Difference between revisions of "Plant"

From CrawlWiki
Jump to: navigation, search
(Updated for 0.13)
m (Update to 0.21)
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{version012}}
+
{{version021}}
 
''For all plant monsters, see [[list of plants]].''
 
''For all plant monsters, see [[list of plants]].''
 
<!--monster-bot-begin-->
 
<!--monster-bot-begin-->
Line 7: Line 7:
 
|tile=[[File:Plant.png]]
 
|tile=[[File:Plant.png]]
 
|flags={{No exp gain flag}}<br>{{Stationary flag}}
 
|flags={{No exp gain flag}}<br>{{Stationary flag}}
|resistances={{Poison resistance}}, {{Negative energy resistance 3}}, <br>{{Torment resistance}}, {{Drown resistance}}
+
|resistances={{Poison resistance}}, {{Negative energy resistance 3}}, <br>{{Torment resistance}}, {{Drown resistance}}, <br>{{Water resistance}}
 
|vulnerabilities=None
 
|vulnerabilities=None
 
|max_chunks=0
 
|max_chunks=0
Line 14: Line 14:
 
|holiness={{Plant}}
 
|holiness={{Plant}}
 
|magic_resistance=Immune
 
|magic_resistance=Immune
|hp_range=39-70
+
|hp_range=39-71
|avg_hp=54
+
|avg_hp=55
 
|armour_class=10
 
|armour_class=10
 
|evasion=0
 
|evasion=0
Line 35: Line 35:
 
}}
 
}}
 
{{Flavour|Few plants can grow in the unpleasant dungeon environment, but some have managed to adapt and even thrive underground in the absence of the sun.}}
 
{{Flavour|Few plants can grow in the unpleasant dungeon environment, but some have managed to adapt and even thrive underground in the absence of the sun.}}
 
 
<!--monster-bot-end-->
 
<!--monster-bot-end-->
 
  
 
==Useful Info==
 
==Useful Info==
[[Plant]]s are harmless impediments which leave no [[corpse]]s and are worth no [[XP]]. They can be found almost anywhere, but are extremely common in [[the Swamp]], [[the Shoals]], and [[the Lair]]. Worshipers of [[Fedhas Madash]] may freely move and attack through them, but all others must either find a way around or hack their way through.
+
'''Plants''' are harmless impediments which leave no [[corpse]]s and are worth no [[XP]]. They can be found almost anywhere, but are extremely common in [[the Swamp]], [[the Shoals]], and [[the Lair]]. Ranged attacks and single-target [[beam]]-type spells cannot pass through them.
  
 
[[File:Plant.png]] [[File:Plant 02.png]] [[File:Plant 03.png]] [[File:Plant 04.png]] [[File:Plant 05.png]] [[File:Plant 06.png]] [[File:Plant 07.png]] [[File:Plant 08.png]] [[File:Plant 09.png]] [[File:Plant 10.png]] [[File:Plant 11.png]]
 
[[File:Plant.png]] [[File:Plant 02.png]] [[File:Plant 03.png]] [[File:Plant 04.png]] [[File:Plant 05.png]] [[File:Plant 06.png]] [[File:Plant 07.png]] [[File:Plant 08.png]] [[File:Plant 09.png]] [[File:Plant 10.png]] [[File:Plant 11.png]]
Line 46: Line 44:
 
===Variant Plants===
 
===Variant Plants===
 
There are several alternate versions of plants. Although they have different names and appearances, they have identical stats.
 
There are several alternate versions of plants. Although they have different names and appearances, they have identical stats.
 
'''Strawberry plants''' are found in rare [[strawberry]]-laden Lair vaults.
 
 
{{flavour|The same radiation that made cockroaches and spiders the size of small dogs didn't spare this humble strawberry plant, either. Fortunately, even with its size, it appears to be harmless.}}
 
 
'''Musa plants''' can be found near the [[kobold]]'s [[hydra]] farm [[vault]].
 
 
{{flavour|This bushy plant can grow bananas. Or are they banananas? Or bananananas? Some yellow curved thingies, at least.}}
 
  
 
[[File:Plant crypt.png]] '''Withered plants''' are a common sight on [[undead]]-themed floors and near some [[Yredelemnul]] [[altar]]s.
 
