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'''Petrify''' is a level 4 [[Earth Magic|Earth]]/[[Transmutations|Transmutation]] spell that inflicts the '''Perifying''' status, which first slows, then fully disables its target a few turns later.
  
{{Spell
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==Effect==
|name=Petrify
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If the target fails a [[willpower]] check, it will gain the Petrifying status, which [[slow]]s them down. They will turn to stone ('''Petrified''') soon after. Successfully casting Petrify on a target that is already petrifying causes immediate petrification.
|level=4
 
|school1={{Transmutations}}
 
|school2={{Earth Magic}}
 
|school3=
 
|castingnoise=3
 
|spellnoise=0
 
|sources=<div>
 
*[[Book of Geomancy]]  
 
*[[Book of Hinderance]]  
 
*[[Book of Stalking]]
 
</div>
 
}}
 
  
{{flavour|This spell attempts to petrify a monster. If successful, the monster is slowed down for a while until it is temporarily turned into stone. In this state, a monster will take less damage upon being hit. }}
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Petrified victims are unable to move or act for several turns; during this time, they cannot dodge attacks or use [[shields]], and are rendered vulnerable to [[stabbing]] attempts and the [[Lee's Rapid Deconstruction]] and [[Shatter]] spells. Victims, now made of stone, recieve significantly less damage: -33% while petrifying, and -50% while petrified (after AC)<ref>{{source ref|0.29.0|monster.cc|4183}} - monsters<br>{{source ref|0.29.0|ouch.cc|900}} - players</ref>
  
'''Petrify''' is a level 4 [[Transmutations]]/[[Earth Magic]] spell that will first slow, then a few turns later petrifies its target. This leaves the victim unable to move or act for several turns, during which time they cannot dodge attacks, are vulnerable to tier-1 [[Stabbing]] attempts, and will no longer be airborne if normally capable of [[flight]] or [[levitation]]. However, because the victim is now made of stone, he receives significant bonuses to [[AC]] and [[GDR]]. This spell requires a clear line of fire and checks [[magic resistance]].
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===Restrictions===
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*Beings already made of stone ([[Earth elemental]]s, [[Gargoyle (monster)|gargoyle]]s, [[statue]]s) are immune, as are player [[Gargoyle]]s and those in [[Statue Form]].
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*[[Insubstantial]] creatures are immune. Insubstanial player forms, [[Wisp Form|Wisp]], [[Storm Form|Storm]], and [[Shadow Form]], are also immune.
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*[[Catoblepae]] are immune.
  
[[Stone golem]]s, [[catoblepas]], [[statue]]s, and [[insubstantial]] creatures cannot be petrified by any means.
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Players can cure ''petrifying'' with a [[potion of cancellation]], [[Elyvilon]]'s Purification, or [[Ru]]'s Draw Out Power. [[Yara's Violent Unravelling]] and [[Quicksilver Bolt]] are more dangerous ways to cure Petrifying; if aimed at a hostile target, they can cure petrified. Unfortunately, being completely petrified leaves you unable to act; at that point, your only recourse is to hope you survive until the status wears off.
  
 
==Strategy==
 
==Strategy==
*Normally the target stops almost instantly, but it seems that special abilities are not slowed while petrifying, so be careful around that [[electric eel]].
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*Stopping opponents with Petrify can be extremely useful for making escapes. Individual pursuers can be frozen in place while you run to a safe place to heal. Petrifying the lead monster of a pack that's chasing you through a narrow hallway will stop all the others behind it. When successful, Petrify is generally more effective and longer lasting than [[Confusing Touch]], [[Slow]], and [[Conjure Flame]] for escaping foes, since it prevents your target from moving altogether and persists even if you leave [[line of sight]].
*Stopping opponents with Petrify can be extremely useful for making escapes. Individual pursuers can be frozen in place while you run to a safe place to heal. Petrifying the lead monster of a pack that's chasing you through a narrow hallways will stop all the others behind it. When successful, Petrify is generally more effective and longer lasting than [[Conjure Flame]], [[Confuse]], or [[Slow]] for escaping foes.
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*Petrify has nice synergy with [[Lee's Rapid Deconstruction]] (and to a lesser extent with [[Shatter]]): petrified targets have the same vulnerability to these spells as [[statue]]s. If you wait until the target is entirely petrified, hitting it with LRD will create an explosion of shrapnel, which can be quite useful against groups of monsters.
*Petrify has nice synergy with [[Lee's Rapid Deconstruction]] (and to a lesser extent [[Shatter]]): petrified targets have the same vulnerability to these spells as [[statue]]s. If you wait until the target is entirely petrified, hitting it with LRD will create a very large explosion of shrapnel, which can be quite useful against groups of monsters.
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**Of course, this vulnerability also applies to players, meaning you should take great pains to avoid being petrified when monsters that can cast LRD or Shatter are around. [[Jorgrun]] is particularly dangerous, having both Petrify and LRD.
*Flying monsters can be drowned with this spell. This is particularly useful against the [[harpies]] in [[Shoals]], who have fairly low magic resistance.
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*Casting this spell multiple times on the same target will speed the petrification process up. Two successful applications will turn most targets to stone immediately.
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**Followers of [[Dithmenos]] can petrify a target in just one turn if their shadow successfully repeats the spell.
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==Monster Version==
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A few monsters also have access to Petrify, which works much the same way as the player version.
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{{monsters with spell}}
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Additionally, some monsters have other abilities that can result in petrification:
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*{{monsterlink|Catoblepas}} ([[Petrifying Cloud]])
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*Any creature with a [[chaos]]-branded attack or weapon
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==History==
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*Prior to [[0.28]], creatures in the process of petrifying could not use [[SH]], and petrifing monsters couldn't use ranged attacks (but could use spells or melee normally).
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*Prior to [[0.12]], petrifying monsters that flew using wings ([[harpy|harpies]], [[hippogriff]]s, etc.) would ground them. Petrifying such enemies over deep water or lava would kill them instantly.
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==References==
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<references/>
  
