Difference between revisions of "Plate armour"

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'''Plate armour''' is the heaviest common body armour; you are virtually guaranteed to find at least one by the time you've cleared out the [[Orcish Mines]].
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'''Plate armour''' is the heaviest common body armour. It provides excellent defense, although at a large cost to your ability to [[spell failure|cast spells]] or [[ev]]ade attacks. You are virtually guaranteed to find at least one suit of this by the time you've cleared the [[Orcish Mines]].
  
It takes 11 turns to wear or remove plate armour. Plate armour is unique for being the only non-artefact armour type capable of generating with the [[ponderousness]] ego.
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It takes 11 turns to wear or remove plate armour. Plate armour is unique for being the only non-artefact armour type capable of generating with the [[ponderousness]] [[ego]].
  
 
==Desirability==
 
==Desirability==
Although not suitable for all characters, plate armour is generally considered to be a good equipment choice. [[Ego]] and [[randart]] plate is fairly common, and if found with useful properties (such as [[fire resistance]]), a well-enchanted suit of such armour can serve for the entire game. At the very least, heavy fighters will want this armour for their early- and mid-games, and those who intend to take up some support spellcasting may in fact prefer it to [[gold dragon armour]] or [[crystal plate armour]], whose [[encumbrance rating]]s make spellcasting far more difficult.
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Although not suitable for all characters, plate armour is generally considered to be a good equipment choice. Ego and [[randart]] plate is fairly common, and if found with useful properties (such as [[fire resistance]]), a well-enchanted suit of such armour can serve for the entire game. At the very least, heavy fighters will want this armour for their early- and mid-games. Those who branch into a hybrid fighter/spellcaster role may eventually want to switch to a lighter suit of [[dragon armour]], while pure-strength characters may instead opt for a [[gold dragon armour]] or [[crystal plate armour]].
  
 
==History==
 
==History==

Revision as of 14:02, 18 March 2014

Version 0.13: This article may not be up to date for the latest stable release of Crawl.
Name Plate armour
Size to wear Small, Medium
Armour Class 10
Encumbrance rating -19
Maximum Enchantment +10
Grants nothing
Time to Wear 5


A full suit of solid metal plate: cuirass, pauldrons, vambraces, waist plate and greaves. Chainmail covers gaps, allowing movement.

It provides excellent protection, yet donning it takes forever.

Plate armour is the heaviest common body armour. It provides excellent defense, although at a large cost to your ability to cast spells or evade attacks. You are virtually guaranteed to find at least one suit of this by the time you've cleared the Orcish Mines.

It takes 11 turns to wear or remove plate armour. Plate armour is unique for being the only non-artefact armour type capable of generating with the ponderousness ego.

Desirability

Although not suitable for all characters, plate armour is generally considered to be a good equipment choice. Ego and randart plate is fairly common, and if found with useful properties (such as fire resistance), a well-enchanted suit of such armour can serve for the entire game. At the very least, heavy fighters will want this armour for their early- and mid-games. Those who branch into a hybrid fighter/spellcaster role may eventually want to switch to a lighter suit of dragon armour, while pure-strength characters may instead opt for a gold dragon armour or crystal plate armour.

History

Prior to 0.10, plate armour was known as plate mail.

Common Orcish
Mundane Plate1.png Orcish plate.png
Magical Plate2.png Orcish plate2.png
Artifact Plate armour3.png N/A