute Vision]]''': Palentongas can [[see invisible]].
 
*'''[[Deformed]]''': A Palentonga's hybrid body fits poorly into body armour.
 
*'''[[Deformed]]''': A Palentonga's hybrid body fits poorly into body armour.
*'''[[Roll]]''': Palentongas can perform a rolling charge attack; this moves the user up to a target within 4 tiles and attacks, all within the normal amount of time required to move one space or swing the user's equipped weapon (whichever is higher). The movement bypasses [[trap]]s and other hazardous terrain, but cannot be performed when obstructed by intervening monsters or impassable terrain and cannot target harmless monsters like [[plant]]s. The attack has a bonus to [[to-hit]], deals extra damage based on how far the user has traveled, and does not require a cooldown, but makes roughly as much [[noise]] as a [[shout]]. [[Auxiliary attack]]s and [[cleaving]] apply when making rolling attacks.
+
*'''[[Rolling Charge]]''': Palentongas can perform a rolling charge attack; this moves the user up to a target within 4 tiles and attacks, all within the normal amount of time required to move one space or swing the user's equipped weapon (whichever is higher). The movement bypasses [[trap]]s and other hazardous terrain, but cannot be performed when obstructed by intervening monsters or impassable terrain and cannot target harmless monsters like [[plant]]s. The attack has a bonus to [[to-hit]], deals extra damage based on how far the user has traveled, and does not require a cooldown, but makes roughly as much [[noise]] as a [[shout]]. [[Auxiliary attack]]s and [[cleaving]] apply when making rolling attacks.
 
*'''[[Armoured Tail]]''': Palentongas have armoured tails that they may use to make especially damaging tail-slap [[auxiliary attack]]s.
 
*'''[[Armoured Tail]]''': Palentongas have armoured tails that they may use to make especially damaging tail-slap [[auxiliary attack]]s.
 
*Palentongas cannot wear [[boots]], but may equip [[barding]]s.
 
*Palentongas cannot wear [[boots]], but may equip [[barding]]s.
Line 25: Line 25:
 
==Level Bonuses==
 
==Level Bonuses==
 
*+1 to a random [[stat]] every 4th level.
 
*+1 to a random [[stat]] every 4th level.
*10% more [[HP]] than average.
+
*Average [[HP]] and [[MP]].
*Average [[MP]].
 
 
*+3 [[magic resistance]] per level.
 
*+3 [[magic resistance]] per level.
 +
*Gain the [[Reflexive Curl]] mutation at 7th level; when struck, palentongas gain 7 bonus AC until their next turn.
  
 
==Starting Skills and Equipment==
 
==Starting Skills and Equipment==
Line 33: Line 33:
  
 
==Difficulty of Play==
 
==Difficulty of Play==
{{Moderate}}
+
{{Easy}}
 
+
Palentongas are similar to [[Hill Orc]]s and [[Minotaur]]s as melee fighters, with the caveat of having to deal with reduced AC and bardings. Rolling Charges are useful, but not necessary. Care must be taken to not just charge into the unknown (especially when it creates a loud noise). But it can be useful for certain targets when given said care, such as [[Centaur (monster)|centaur]]s and [[blink]]ing enemies.
  
  
Line 40: Line 40:
  
 
==History==
 
==History==
 +
*Prior to [[0.27]], Palentongas had 10% extra HP, in addition to [[Rugged Brown Scales]].
 
*Palentongas were added in [[0.26]].
 
*Palentongas were added in [[0.26]].
  
 
{{species}}
 
{{species}}

Revision as of 00:54, 1 August 2021

Version 0.27: This article may not be up to date for the latest stable release of Crawl.
This page is a stub. You could probably expand this page should you wish to do so.
The Palentongas are a large, scaled mammalian race, walking on four feet and swinging a powerful tail behind them. Their elephant-back armies terrorize the lands outside the Dungeon.

Palentongas are best known for their powerful roll attack, curling up and rolling into a crashing melee attack against nearby foes. They're well suited to melee combat and to casting supportive spells, but they're significantly worse at other forms of combat and advance quite slowly in experience levels. Their body shape reduces the protection given by the body armour they wear.

Innate Abilities

  • Rugged Brown Scales 3: Palentongas are covered in rugged brown scales (AC +3, +7% max HP).
  • Acute Vision: Palentongas can see invisible.
  • Deformed: A Palentonga's hybrid body fits poorly into body armour.
  • Rolling Charge: Palentongas can perform a rolling charge attack; this moves the user up to a target within 4 tiles and attacks, all within the normal amount of time required to move one space or swing the user's equipped weapon (whichever is higher). The movement bypasses traps and other hazardous terrain, but cannot be performed when obstructed by intervening monsters or impassable terrain and cannot target harmless monsters like plants. The attack has a bonus to to-hit, deals extra damage based on how far the user has traveled, and does not require a cooldown, but makes roughly as much noise as a shout. Auxiliary attacks and cleaving apply when making rolling attacks.
  • Armoured Tail: Palentongas have armoured tails that they may use to make especially damaging tail-slap auxiliary attacks.
  • Palentongas cannot wear boots, but may equip bardings.
  • Palentongas are large enough to attack normally while standing in shallow water (though they still move slowly through it).
  • Palentongas require less skill to use shields effectively than medium-sized races.

Palentongas have a base Strength of 11, Intelligence of 8, and Dexterity of 5 (before background modifiers).

Preferred Backgrounds

Level Bonuses

  • +1 to a random stat every 4th level.
  • Average HP and MP.
  • +3 magic resistance per level.
  • Gain the Reflexive Curl mutation at 7th level; when struck, palentongas gain 7 bonus AC until their next turn.

Starting Skills and Equipment

Palentongas start with all the skills and equipment listed for their background.

Difficulty of Play

SimpleIntermediateAdvanced

Palentongas are similar to Hill Orcs and Minotaurs as melee fighters, with the caveat of having to deal with reduced AC and bardings. Rolling Charges are useful, but not necessary. Care must be taken to not just charge into the unknown (especially when it creates a loud noise). But it can be useful for certain targets when given said care, such as centaurs and blinking enemies.


Skill aptitudes

The higher the value, the better the aptitude.

Skill Aptitude Skill Aptitude Skill Aptitude
Attack Miscellaneous Magic
Fighting 0 Armour -2 Spellcasting -1
Dodging -2
Maces & Flails 0 Shields -1 Conjurations -1
Axes 0 Stealth -3 Hexes 0
Polearms -1 Summonings -2
Staves 0 Invocations 1 Necromancy 0
Unarmed Combat 0 Evocations -1 Translocations 0
Throwing -3 Shapeshifting N/A Alchemy N/A
Fire Magic -2
Short Blades 0 Ice Magic -2
Long Blades 0 Air Magic -2
Ranged Weapons -2 Experience -1 Earth Magic -1

History

Species
Simple Hill OrcMinotaurMerfolkGargoyleDraconianTrollDeep ElfArmataurGnoll
Intermediate HumanKoboldDemonspawnDjinniSprigganGhoulTenguOniBarachi
Advanced Vine StalkerVampireDemigodFormicidNagaOctopodeFelidMummy