[[File:Plant crypt.png]] '''Withered plants''' are a common sight on [[undead]]-themed floors and near some [[Yredelemnul]] [[altar]]s.
Line 59: Line 49:
 
{{flavour|This plant lost the war against life-draining influences, and yet its physical form is intact. Its dead body stays here uneaten, as the small creatures that would naturally decompose it prefer to stay away. And it looks like this plant died many years ago.}}
 
{{flavour|This plant lost the war against life-draining influences, and yet its physical form is intact. Its dead body stays here uneaten, as the small creatures that would naturally decompose it prefer to stay away. And it looks like this plant died many years ago.}}
  
'''Petrified plants''' can be found near [[catoblepas]] dens in [[Lair]]:8.
+
'''Petrified plants''' can be found near [[catoblepas]] dens in [[Lair]]:6.
  
 
{{flavour|Something has turned these ordinary plants into stone. Better not tarry here. If whatever petrified these plants gets you as well, we'll be stuck with a statue as ugly as you standing here for ages.}}
 
{{flavour|Something has turned these ordinary plants into stone. Better not tarry here. If whatever petrified these plants gets you as well, we'll be stuck with a statue as ugly as you standing here for ages.}}
Line 68: Line 58:
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*Followers of [[Fedhas]] can convert plants into friendly [[oklob plant]]s with the Evolution ability (costs 1 fruit).
+
*Worshipers of [[Fedhas Madash]] have a very different relationship with plants than all other characters. They can step through them as though their tiles were empty, allowing them to leave pursuing enemies behind. With more piety, they can create plants of their own, and upgrade plants to [[oklob plant|deadly allies]] for a small cost.
  
 
==History==
 
==History==

Revision as of 14:51, 27 July 2018

Version 0.21: This article may not be up to date for the latest stable release of Crawl.

For all plant monsters, see list of plants.

plant PPlant.png
HP 39-71
HD 10
XP 0
Speed 0
AC 10
EV 0
Will Immune



Resistances rPois+, rN+++,
rTorm, rDrown,
rWater
Vulnerabilities None
Habitat Land
Intelligence Plant
Uses Uses nothing
Holiness Plant
Size Small
Type plant, plant
Flags No experience gain
Stationary
Few plants can grow in the unpleasant dungeon environment, but some have managed to adapt and even thrive underground in the absence of the sun.

Useful Info

Plants are harmless impediments which leave no corpses and are worth no XP. They can be found almost anywhere, but are extremely common in the Swamp, the Shoals, and the Lair. Ranged attacks and single-target beam-type spells cannot pass through them.

Plant.png Plant 02.png Plant 03.png Plant 04.png Plant 05.png Plant 06.png Plant 07.png Plant 08.png Plant 09.png Plant 10.png Plant 11.png

Variant Plants

There are several alternate versions of plants. Although they have different names and appearances, they have identical stats.

Plant crypt.png Withered plants are a common sight on undead-themed floors and near some Yredelemnul altars.

This plant lost the war against life-draining influences, and yet its physical form is intact. Its dead body stays here uneaten, as the small creatures that would naturally decompose it prefer to stay away. And it looks like this plant died many years ago.

Petrified plants can be found near catoblepas dens in Lair:6.

Something has turned these ordinary plants into stone. Better not tarry here. If whatever petrified these plants gets you as well, we'll be stuck with a statue as ugly as you standing here for ages.

Demonic plant.png Demonic plants are found in a few demon-themed vaults, most notably the Lugonu-corrupted Ecumenical Temple.

Just as demons are shaped in a mockery of living beings, this... thing... here is a mockery of a plant. The colours don't match, and normal plants don't have mysterious appendages and tentacles writhing around. Fortunately, this one appears to be harmless, but with demons, you can never be sure.

Tips & Tricks

  • Worshipers of Fedhas Madash have a very different relationship with plants than all other characters. They can step through them as though their tiles were empty, allowing them to leave pursuing enemies behind. With more piety, they can create plants of their own, and upgrade plants to deadly allies for a small cost.

History

Prior to 0.9's XP system-overhaul, plants made excellent targets for victory dancing.

In 0.10 and earlier, plants were frequently used as targets of unidentified weapons, as one could identify weapon enchantments by repeatedly hitting monsters. In 0.11, skill-based enchantment identification was changed to be instantaneous, making them little more than obstacles to non-Fedhas worshipers.

See also