Paralysis

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Paralysis is an effect which renders a player or monster unable to move or act for a period of time.

Sources

There are several sources of paralysis. While all are blocked by wearing an amulet of stasis, some can be resisted in other ways, noted below:

Duration and Effects

In general, paralysis lasts from 2 to 7 turns. During this time, the victim is unable to perform any voluntary actions. Monsters become vulnerable to stabbing and can be hit automatically. Players have their EV reduced to near-zero, meaning monsters will almost always hit them as well. The effect is similar in some ways to sleep and petrification, but the differences are important: unlike sleep, paralysis does not end when the victim takes damage, and unlike petrification, it does not have a delayed onset or provide any defensive bonuses. After it has finished, the player gets a brief period of immunity to paralysis (1-3 turns). This immunity doesn't work against red wasps.

Paralyzed creatures are still able to teleport if the status is somehow inflicted on them. This means that if you see a source of paralysis you know you can't block (e.g. a giant eyeball), it may be a good idea to trigger a teleport the instant you see it. Just remember that random teleports may drop your paralyzed character somewhere even worse.