Difference between revisions of "Plutonium sword"

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{{flavour|A triple sword made of weird glowing metal. It irradiates those it strikes, causing a range of unpredictable effects — if they survive the impact of the blade itself, that is.}}
 
{{flavour|A triple sword made of weird glowing metal. It irradiates those it strikes, causing a range of unpredictable effects — if they survive the impact of the blade itself, that is.}}
[[File:Plutonium_sword.png]] '''''the +14 plutonium sword'''''
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[[File:Plutonium_sword.png]] '''''the +11 plutonium sword'''''
  
+14 [[triple sword]]
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+11 [[triple sword]]
  
 
Inflicts [[Transmutations]] [[miscast effect]]s on enemies on 20% of strikes<br>
 
Inflicts [[Transmutations]] [[miscast effect]]s on enemies on 20% of strikes<br>
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==Desirability==
 
==Desirability==
The '''plutonium sword''' combines extremely brutal damage output with occasionally awesome miscast effects (irresistible damage, [[polymorph]], [[confusion]], [[petrification]], [[malmutate]]) and a nasty [[magic contamination]] dose every time you unwield the thing. While it's hard to pass up its staggering damage output, randomly polymorphing opponents will occasionally turn harmless enemies into deadly foes mid-fight. Make sure you have a few [[potions of cancellation]] on hand before unwielding it; each potion you quaff will reduce your contamination by a small but significant amount.
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The '''plutonium sword'''<ref>{{source ref|0.23.0|art-data.txt|588}}</ref> combines extremely brutal damage output with occasional [[transmutations]] [[miscast effects]]. These miscast effects can be totally harmless, do extra irresistible damage, inflict weakness or [[malmutate|malmutation]], or even [[polymorph]] the monster. This can occasionally turn popcorn into something dangerous. If you need to unwield it, you can quaff [[potions of cancellation]] to safely reduce your magical contamination.
  
 
==History==
 
==History==
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In [[0.20]], the enchantment was reduced to +11.
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In [[0.15]], the enchantment was changed from +12, +16 to +14. Stealth penalty was increased to -50 from -20.
 
In [[0.15]], the enchantment was changed from +12, +16 to +14. Stealth penalty was increased to -50 from -20.
  
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Prior to [[0.12]], this sword would curse itself when wielded and contaminated you lightly every turn you held it. Combined with the fact that it did not inflict Transmutation miscast effects, this made it extremely hazardous and much less desirable to use.
 
Prior to [[0.12]], this sword would curse itself when wielded and contaminated you lightly every turn you held it. Combined with the fact that it did not inflict Transmutation miscast effects, this made it extremely hazardous and much less desirable to use.
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==References==
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<references/>
  
 
[[Category:Unrands]]
 
[[Category:Unrands]]
 
[[Category:Long blades]]
 
[[Category:Long blades]]

Revision as of 21:15, 8 May 2019

Version 0.23: This article may not be up to date for the latest stable release of Crawl.
A triple sword made of weird glowing metal. It irradiates those it strikes, causing a range of unpredictable effects — if they survive the impact of the blade itself, that is.

Plutonium sword.png the +11 plutonium sword

+11 triple sword

Inflicts Transmutations miscast effects on enemies on 20% of strikes
Causes heavy magic contamination when unwielded
Chaotic
-50 stealth

Desirability

The plutonium sword[1] combines extremely brutal damage output with occasional transmutations miscast effects. These miscast effects can be totally harmless, do extra irresistible damage, inflict weakness or malmutation, or even polymorph the monster. This can occasionally turn popcorn into something dangerous. If you need to unwield it, you can quaff potions of cancellation to safely reduce your magical contamination.

History

In 0.20, the enchantment was reduced to +11.

In 0.15, the enchantment was changed from +12, +16 to +14. Stealth penalty was increased to -50 from -20.

In versions 0.14 and 0.15, it was a claymore instead of a triple sword.

Prior to 0.12, this sword would curse itself when wielded and contaminated you lightly every turn you held it. Combined with the fact that it did not inflict Transmutation miscast effects, this made it extremely hazardous and much less desirable to use.

References