Polearms

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Revision as of 01:16, 3 August 2013 by MoogleDan (talk | contribs) (Updated for 0.12, removed unnecessary extra notes)
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Version 0.12: This article may not be up to date for the latest stable release of Crawl.


The Polearms skill denotes how well your character uses long hafted weapons. These weapons tend to deal less damage than other weapon types, and are often very bulky and slow to attack with, but they make up for this by having an inherent reaching ability that can stack with other brands. It crosstrains with the Axes skill and the Staves skill.

Name Dam Hit Speed Mass Str weight Skill Hands Size Missile Throw Dam Type Prob
Spear 6 4 11 50 30% Polearms One Small None Yes Piercing 10
Trident 9 1 13 160 40% Polearms One Medium None No Piercing 10
Halberd 13 -3 15 200 50% Polearms Two Large None No Chopping (Piercing) 10
Scythe 14 -4 20 220 70% Polearms Two Large None No Slicing 10
Demon trident 12 1 13 160 40% Polearms One Medium None No Piercing 2
Trishula 13 0 13 160 40% Polearms One Medium None No Piercing 0
Glaive 15 -3 17 200 60% Polearms Two Large None No Chopping 10
Bardiche 18 -6 20 200 80% Polearms Two Large None No Chopping 2

History

Prior to 0.10, polearms could only reach if they had the reaching brand, which any of them were eligible for.

See Also

Skills
Weapons Short BladesLong BladesRanged Weapons

AxesMaces & FlailsPolearmsStavesUnarmed CombatThrowing

Physical FightingArmourDodgingStealthShields
Magical SpellcastingInvocationsEvocationsShapeshifting
Spell Schools AirAlchemyConjurationsEarthFireHexesIceNecromancySummoningTranslocations