 
[[Category:Status effects]]
 
[[Category:Status effects]]

Revision as of 11:45, 26 October 2022

Version 0.29: This article may not be up to date for the latest stable release of Crawl.
Petrify.png Petrify
Level 4
School1 Alchemy
School2 Earth
Source(s) Book of Sloth
Book of Transmutation
Casting noise 3
Spell noise 0
Power Cap 100
Range 6
Flags Wl check, Dir or target, Needs tracer
Petrifies a targeted creature. If successful, the target is slowed down for a while until it is temporarily turned into stone. In this state, the target will take less damage upon being hit.

Petrify is a level 4 Earth/Transmutation spell that inflicts the Perifying status, which first slows, then fully disables its target a few turns later.

Effect

If the target fails a willpower check, it will gain the Petrifying status, which slows them down. They will turn to stone (Petrified) soon after. Successfully casting Petrify on a target that is already petrifying causes immediate petrification.

Petrified victims are unable to move or act for several turns; during this time, they cannot dodge attacks or use shields, and are rendered vulnerable to stabbing attempts and the Lee's Rapid Deconstruction and Shatter spells. Victims, now made of stone, recieve significantly less damage: -33% while petrifying, and -50% while petrified (after AC)[1]

Restrictions

Players can cure petrifying with a potion of cancellation, Elyvilon's Purification, or Ru's Draw Out Power. Yara's Violent Unravelling and Quicksilver Bolt are more dangerous ways to cure Petrifying; if aimed at a hostile target, they can cure petrified. Unfortunately, being completely petrified leaves you unable to act; at that point, your only recourse is to hope you survive until the status wears off.

Strategy

  • Stopping opponents with Petrify can be extremely useful for making escapes. Individual pursuers can be frozen in place while you run to a safe place to heal. Petrifying the lead monster of a pack that's chasing you through a narrow hallway will stop all the others behind it. When successful, Petrify is generally more effective and longer lasting than Confusing Touch, Slow, and Conjure Flame for escaping foes, since it prevents your target from moving altogether and persists even if you leave line of sight.
  • Petrify has nice synergy with Lee's Rapid Deconstruction (and to a lesser extent with Shatter): petrified targets have the same vulnerability to these spells as statues. If you wait until the target is entirely petrified, hitting it with LRD will create an explosion of shrapnel, which can be quite useful against groups of monsters.
    • Of course, this vulnerability also applies to players, meaning you should take great pains to avoid being petrified when monsters that can cast LRD or Shatter are around. Jorgrun is particularly dangerous, having both Petrify and LRD.
  • Casting this spell multiple times on the same target will speed the petrification process up. Two successful applications will turn most targets to stone immediately.
    • Followers of Dithmenos can petrify a target in just one turn if their shadow successfully repeats the spell.

Monster Version

A few monsters also have access to Petrify, which works much the same way as the player version.

The following enemies cast Petrify:

The following enemies may be able to cast Petrify, depending on their spell set:

Additionally, some monsters have other abilities that can result in petrification:

History

  • Prior to 0.28, creatures in the process of petrifying could not use SH, and petrifing monsters couldn't use ranged attacks (but could use spells or melee normally).
  • Prior to 0.12, petrifying monsters that flew using wings (harpies, hippogriffs, etc.) would ground them. Petrifying such enemies over deep water or lava would kill them instantly.

References

  1. monster.cc:4183 (0.29.0) - monsters
    ouch.cc:900 (0.29.0) - players