Difference between revisions of "Plutonium sword"

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{{flavour|A claymore made of weird glowing metal. Anyone hit with it stands a good chance of enjoying a variety of exciting new medical conditions... if they survive the impact of the blade itself, that is.}}
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{{flavour|A triple sword made of weird glowing metal. It irradiates those it strikes, causing a range of unpredictable effects — if they survive the impact of the blade itself, that is.}}
[[File:Plutonium_sword.png]] '''''the +14 plutonium sword'''''
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[[File:Plutonium_sword.png]] '''''the +11 plutonium sword'''''
  
+14 [[claymore]]
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+11 [[triple sword]]
  
Inflicts [[Transmutations]] [[miscast effect]]s on enemies on 20% of strikes<br>
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Causes [[malmutate]], extra damage, or [[polymorph]] on 20% of strikes<br>
Causes heavy [[magic contamination]] when unwielded<br>
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Causes [[magic contamination]] when unwielded<br>
 
[[Chaotic]]<br>
 
[[Chaotic]]<br>
-20 [[stealth]]
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-50 [[stealth]]
  
 
==Desirability==
 
==Desirability==
The '''plutonium sword''' combines extremely brutal damage output with occasionally awesome miscast effects (irresistible damage, [[polymorph]], [[confusion]], [[petrification]], [[malmutate]]) and a nasty [[magic contamination]] dose every time you unwield the thing. While it's hard to pass up its staggering damage output, randomly polymorphing opponents will occasionally turn harmless enemies into deadly foes mid-fight. Make sure you have a few [[potions of cancellation]] on hand before unwielding it; each scroll you read will reduce your contamination by a small but significant amount.
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The '''plutonium sword'''<ref>{{source ref|0.30.0|art-data.txt|704}}</ref> combines high damage output with the occasional effect. The sword has a 2% chance to [[polymorph]] the target, which can occasionally turn a minor threat into something dangerous. A +9 [[triple sword]] with decent [[brand]] can outdamage this sword, though you'll have to find another triple sword to begin with.
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If you need to unwield it, you can quaff [[potions of cancellation]] to safely reduce your magical contamination.
  
 
==History==
 
==History==
In [[0.15]], the enchantment was changed from +12, +16 to +14.
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*In [[0.20]], the enchantment was reduced to +11.
 
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*In [[0.15]], the enchantment was changed from +12, +16 to +14. Stealth penalty was increased to -50 from -20.
As of [[0.14]], it is now a [[claymore]] instead of a [[triple sword]].
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*In versions [[0.14]] and [[0.15]], it was a [[claymore]] instead of a [[triple sword]].
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*Prior to [[0.12]], this sword would curse itself when wielded and contaminated you lightly every turn you held it. Combined with the fact that it did not inflict Transmutation miscast effects, this made it extremely hazardous and much less desirable to use.
  
Prior to [[0.12]], this sword would curse itself when wielded and contaminated you lightly every turn you held it. Combined with the fact that it did not inflict Transmutation miscast effects, this made it extremely hazardous and much less desirable to use.
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==References==
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<references />
  
 
[[Category:Unrands]]
 
[[Category:Unrands]]
 
[[Category:Long blades]]
 
[[Category:Long blades]]

Latest revision as of 07:11, 7 June 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
A triple sword made of weird glowing metal. It irradiates those it strikes, causing a range of unpredictable effects — if they survive the impact of the blade itself, that is.

Plutonium sword.png the +11 plutonium sword

+11 triple sword

Causes malmutate, extra damage, or polymorph on 20% of strikes
Causes magic contamination when unwielded
Chaotic
-50 stealth

Desirability

The plutonium sword[1] combines high damage output with the occasional effect. The sword has a 2% chance to polymorph the target, which can occasionally turn a minor threat into something dangerous. A +9 triple sword with decent brand can outdamage this sword, though you'll have to find another triple sword to begin with.

If you need to unwield it, you can quaff potions of cancellation to safely reduce your magical contamination.

History

  • In 0.20, the enchantment was reduced to +11.
  • In 0.15, the enchantment was changed from +12, +16 to +14. Stealth penalty was increased to -50 from -20.
  • In versions 0.14 and 0.15, it was a claymore instead of a triple sword.
  • Prior to 0.12, this sword would curse itself when wielded and contaminated you lightly every turn you held it. Combined with the fact that it did not inflict Transmutation miscast effects, this made it extremely hazardous and much less desirable to use.

References