Difference between revisions of "Polar Vortex"

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'''Polar Vortex''' is a level 9 [[Ice Magic]] spell which creates a frenzy of raging wind around you (maximum radius is 6 squares), dealing catastrophic [[cold]] damage (only 40% of which is affected by cold resistance) to every monster in it. On top of this damage, the caster begins to fly in the eye of the storm, while everything else caught in it ([[monster]]s, [[cloud]]s, [[Orb of Destruction|orbs of destruction]], etc.) is randomly scattered about the area. Creatures take more damage the closer they are to the eye of the storm on any given turn. As you move, the storm goes with you. [[Blink]]ing (whether through spell or scroll) or [[scroll of teleporation|teleporting]] ends the spell immediately.
|name=Polar Vortex
 
|level=9
 
|school1={{Ice Magic}}
 
|school2=
 
|school3=
 
|castingnoise=7
 
|spellnoise=~15 (depends on radius and delay of your last action)
 
|sources=<div>
 
*[[Book of Ice]]
 
</div>
 
}}
 
 
 
{{flavour|Turns the air around the caster into a freezing vortex, doing tremendous damage to everyone caught in it that can only be partially mitigated by resistance to cold. Those affected will also be swept up into the air and tossed around. Only the eye of the storm is a safe place, and it follows the caster. The vortex is unable to follow the caster through long-distance translocations. This spell's effectiveness is greatly diminished in closed areas. After the vortex fades, it cannot be called forth again for a short time.}}
 
 
 
'''Polar Vortex''' is a level 9 [[Ice Magic]] spell which creates a frenzy of raging wind around you (maximum radius is 6 squares), dealing catastrophic physical damage to every monster in it. On top of this damage, the caster begins to fly in the eye of the storm, while everything else caught in it ([[monster]]s, [[cloud]]s, [[Orb of Destruction|orbs of destruction]], etc.) is randomly scattered about the area. Creatures take more damage the closer they are to the eye of the storm on any given turn. As you move, the storm goes with you. [[Blinking]], through one of the spells, the scroll, or any other effect, immediately ends the spell.
 
  
 
As the description says, the spell is most powerful when cast in open spaces, but in a pinch it can be used in corridors for a less deadly, but still formidable, attack.
 
As the description says, the spell is most powerful when cast in open spaces, but in a pinch it can be used in corridors for a less deadly, but still formidable, attack.
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==Tips & Tricks==
 
==Tips & Tricks==
*While Polar Vortex is less impressive than other [[Book_of_Annihilations|level 9 spells]], it is efficent on MP, using it only on cast.
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*While Polar Vortex is less impressive than other [[Book_of_Annihilations|level 9 spells]], it is quite MP-efficient, as it only consumes MP on the turn it is cast.
 
*When the radius is 6, the amount of noise is 15. This number is multiplied by the delay of your last action (in [[aut]]s) and divided by 10.
 
*When the radius is 6, the amount of noise is 15. This number is multiplied by the delay of your last action (in [[aut]]s) and divided by 10.
 
*Any [[tree]]s within Polar Vortex's range have a chance of being destroyed by the spell.
 
*Any [[tree]]s within Polar Vortex's range have a chance of being destroyed by the spell.
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==History==
 
==History==
*'''Polar Vortex''' will be added in [[0.27]], replacing [[Tornado]]. Compared to Tornado, Polar Vortext deals 33% more damage and is 40% resistable by having [[Cold Resistance]].
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*'''Polar Vortex''' was added in [[0.27]], replacing [[Tornado]].
 
 
[[Category:Crystal Ball Articles]]
 

Revision as of 05:07, 7 August 2021

Version 0.27: This article may not be up to date for the latest stable release of Crawl.
This attack spell needs additional information and/or could use the attack spell template. See Template:AttackSpell to see how you can help.


Polar vortex.png Polar Vortex
Level 9
School1 Ice
Source(s) Book of Ice
Casting noise 5
Spell noise 15
Power Cap 200
Range 5
Flags Area
Turns the air around the caster into a freezing vortex, doing tremendous damage to everyone caught in it that can only partially be mitigated by resistance to cold. Those affected will also be swept up into the air and tossed around. Only the eye of the storm is a safe place, and it follows the caster. The vortex is unable to follow the caster through long-distance translocations. The spell's effectiveness is greatly diminished in closed areas. After the vortex fades, it cannot be called forth again for a short time.

Polar Vortex is a level 9 Ice Magic spell which creates a frenzy of raging wind around you (maximum radius is 6 squares), dealing catastrophic cold damage (only 40% of which is affected by cold resistance) to every monster in it. On top of this damage, the caster begins to fly in the eye of the storm, while everything else caught in it (monsters, clouds, orbs of destruction, etc.) is randomly scattered about the area. Creatures take more damage the closer they are to the eye of the storm on any given turn. As you move, the storm goes with you. Blinking (whether through spell or scroll) or teleporting ends the spell immediately.

As the description says, the spell is most powerful when cast in open spaces, but in a pinch it can be used in corridors for a less deadly, but still formidable, attack.

The only monster immune to the effects of this spell is the twister. Also, casting Polar Vortex confers immunity to any other creature's Vortex.

Tips & Tricks

  • While Polar Vortex is less impressive than other level 9 spells, it is quite MP-efficient, as it only consumes MP on the turn it is cast.
  • When the radius is 6, the amount of noise is 15. This number is multiplied by the delay of your last action (in auts) and divided by 10.
  • Any trees within Polar Vortex's range have a chance of being destroyed by the spell.
  • Be careful not to use Blink while the spell is up unless you specifically want to end its effects.

History