Difference between revisions of "Paralyse"

From CrawlWiki
Jump to: navigation, search
(Monsterlinked, updated for 0.13)
Line 1: Line 1:
 
{{version013}}
 
{{version013}}
  
'''Paralyse''' is a monster-only spell which attempts to induce [[paralysis]], temporarily rendering you unable to move, attack, or defend yourself. Your [[SH]] value is set to 0 for the duration while your [[EV]] is reduced to near-zero (the actual number depends on your size and a few other factors), giving any nearby enemies several turns to tear you to pieces (though your [[AC]] and [[GDR]] continue to function as normal). Fortunately, it first has to overcome your [[magic resistance]], and players wearing an [[amulet of stasis]] are immune to the effect entirely. Also, if you were waiting for a [[teleport]] to kick in, that will still occur when enough time has passed. After being paralysed, the player gets a brief period of immunity to paralysis (1-3 turns). Like most Hexes, its [[spellpower]] is 4 × monster's [[HD]].
+
'''Paralyse''' is a monster-only spell which attempts to induce [[paralysis]], temporarily rendering you unable to move, attack, or defend yourself. Your [[SH]] value is set to 0 for the duration while your [[EV]] is reduced to near-zero (the actual number depends on your size and a few other factors), giving any nearby enemies several turns to tear you to pieces (though your [[AC]] and [[GDR]] continue to function as normal). Fortunately, it first has to overcome your [[magic resistance]], and players wearing an [[amulet of stasis]] are immune to the effect entirely. Also, if you were waiting for a [[teleport]] to kick in, that will still occur when enough time has passed. After being paralysed, the player gets a brief period of immunity to paralysis (1-3 turns). Like most Hexes, its [[spellpower]] is 4 × monster's [[HD]], and after applying a stepdown function, it is compared to your magic resistance. If your magic resistance is 100 points greater than a monster's enchantment power (shown below), you are immune to that monster's paralyse. If they are equal, there is only a 50% chance of resisting it.
  
 
The following monsters can always cast Paralyse:
 
The following monsters can always cast Paralyse:
  
{{monsterlink|Grinder}}(24 spellpower)
+
{{monsterlink|Grinder}}(24 enchantment power)
  
{{monsterlink|Orc sorcerer}}(36 spellpower)
+
{{monsterlink|Orc sorcerer}}(36 enchantment power)
  
{{monsterlink|Vampire knight}}(44 spellpower)
+
{{monsterlink|Vampire knight}}(42 enchantment power)
  
{{monsterlink|Great orb of eyes}}(48 spellpower)
+
{{monsterlink|Great orb of eyes}}(45 enchantment power)
  
{{monsterlink|Rupert}}(64 spellpower)
+
{{monsterlink|Rupert}}(54 enchantment power)
  
{{monsterlink|Sphinx}}(64 spellpower)
+
{{monsterlink|Sphinx}}(54 enchantment power)
  
{{monsterlink|Ereshkigal}}(72 spellpower)
+
{{monsterlink|Ereshkigal}}(58 enchantment power)
  
{{monsterlink|Norris}}(80 spellpower)
+
{{monsterlink|Norris}}(62 enchantment power)
  
  
 
These monsters may have Paralyse in their spell set:
 
These monsters may have Paralyse in their spell set:
  
{{monsterlink|Deep elf mage}}(24 spellpower)
+
{{monsterlink|Erolcha}}(24 enchantment power)
  
{{monsterlink|Erolcha}}(24 spellpower)
+
{{monsterlink|Ogre mage}}(40 enchantment power)
  
{{monsterlink|Ogre mage}}(40 spellpower)
+
{{monsterlink|Wizard (monster)}}(40 enchantment power)
  
{{monsterlink|Wizard (monster)}}(40 spellpower)
+
{{monsterlink|Lich}}(62 enchantment power)
  
{{monsterlink|Lich}}(80 spellpower)
+
{{monsterlink|Ancient lich}}(72 enchantment power)
  
{{monsterlink|Ancient lich}}(108 spellpower)
+
{{monsterlink|Antique lich}}(72 enchantment power)
 
 
{{monsterlink|Antique lich}}(108 spellpower)
 
  
 
[[Giant eyeball]]s do not cast this spell; their paralyzing gaze is a special ability that does not require line of fire and does not check magic resistance.
 
[[Giant eyeball]]s do not cast this spell; their paralyzing gaze is a special ability that does not require line of fire and does not check magic resistance.

Revision as of 21:08, 11 December 2013

Version 0.13: This article may not be up to date for the latest stable release of Crawl.


Paralyse is a monster-only spell which attempts to induce paralysis, temporarily rendering you unable to move, attack, or defend yourself. Your SH value is set to 0 for the duration while your EV is reduced to near-zero (the actual number depends on your size and a few other factors), giving any nearby enemies several turns to tear you to pieces (though your AC and GDR continue to function as normal). Fortunately, it first has to overcome your magic resistance, and players wearing an amulet of stasis are immune to the effect entirely. Also, if you were waiting for a teleport to kick in, that will still occur when enough time has passed. After being paralysed, the player gets a brief period of immunity to paralysis (1-3 turns). Like most Hexes, its spellpower is 4 × monster's HD, and after applying a stepdown function, it is compared to your magic resistance. If your magic resistance is 100 points greater than a monster's enchantment power (shown below), you are immune to that monster's paralyse. If they are equal, there is only a 50% chance of resisting it.

The following monsters can always cast Paralyse:

5 Grinder.png Grinder(24 enchantment power)

o Orc sorcerer.png Orc sorcerer(36 enchantment power)

V Vampire knight.png Vampire knight(42 enchantment power)

G Great orb of eyes.png Great orb of eyes(45 enchantment power)

@ Rupert.png Rupert(54 enchantment power)

H Sphinx.png Sphinx(54 enchantment power)

& Ereshkigal.png Ereshkigal(58 enchantment power)

@ Norris.png Norris(62 enchantment power)


These monsters may have Paralyse in their spell set:

O Erolcha.png Erolcha(24 enchantment power)

O Ogre mage.png Ogre mage(40 enchantment power)

p Wizard.png Wizard (monster)(40 enchantment power)

L Lich.png Lich(62 enchantment power)

L Ancient lich.png Ancient lich(72 enchantment power)

L Antique lich.png Antique lich(72 enchantment power)

Giant eyeballs do not cast this spell; their paralyzing gaze is a special ability that does not require line of fire and does not check magic resistance.

History

Paralyse
Level 4
School1 Enchantments
School2
School3
Source(s)
Casting noise 0
Spell noise 0

Paralyse was also a player-available level 4 Enchantments spell which temporarily prevented a monster from moving or attacking. Paralyzed opponents were rendered defenseless, and additionally were vulnerable to Stabbing attacks, making the spell excellent for escaping powerful monsters or disabling them for quick dispatching. It also had to overcome magic resistance. It was removed in 0.4 in favor of Petrify.

Although the spell is no longer available, you can duplicate its effect with a wand of paralysis or paralysis-branded needle.